Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.
Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:
Features:
- Custom biome painting
- Create your own custom brushes
- Add custom objects from bo2 files or schematics to the world
- Customise the location and frequency of underground ores and resources
- Add snow and ice
- Easy to use yet flexible and powerful paint-like tools
- Create oceans, landmasses, plains and mountains
- Change the terrain type, add trees and create caverns
→ To download WorldPainter, go to the official website at https://www.worldpainter.net/
→ For support, please use the official WorldPainter subreddit!
Troubleshooting - FAQ - other documentation - support.
You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.
It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.
The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.
The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.
This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.
Please donate!
WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .
Linking to WorldPainter
If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/
Frequently Asked Questions
If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.
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Possibly because "world," "world_nether," and "world_the_end" are in the multiverse-core .yml files (check the plugins folder). They can be removed. I don't think you can simultaneously get rid of kalimdor_nether and kalimdor_the_end though. There has to be a "the_end" and "nether" somewhere, either as part of "world" or "kalimdor" or some other map.
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They are very, very simple plugins. They have no config files and very limited commands. I plan to make them more user-friendly in the future, but for now, they just exist.
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- The latest version of CraftBukkit
- The Multiverse-Core plugin
Two additional plugins will be included in the download:
- CA-Teleport, which teleports players across altitude boundaries
- CA-Static, which stops blocks from updating (e.g. water flow, grass growth, etc.)
All three plugins should be extracted to the /plugins folder for Bukkit. Configuration files for Multiverse will be included in the download.
Once your server is running, new players should appear in Kalimdor near the Barrens / Durotar border. You should be able to use Multiverse commands to swap between worlds, e.g.
/mvtp Kalimdor
/mvtp Azeroth
Specific waypoints will not be included in the beta release, but you should be able to create your own using Multiverse.
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I don't know who that person is but don't worry I'm not that mean (or famous) =p
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I'm going to try to release it using bittorrent.
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Hopefully I will have enough time to check it before release. The conversion is based on abbreviations found in the filenames (e.g. gra = grass, flo = flower, etc.) so it's not guaranteed to be foolproof.
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When the map is released, I hope lots of people will take pictures and videos of it. Taking screenshots is actually pretty time consuming and I appreciate other people helping out =p
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It directly converts from adt/wmo/m2 into mca. There is an intermediary where models are represented as a set of triangle / uv coordinates, but that's not stored as a file, it just exists within the program.