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    posted a message on Breaking News - Modding API Updates!
    Where is it?
    Posted in: Minecraft News
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    posted a message on Crafting Azeroth
    is there a list with more tp locations?
    Posted in: Screenshots
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    is there a way to export and import or move tiles around on the map? if not I would love to see that it would improove this software so much.

    Need to move your island from one corner of the map to the other but you already rendered the stuff out? -> no problem
    want to work with your freind on the same map? -> no problem
    want to share mountains, riverdeltas, islands etc -> no problem
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Bars96





    You cant, I would love if Worldpainter had better looking random generated hills would save a hell lot of a time. what works best for me is using some of the costum mountain brushes first raising the height randomly with brushsize 70 - 100 at some places, and then use the Flatten tool a litle and at the end you use the Smooth tool with a very huge brushsize but just a littlebit to fix the corny edges the end would look like this:

    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    I have no personal experience with it so I don't know how well it works, but something I've seen several people suggest is copying the underground portion of an existing Minecraft map using MCEdit.



    There is probably a technical reason why you dont use the default cave generator. But i would like to suggest that the worldpainter cave generator should alteast be as close as possible to the minecraft maze like caves this would be really great becaouse people like cavediving espacially if you use the map for a smp server. Cavediving is a huge aspect of minecrafts survival gameplay.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    does anyone know a way to implement the default minecraft caves? maybe another programm?!

    also it would be cool if you could generate the caves like the normal ones in minecraft.
    the Worldpainter caves are not bad but the maze feeling is missing and sometimes they have wierd shapes
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    The programm is running extremly slow when the map is huge like 4096x4096.
    I have a very powerfull machine and already add some ram but it seems only to use it for rendering the map. Taskmanager still says Worldedit uses a little bit more than 1Gb. i have 16gb ram installed and a 64-bit system. and added -Xmx6G to the vmoptions file. Is there any thing else i can do?
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    3 problemns and one suggestion


    Problem 1:
    When i painted Costum biomes on the map (for example Desert on Plains), and then use a tool to change height, or the terrain brush to paint over with another material, the Biome changes back to Plains. Thats very annoying. I cant belive that this thread isnt full about people having the same problem maybe its caused by some wrong settings :( i hope someone can help me.




    Problem 2:
    When i use my Wacom Tablet to paint on the map with brushes and the same time use my mouswheel to change the brushsize sometime evrything gets stuck and i cant paint on the map with my tablet or the mouse anymore.
    (i am left-handed if someone asks how this is technical possible LoL)


    Problem 3:
    When you want to Export a map and change the seleced tiles and realize that you need to change something (its always the spawnpoint (LoL)) you need to close the Menu and your changes at the tile selection gets reseted when you open it afterwords to finally render the map.



    Suggestion to improve the Exporting Menu:

    My suggestion is to add the "Change spawnpoint" tool in the "Select Tiles Menu" i made the experience that the thing that you always need to do after working on another part of the map and select the specific tiles is to move the spawnpoint. i always have this Work routine: Change map, Select tiles, figure out where to spawn, set spawnpoint. There are alredy two buttons to move to the spawnpoint or move to 0,0 (I never needed to use those) i think the abbility to change the spawn in the Export menu would help to a fluid work flow and increase the Quality of Worldpainter.

    Another suggestion about the export menu is that when the mapname is allredy in your folder you get a errormessage and the whole menu closes. (the only thing you need to do is change the name or delet the world) so it would be more fluid if the Export menu doesnt close after the error message.


    Greetings from Swizerland!
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    You mean similar to what you can do with the Spawn tool (the one that looks like cross hairs)..............?


    oh god, now i feel really stupid, thanks a lot for replying.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Requesting the abbility to change the spawnpoint so badly -.- im working on a big map 4000x4000 for a server and after working on a part of it i need to render that specific part to check out how it looks ingame. At the moment i need to stop/start my local server, delete the world, rename the new rendered map and then ingame i need to port to the location. just to check out if the trees are fitting with the gravelroad. repeating this steps over 9000 times while working on a map. it would be much more easier if you could move the red dot wherever you want. render the part, start the game take a quick look and then go back to work.

    Also i really think you should set up a Forum for Worldpainter. there is really a need for a place where we mappers can exchange experiences, share costum brushes/trees and talk about this programm. actully i think you could make even a little money if you put ads on. since the worldpainter community is allready pretty huge. and its getting bigger evryday. check out youtube its full of Worldpainter videos.


    thanks for this great programm and greetings from Switzerland.
    Posted in: Minecraft Tools
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Hello, first of all Great mod love to use it!

    Besides adding more and more mobs, i would like to request some more configuration options. This would improve the mod espacially for SMP and for SP aswell.

    What would be very helpfull to config:

    Mob Health/Damage (define healthpoints of the creatures and the damage they deal)
    Mob BiomeSpawn (in wich biome/biomes a creature spawns)
    Mob Loot (what items a mob can drop)

    this would open alot of new possibilitys for servers and mapmakers. Espacially for RPG servers where evrything is based on plugins that adds Magic skills and a lvl system. its important to change health and damage for a good balacing.

    it doesnt need to be in the Mod options interface ingame. but adding a config file would be great for people who like to mess around more with this mod.

    greeting from Swizerland!
    Posted in: Mods Discussion
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    have problems with some costum tree brushes, when i use them i got always some wierd grid formations:


    on Dynmap it looks like this:



    First i thougt it was because the world is an importated map, then i tested it on the default 640x640 map that opens with Worldpainter. Same issue:



    Does any know whats the problem?

    Also i would like to point out that the creator of WorldPainter should really set up a own Forum for Worldpainter where people can exchange their experience. this thread hear can not handle this.
    Posted in: Minecraft Tools
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from SSXX9

    You can't install MCPatcher with Optifine. It will crash your game. Re-install it without any of MCPatcher's classes. Optifine has all of MCPatcher's features.


    nope,
    The costum sky features is missing and im wondering when this will be added because thats really a reason to use mcpatcher instead of optifien :(


    or does any one know a stand alone costum sky mod that you can install with optifien?

    Posted in: Minecraft Mods
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    posted a message on Sword Art Online (Modded)(Need Testers and Builders)(SAO)(Skills)(rpg)
    IGN: Guarana_SUI
    Age:20
    What is SAO?


    MMORPG set in a virtual reality like The Matrix. the player plug themselves in and experience epic adventures!

    What is the main character of SAO?

    Kirito

    How many floors in SAO?

    100

    What is a nerve gear?

    The NerveGear is a Virtual reality device thats stimulate the Nerves in the brain directly. A lot of games are running on this device but only the VRMMORGP Sword Art online could use the full potentail!
    Which role do you wish to play in our project?

    Beta tester
    And how much experience/abilities do you have in that area?


    I have runned a Hardcore PvP Server http://www.swissminer.ch/ for the German Community with the concept of Herocraft. (had over 1000 Whitelistet Players) Good understanding how plugins work together. Play World of Warcraft and a other RPGs like Skyrim. have a eye for rpg like gameplay. Also i'm an Art student and will study architecture soon. Have a good sence of aesthetics.

    Skype:

    only per privat message because i dont want evryone to know^^
    Posted in: PC Servers
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Tyken! you should start making animated textures like flamming torches, glowing glowstone and shiny diamonds or porkchop ;D
    Posted in: Resource Packs
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