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    posted a message on Creating a New Survival World - What difficulty level to start with!

    I start on hard mode and lock the difficulty right away. Minecraft is easier than I would like.

    Posted in: Discussion
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    posted a message on Arrows Break Glass

    This seems like a fairly unsupported idea, because people don't want to be replacing their windows constantly.

    I have a solution to make everyone happy. How about arrows break glass panes, yet not the bigger, more reinforced,Original glass blocks?


    Glass panes breaking = Negative

    Giving Glass blocks a purpose once again = Positive


    It evens out well enough. It adds more of a survival aspect to Minecraft.


    Take a look at doors.

    Want a door? Craft with wood. Want a zombie proof door? Craft with iron.

    Want tons of glass? Craft Glass Panes

    Want arrow-proof glass? Craft Glass Blocks

    Posted in: Suggestions
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    posted a message on Bears

    I love the idea of dark brown bears in a cave. Except when they are in the dark, they probably should be vicious and hostile. Like how spiders react depending on the time. In the dark they're eyes should glow alittle too, like the spiders.



    In my opinion, having bears in caves (above y=40 as OP said) would add a wild feel to Minecraft. Even more than wolves and ocelots do..


    I have a question for the OP, would your bears spawn permanently like animals, or sporadically like hostile mobs? If they spawned like hostile mobs, isn't it risky to have bears breed-able? because eventually you could have too many, being that they will keep spawning yet never disappearing. Because you don't want your baby bear cubs disappearing. Yet, at the same time we do all want another use for fish..


    On the other hand, I personally would love to run into a wild bear in a dark cave occasionally. This would only be truly random if they spawned like hostile mobs, though.


    Its a decision worth everybody discussing over.. Breed-able Bears? Or random reoccurring Bears (I.E. witches)? Or somehow both? Perhaps the Pandas can be breed-able and Black Bears can be hostile?

    Posted in: Suggestions
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    posted a message on The List of Personal Minecraft Goals, Quests and Challenges

    Expect new content within 7 days from this post. Adocean and myself are working on this project again and need the communities help. As you can see, this project has so far been an interesting and productive experience for us and you guys. Lets keep this up!

    Posted in: Discussion
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    posted a message on [1.2.5] [SSP/SMP] Mining Overhaul [V1.1]

    Hey everyone, Mining overhaul is back! Although it's for an old version of Minecraft, you can change that. Jrucker81 and I are willing to make frequent updates if there is an interest from the community.


    We are aware the main post is slightly outdated, and it will be updated soon. Leave some comments and let us know what you think, don't forget to play it first!


    PS. Mining Overhaul is a mod that was intended survival players.

    Posted in: Minecraft Mods
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    posted a message on Projects to start in Minecraft!
    Quote from JHadden123

    Well there's your problem!

    Don't believe this. You can have the best times in singleplayer minecraft.

    For the OP I suggest trying this out, it would also support the project anyway, its a win win.

    http://www.minecraftforum.net/topic/2253581-the-list-of-personal-minecraft-goals-quests-and-challenges/
    Posted in: Survival Mode
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    posted a message on The List of Personal Minecraft Goals, Quests and Challenges
    I'm posting here to attempt to revive this thread. We have plenty more goals layed out for the next update, let us know what you think, and hey, We're a Community, speak up!
    Posted in: Discussion
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    posted a message on Does anybody have good survival challenges?
    You can check out the page thats in my signature, its still a work in progress. It's a list of survival goals n challenges.
    Posted in: Survival Mode
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    posted a message on Animal Fear
    Quote from Ttzara

    By reading what you say i can only state you simply mad because i disagree and at least i spent some time stating why i don't, if you don't like it its another story, people can disagree and i do disagree, if life was pure agreement it would be boring don't you think?

    You really misunderstood what i was wrote, and i wont bother to ask you to read it again (you probably wont anyways). I don't believe that that change would make players "work" more for their food, since there are ways to make the suggested change pointless. You could even use your so-called strategies to "work for your food, and those strategies are almost old as the game is even by adding "animal fear". Same strategies people are using right now to get their food killing animals can be used if Mojang makes the change... it would really change anything?

    The hunger bar was designed not to be a challenge or not primary for that. Before the hunger addition, having food was like having stack-able health potions with you. They added the hunger system to make food heal the player indirectly with the hunger bar and regeneration of health on certain bar levels. Also, sprinting could have been infinite if we didn't have something to get depleted when we run, they killed two birds with one stone and maybe they accidentally got a third, for those who think hunger should have challenge.BTW, i think it should add some challenge and not be an annoyance as it is.

