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    posted a message on [1.5.1] Tool Repair v2.5b and Better Bread v1.9 [20,000+ downloads!]
    I love the better bread, much more realistic. +1
    Posted in: Minecraft Mods
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    Quote from joelestral

    u just game a great idea for autamatic glass dorrs like in supermarkets! :biggrin.gif:



    Good idea!
    Posted in: Screenshots
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    Quote from Whirlpoolwas

    We need a video. Pics dont show anything


    My better computer broke down, so I'm having to use an older model of Windows XP. I would've made a video if I could, but Fraps™ is not compatible with my version.
    Posted in: Screenshots
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    Quote from nebux

    i did't knew that. great job!



    oh wait, just joking, nothing new here to see and learn


    If you already knew what it was, then why did you even click the thread?
    Posted in: Screenshots
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    Quote from minihilly

    The glass should actually move, it would only fill the full space there if there's blocks adjacent to it (in other words, it connects its edges to blocks aside)

    TO OP: This seems like a pretty neat idea, and providing that there's not some unexpected results, I can see it being used pretty well :happy.gif: Although may not be the easiest to implement



    Thanks for the positive feedback. There are wood planks in front of the pistons, so that they push the glass to one side, I put the planks there because it wouldn't be very nice to see a piston plunger sticking out of the wall.
    Posted in: Screenshots
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    posted a message on Corn Mod
    I like. The corn could grow like sugarcane except not on water, since in real life corn can grow very tall. :Diamond:
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea

    I like the idea. But could you explain it a bit more thoroughly?


    Thanks for the feedback! I could explain how it works with the redstone, it is similar to the hidden redstone bookshelf.

    Edit: :Diamond: for you
    Posted in: Screenshots
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    How it works :

    http://imgur.com/tFqA6 <-- There are two redstones on both sides of the pistons, for each side of the sliding glass door.
    The two levers power the redstone, if the lever on the bottom-right is powering the piston, the lever on the top-right
    can't be un-powered, because it still has a source of power.

    Why not buttons?
    It would work with buttons instead of levers, but you would either have to use a flip-flop redstone logic gate, and that would take up a large amount of space, so levers would be the ideal method for doing this.

    Can I use regular glass?
    Yes, but glass panes would be much more glass door-like, since most of them in real life aren't bullet proof 10 inch thick glass, Mr. President. Also, glass panes have a smaller bounding box (the area around an object that gives it physical matter, if it didn't have one it would be intangible (you could walk through it)).


    Schematic :
    :_: :log: :wood: <-- Redstone on the planks.
    <---- :Rose: X
    :_: :log: :wood: <-- Redstone on the planks.

    :_: = Lever
    :log: = 2 block high material
    :wood: = Material
    :Rose: = Piston
    x = Empty Space
    Posted in: Screenshots
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    posted a message on [1.8 Pre-Beta]Sliding Glass Door / Simple Idea
    (If used in a video, or picture, please give me some credit, maybe a link to here, or anything.)

    A simple idea for a sliding glass door for 1.8 glass panes; only requires 4 redstone, 2 levers, as many glass panes as you want, and four sticky pistons ( or regular, just personal preference, looks better).

    http://imgur.com/TEINz Levers off, from outside.

    http://imgur.com/VpcLt Levers on, from outside. (Lockout system for SMP servers, so nobody hides in your base, eatin' all yo cookies.)

    http://imgur.com/o8nan Levers off, from inside. (Lockout works one-way, or it would be absolutely redundant.)

    http://imgur.com/taAHC Levers on, from inside.

    The levers work in a fashion that is simple, but unique. If both levers from the inside are ON, the levers on the outside will NOT function. If the levers on the outside are ON the levers on the inside will NOT function.

    Thought it'd look nice for a modern home/texture pack, maybe leading out to a small deck on the outside of the house.
    Posted in: Screenshots
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    posted a message on Porkchops healing directly
    Well, beds could heal a certain percentage of health depending on how long you slept.
    Used half the night mining, go to sleep, 1.5 hearts healed
    Went to bed right after the sun went down, 3.0 hearts healed
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 Updates: First Ravines, Now Rivers
    So this gives a reason to build a dam if there is a down-flowing river :biggrin.gif:
    Posted in: Minecraft News
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    posted a message on [REQ] [IDEA] Ropebow: Reusable, variable ranged tool/weapon
    http://www.minecraftforum.net/topic/435515-v173-zipline-mod-sspwipvcc/

    I found this a while back, it's a very nice mod. It includes a rope-bridge, hangable leather, rope (with realistic physics) and cloth, it's somewhat similar to what you mentioned, just thought it'd be good to bring up. :smile.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on Call of Duty: world at war PS2 help
    Wait until the end of the credits at the end of the game, then a zombie mode will start with a map named 'Nacht der Untoten'.

    Posted in: General Gaming
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    posted a message on 1.8 Updates: Endermen or Farlanders?
    Quote from Pizarro

    As for the zombie with arrows in its back.

    It sounds like a new feature to see injured mobs. As for assuming the zombies and skeletons working for each other now, thats wrong. Notice how the zombie is looking dead on at the skeleton, its obvious the arrows in its back were from the skeleton.


    It also looks as though arrows are actually sticking into the mob, maybe arrows will stay on the player too. ...*Wonders if there's a way to remove them*....
    Posted in: Minecraft News
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    posted a message on Stackable Fences
    I usually build a lot of fences around my SMP houses, and I find it annoying to make a fence 4 blocks tall, continually using dirt to replace the bottom parts of the fence, then remove that and replace with fence all the time, or if someone griefs it and I have to do it all over again. So I had the idea of a new fence, different from the old one, it would look the same, but be crafted somewhat differently.

    [s] [s] [s]
    [s] [s] [s]
    [s] [s] [s] where "s" = stick

    rather than the original method, it would be a 3 stick extra cost, but it would be much more feasible.
    Thanks for reading! :SSSS:
    Posted in: Suggestions
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