i would like one of these positions because I feel like I can really help maintain a server and keep it running smoothly. I am a very helpful person. I am super friendly and honest.
If there is anything else just let me know! And what will be the Ip? I would love to play on the server!
I will add a download link for it soon, if that is okay RayZtar. Fixed some bugs with the source code that was posted by @RayZtar at the top of this page. If you want, replace it with this (I tested it, then edited the code again [not too much], but it should work):
Don't copy my Invisibility texture pack please. But, I'll tell you, as long as you don't copy my texture pack and upload it to the texture packs page. Okay? Good, I'm glad. It's simple to do it. Just go to the eraser tool on the top bar. Don't copy, got it?
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It works with 11.1, just tested it. I might code something like this in the future, I really like it. It has more features than most do.
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Accepted. PMed you.
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Accepted. PMed you.
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I will add a download link for it soon, if that is okay RayZtar. Fixed some bugs with the source code that was posted by @RayZtar at the top of this page. If you want, replace it with this (I tested it, then edited the code again [not too much], but it should work):
//Made by RayZtar
//v0.3
//Thanks to Donalddoesmc for fixing a lot of bugs
var i = " ";
ModPE.setItem(500,4,3, i + "RayZtar Sword" + i)
ModPE.setItem(499,4,3, i + "TNT Sword" + i)
ModPE.setItem(498,4,3, i + "Fire Sword" + i)
ModPE.setItem(497,4,3, i + "Water Sword" + i)
ModPE.setItem(496,4,3, i + "Jump Sword" + i)
ModPE.setItem(495,12,6, i + "Sword Crafter" + i)
function useItem(x,y,z,itemId,blockId,side){
if(itemId==267&&blockId==89){
addItemInventory(495,1)
clientMessage("You got a Sword Crafter!")
}
else if(itemId==495&&blockId==49){
addItemInventory(500,1)
clientMessage("You got a RayZtar Sword!")
}
else if(itemId==495&&blockId==46){
addItemInventory(499,1)
clientMessage("You got a TNT Sword!")
}
else if(itemId==495&&blockId==112){
addItemInventory(498,1)
clientMessage("You got a Fire Sword!")
}
else if(itemId==495==blockId==79){
addItemInventory(497,1)
clientMessage("You got a Water Sword!")
}
else if(itemId==495&&blockId==20)
addItemInventory(496,1)
clientMessage("You got a Jump Sword!")
}
function attackHook(attacker,victim){
if(itemId==499){
preventDefault();
explode (Entity.getX(victim), Entity.getY(victim), Entity.getZ(victim), 2);
}
else if(itemId==498){
preventDefault();
Entity.setFireTicks(victim, 20);
}
else if(itemId==496){
preventDefault();
Entity.setVelY(victim,50)
}
function useItem(x,y,z,itemId,blockId,side){
if(itemId==500){
setVelY(getPlayerEnt(),10)
explode(x,y,z,10)
}
else if(itemId==499&&blockId==46){
explode(x,y,z,15)
}
else if(itemId==498){
setTile(x,y+1,z,51)
setTile(x+1,y+1,z,51)
setTile(x-1,y+1,z,51)
setTile(z,y+1,z+1,51)
}
else if(itemId==497){
setTile(re DVD TV Yukican o,y,z,8 )
}
else if(itemId==496)
setVelY(getPlayerEnt(),5)
}
}
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@JennyLeeP If you provided a download, I wouldn't mind updating it. PM me for more info.
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Nice app! How did you create it?
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NICE!
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Hey! Today I'm looking for some co-owners to help me start a PocketMine-MP Server! Note that it will all be over the internet, not in person.
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I think this is a great concept. Support.
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Thank you.
1
Yes, that will, unless you also have another problem, work.
0
Hey! Today, I have a question. How do I add textures to my new mod? Thanks in advance, —RusticDude
0
Thanks!
0
Or, for Android, download UTK.io's texture pack creator app. As for iOS, good luck.
0
Don't copy my Invisibility texture pack please. But, I'll tell you, as long as you don't copy my texture pack and upload it to the texture packs page. Okay? Good, I'm glad. It's simple to do it. Just go to the eraser tool on the top bar. Don't copy, got it?