- Ryuzaki_Chikara
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Member for 12 years, 10 months, and 2 days
Last active Sat, Sep, 1 2012 18:46:12
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Aug 18, 2011Ryuzaki_Chikara posted a message on 1.8 Updates: First Ravines, Now RiversSo this gives a reason to build a dam if there is a down-flowing river :biggrin.gif:Posted in: News
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Aug 2, 2011Ryuzaki_Chikara posted a message on 1.8 Updates: Endermen or Farlanders?Posted in: NewsQuote from Pizarro
As for the zombie with arrows in its back.
It sounds like a new feature to see injured mobs. As for assuming the zombies and skeletons working for each other now, thats wrong. Notice how the zombie is looking dead on at the skeleton, its obvious the arrows in its back were from the skeleton.
It also looks as though arrows are actually sticking into the mob, maybe arrows will stay on the player too. ...*Wonders if there's a way to remove them*.... - To post a comment, please login.
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Good idea!
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My better computer broke down, so I'm having to use an older model of Windows XP. I would've made a video if I could, but Fraps™ is not compatible with my version.
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If you already knew what it was, then why did you even click the thread?
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Thanks for the positive feedback. There are wood planks in front of the pistons, so that they push the glass to one side, I put the planks there because it wouldn't be very nice to see a piston plunger sticking out of the wall.
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Thanks for the feedback! I could explain how it works with the redstone, it is similar to the hidden redstone bookshelf.
Edit: for you
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http://imgur.com/tFqA6 <-- There are two redstones on both sides of the pistons, for each side of the sliding glass door.
The two levers power the redstone, if the lever on the bottom-right is powering the piston, the lever on the top-right
can't be un-powered, because it still has a source of power.
Why not buttons?
It would work with buttons instead of levers, but you would either have to use a flip-flop redstone logic gate, and that would take up a large amount of space, so levers would be the ideal method for doing this.
Can I use regular glass?
Yes, but glass panes would be much more glass door-like, since most of them in real life aren't bullet proof 10 inch thick glass, Mr. President. Also, glass panes have a smaller bounding box (the area around an object that gives it physical matter, if it didn't have one it would be intangible (you could walk through it)).
Schematic :
<-- Redstone on the planks.
<---- X
<-- Redstone on the planks.
= Lever
= 2 block high material
= Material
= Piston
x = Empty Space
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A simple idea for a sliding glass door for 1.8 glass panes; only requires 4 redstone, 2 levers, as many glass panes as you want, and four sticky pistons ( or regular, just personal preference, looks better).
http://imgur.com/TEINz Levers off, from outside.
http://imgur.com/VpcLt Levers on, from outside. (Lockout system for SMP servers, so nobody hides in your base, eatin' all yo cookies.)
http://imgur.com/o8nan Levers off, from inside. (Lockout works one-way, or it would be absolutely redundant.)
http://imgur.com/taAHC Levers on, from inside.
The levers work in a fashion that is simple, but unique. If both levers from the inside are ON, the levers on the outside will NOT function. If the levers on the outside are ON the levers on the inside will NOT function.
Thought it'd look nice for a modern home/texture pack, maybe leading out to a small deck on the outside of the house.
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Used half the night mining, go to sleep, 1.5 hearts healed
Went to bed right after the sun went down, 3.0 hearts healed
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I found this a while back, it's a very nice mod. It includes a rope-bridge, hangable leather, rope (with realistic physics) and cloth, it's somewhat similar to what you mentioned, just thought it'd be good to bring up. :smile.gif:
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It also looks as though arrows are actually sticking into the mob, maybe arrows will stay on the player too. ...*Wonders if there's a way to remove them*....
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[s] [s] [s]
[s] [s] [s]
[s] [s] [s] where "s" = stick
rather than the original method, it would be a 3 stick extra cost, but it would be much more feasible.
Thanks for reading!