    I might think the current hunger system is simply an annoyance because "i know what to do" but seriously, i saw it a thousand times all over this forum, people suggesting, asking, crying, screaming for challenge and only suggesting annoying things and forgetting how that would have repercussions on people that start playing. Keep in mind that newcomers might learn or maybe not, if they get to annoyed or difficult in the beginning they just could simply choose to turn away and stop playing. Its not a 100%chance that its going to happen but its a chance and i don't believe Mojang would like that.

    Please, quote any of Mojang staff saying that Minecraft should be realistic or at least survival mode. Even if you found it, i could find many reasons why Minecraft is not based in realism so, despite being an overused argument, its something really subjective and the challenge, difficulty and annoyance also are, this its a very arguable arguments which i wont even bother to argue about. Hunger is something that i feel its there, it bothers you from time to time because you have to eventually fill it and then you can forget about it for a while. Also, once you don't depend on animals to feed yourself, then what? I always try not to depend on them until I KNOW i can breed them. IMHO, if players would want to add some kind of challenge via the hunger/food, they should try to work it as a system, not individually.

    Honestly when i play i almost don't think things much, i make them, i most of things as i goes and that's my "playstyle" if you want to call it somehow. For me, being creative is something that comes by instinct, you have to survive, then you have to react, you get in motion to get resources and stay alive, think it too much, blink and you might miss an opportunity but i'm not saying i do things mindless and/or blindly. What you call creativity to survive and strategy is a mix of instinct and planning for me always, taking little actions (getting food, mining, killing mobs, etc etc) but always "keeping the eye on the ball" (surviving).

    Look,I'm backing off, because if I don't, staff is going to see us as having an arguement. Which isn't what I want. I'm here for discussion.



    if you felt things and feelings were getting personal, you've got to take a look at what your posting. I'm here for the pure fact of discussion. For you thinking I've gone mad over your dissagreement, I'm going to take it you haven't had many true-in depth discussions yet.

    I like conversations here, I'm not calling you out on being "bent out of shape" because I simply don't know you or your life. Believe me, I'm being personally as friendly and open minded I can be, not to make myself look good. I'm doing it to attempt to have you understand how discussions are. There are misunderstandings, in discussions, and passionate answers too. I feel you've been throwing insults and quick assumptions in, what did you expect me to do? I wasn't going to stop the discussion about it. So, what do you say? I would like to start over with you, I would hate to see us having some self-hatred over eachother everytime we see a post, or whatever would happen.

    Summed up, you came at me in the discussion, and I was glad to respond.

    Hopefully with everything cleared up, there can continue to be some nice discussions about this idea. Though I feel I may have said everything I've wanted to say, I'm always open for discussion.
    Posted in: Suggestions
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    posted a message on Alpha Weekly Challenge "30 Dungeons"
    It's Thursday again, so I've updated it to Update 2
    Posted in: Survival Mode
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    posted a message on Animal Fear
    Quote from Ttzara

    Its a common mistake i see on this forum to confuse difficulty, challenge and annoyance but well that depends on the players point of view i guess. In my case i see this not as a challenge nor as a difficulty buff (BTW for me challenge=/=difficulty, or one doesnt implies the other), its just an annoyance. You might get a stack of food but in the end it will go to 0, so its better to gather them and breed them other than just kill everything in the area to get some food.

    The current system is very similar of the one proposed on the OP, with the exception that the "fear" is general. Animals have a strange instinct, some of them flee, others attack when they feel danger so for me having animals like whackos when everytime you kill another one nearby is not really that realistic, plus we all know Minecraft doesnt has the tendency to be realistic.

    Anyways, no support.


    After stating my thoughts on why I think this idea is challenging and diffiicult, It's an insult for you to basically imply I mistaken Challenge for Annoyance. I posted my reasons, care to read them again, then post yours? Instead of instantly being a judge yourself, why don't you give your thoughts first? Give us some more reasons why it's just an annoyance.

    To you thinking this is just an annoyance, I can understand you think that. This is the most touchy and arguable subject on the whole idea. Though I would like to hear more of your reasons, if you got any. Arguing that it's annoying to "work" for your food just because it's going to go back to zero one day is no excuse, to me. Because if thats your mentality, why not take off the hunger bar all together? It sounds like it would just be an annoyance to you. However, if you mean killing all the animals will eventually lead your supply of food to zero, you can still breed them. If it's too easy to fill the hunger bar, whats the point? I'm not saying it has to be impossible so only the best players can survive, I'm just implying that adding this suggestion to the game would make it more creative, addictive, and challenging. Not annoying.

    Really, answer this. Is it too hard to use a stragety to collect your food? It's as simple as that. Your saying it's annoying because we will no longer be able to slaughter animals mindlessly as they wait there for us to kill them. Are you saying it's too annoying to use a strategy? The ones who are saying this suggestion will make Minecraft more annoying, most likely aren't taking a deep look into what this suggestion gives. Collecting food in minecraft is suppose to be fun. Is collecting food a challenge? Not really, when the animals just stand around. To me it's getting old and boring to slay animals with so much ease, and not enough excitement. I demand challenge, and a challenge demanding logical creativity is essential in a game like minecraft I say.

    The easier it is to fill up your hunger bar, the less of a reason there is to have it exist. Minecraft Survival is based on Realism, Creativity, and the challenge of Surviving. If we have animals run when you attack one thats nearby them, this adds realism (not the main point) creativity (as to how you want to hunt your prey) and a larger challenge to surviving itself. This gives the hunger bar more of a point.

    Who's to say you can't breed them? You could breed cows right away after growing some wheat. Are you implying that once you kill one animal, all the others around are going to dissapear? No, they are going to scatter. They aren't going to be 2 biomes away, they are just going to run away from you. No one says you can't chase after them. No one says you have to walk up to them and slay them with a sword, either.

    Now I'm curious, are you disagreeing with this idea just because it demands creativity while you play? If you are, you can always play peaceful, or creative; where you aren't forced to be creative while you play. Survival Mode however, you should always be forced to be on your toes, constantly on the edge, thinking what your going to do next and what the best thing to do to survive is. Is forcing a player to use his mind to collect food logically really that bad?

    Quote from ultimatex1

    Guys stop thinking about the pros and the players. Think about the newbies. Newbies is what keeps the game going. (as in new ideas, new memebers to spread the word.) Think about it. How is a newbie going to get enough food for the first 3 nights if all the animals run away. How could it kill any one of them. Beacause if this happens then the animal thats being attacked will run away. Leaveing the newbie with nothing. Plus animals are hard to keep still so he couldn't surruond it beacause he is a newbie. He couldn't have a bow beacause of newbieness. this = bad playthroughs with newbies = bad reviews = mc going downhill = mc will be less known in the future and everyone knows we don't want that.


    I could go on about this forever. I'm going to keep my thoughts short and simple though for my times sake. If you want to discuss it more, I have more to say.

    Minecraft is not about the "newbies" It's about the players. Experienced players, new players, any player. Minecraft is to challenge the players creativity and sense of adventure.

    To answer your first question, I'll give you a question. How is a new player going to survive a creeper on the first night? (Tip: Newbies learn)

    I doubt this little added challenge will drive new players away from the game, I think it will draw them in even more. "Newbies" aren't what keep minecraft alive, it's the Players that keep minecraft alive. It doesn't matter how hard you make a game, if its fun, newbies will continue to play it. If newbies continue to play it, they will become experience players over time.

    I think if Minecraft stayed too easy, new players would get bored of it. People are addicted to a fair challenge. If one tries to get food on their first night, (which they probably will get atleast 1 steak to survive the night) and fails, they will most likely be determined to try again. Just like when a player gets blown up by a creeper for the first time. This is what generates addictive gameplay.

    A challenge demanding creativity for new and old players=addictive gameplay=good reviews=minecraft goes uphill.
    Posted in: Suggestions
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    posted a message on Animal Fear
    Quote from 0_Zippy

    Minecraft is not a game you "beat" unless you want to count the Enderdragon ending thing, but even then, you can keep playing forever.


    There is more to my post than that. If you put it together with common sense, you would realize I am talking about beating the challenges itself in Minecraft, specifically the animals, not the game. If you can, once again, "null the challenge of starvation in minecraft in 10 minutes" you are basically beating the game, in which I mean the challenge of the game, much too quickly with not enough effort. This is ones opinion, though. I'm not saying you can't have yours, I'm just showing my thoughts on why I think it would be best for Minecraft if this idea was implemented.

    Edit: Note I said practically, not literally.

    Quote from 0_Zippy
    What about the simplicity of growing crops? What about the simplicity of breeding? There are more factors in getting food than just killing animals.


    I'm not saying I wouldn't like the crops and breeding to be tampered with. I would personally like the simlicity of growing crops to be...a bit less simple. I would like to see the crops go through more of a process, than just tilling, planting, waiting and harvesting. Same with breeding. But have you seen me posting in other topics saying I don't want the crops or breeding changed? All I did was see this topic and pointed out why I like it. Do you expect me to start fleshing out ideas for the whole game?

    Quote from 0_Zippy
    Who's to say some of the animals are dumb enough to not realize the danger their animal "brethren" are in, and therefore not run away?


    I am. Because Minecraft and real life are two different things.

    EDIT: Because I have some more to say..

    Quote from Polloxus

    Says who? Is this something that shouldn't occur, or is this something you THINK shouldn't occur but pass it off as fact?


    I say. Read my above posts if your interested in what you really just asked, and I would like to hear what you think.

    Quote from Polloxus
    It also makes no sense that I can drop into a ravine with a wooden pickaxe, and possibly mine enough iron to make myself a full set of armor and weapons within the timeframe of a single minecraft day.


    It would possibly be too extreme if we did end up changing this, don't you think? A simple change on how to obtain food, doesn't change the game too much. Though changing the MINING system in the game, would be very arguable, that if it's for the better or not. Trust me on this, I would know, after making a mod about changing the whole Mining system in Minecraft! So the example you used to compare, is on a much larger scale than simply changing the way you get food from animals.

    Quote from 0_Zippy

    Reminding us that we can use fences won't fix anything. You're going to find a lot of animal groups out there, and you won't have the time or wood to make these fences around all of them. Invalid solution.


    Use a bow. Thats my solution. This is more how animals are suppose to be hunted anyway. Bows aren't too hard to obtain in the beginning anyway, lot's of skeletons drop them, they aren't difficult to make, neither are arrows, skeletons also drop arrows. So until you can get yourself a bow, you would have to be extra careful when around herds if you want their goods. What do you think about this? I'm interested
    Posted in: Suggestions
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    posted a message on Animal Fear
    Quote from 0_Zippy

    You shouldn't? Is this some sort of strange law?


    If I'm correct, there should be a flexible law about practically beating the game in 10 minutes. A game is meant to be fun. Fun is brought up by challenge. Survival mode is all about challenge. If you can null the challenge of starvation out in 10 minutes, the game obviously has a minor flaw in it, and should be fixed. (hence the suggestion forum) I'm not saying you should NEVER be able to collect a stack of food in 10 minutes, I'm saying you should really have to earn that prize, by having the animal system a bit more difficult than it is.
    Posted in: Suggestions
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    posted a message on Animal Fear
    I completely support this 100%

    Ideas shouldn't be blocked off just because it might add realism to the game, because you might as-well take off the hunger bar if thats the case. Adding realism itself to the game could be good, and could be bad. It depends on the challenge that comes with it, let's take a brief look into this;

    If you decide to kill some animals for food in Minecrafts current state, you will most likely walk up to one animal at a time, and kill it quickly, then move on to the next one, who is practically waiting for it's turn. For most of us, this isn't a challenge anymore. Because after awhile it gets easy to kill animals, I think food right now from animals is way too easy to get. Overall, how fun was it to collect that food? You decide.



    Now lets take a look if Orangechipper9's suggestion were implemented into Minecraft.

    If a player decided to take on a herd of cows, the first one he attacked would send them all running for their lifes, thus you could say, the player made a "wrong move"

    What does this mean? This means the player is forced to "think" how to go about getting his prey. Is it more fun to walk up to a herd of animals and slay them 1 by 1, or is it more fun to "think" about how your going to obtain their precious goods? Maybe you could make a plan to trap the animals in a cage, then slay them. Or perhaps you can snipe them with a bow? With this suggestion in the game, the player is forced to pull creativity from his imagination and give it a shot.

    If you think this would make the game "tedious" you might as well think the same with a hunger bar. Because a hunger bar degenerates the food you worked so hard for. Constantly, it just doesn't stop. Now THATS tedious. Or is it? Again, your decision. If you walk up to a herd of pigs and just slay one in front of all his friends, and they all run wild, WHAT DO YOU EXPECT TO HAPPEN?! Minecraft should be more "tedious" in tons of ways, in my opinion. This way the player is forced to use Strategy. (Not tedious as in glitchy, or unfair, keep in mind)

    Though in the end the whole decision is up to you. Just keep in mind, this IS survival mode we are suggesting in, not relax mode. You may think I'm the minority of people who thinks a challenge is good for a game. Well Notch himself said he would rather play a game thats too difficult rather than too easy. (Do the research yourself if your interested)

    Also, it would be hilarious to kill a cow in your farm and watch the rest of the herd cower on the whole other side of the fence!
    Posted in: Suggestions
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    posted a message on I Need an Actual Challenge In Survival
    Quote from Lifeless_Toro
    Natural regeneration controls if you regenerate health when on full hunger.


    Now that's interesting. Thanks
    Posted in: Survival Mode
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