• 409

    posted a message on Crafting Azeroth

    [Update] Dec. 24th, 2013:

    Crafting Azeroth version 1.0 has been released!

    Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)

    Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.

    [Update] Jan. 23rd, 2014:

    There is a nice Mac OS X installation guide here. Thanks Joshua Reeves!

    May. 17th, 2014:

    Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.

    About this project:

    The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:

    Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:

    Additional information about the map and many older screenshots are available in this this archived post.

    Frequently Asked Questions (FAQ):

    Q. How does the conversion process work?

    A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.

    Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.

    Q. How large is the world?

    A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that teleports players as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.

    Q. Does the world include underground areas, like dungeons and caves?

    A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.

    Q. Do you plan to convert any other zones, such as Pandaria?

    A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.

    Q. Where can I download a copy of the map?

    A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.

    (new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?

    A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.

    (new) Q. The game runs really slow when I'm near a jungle. How can I fix this?

    A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.

    (new) Q. Can your software convert games other than WoW?

    A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.

    Q. Who is involved in this project?

    A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.

    For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.

    Q. Who can I contact if I have more questions?

    A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.

    Posted in: Screenshots
  • 2

    posted a message on Crafting Azeroth
    Quote from Waffeleisen666»
    Are you still working on the regular version? It would be so awesome to play WoW in Minecraft with a cubic chunks mod. Do you think it would be possible to convert your layers to one layer when a cubic chunks mod is released? Maybe with the missing parts of the world tree and icecrown glacier. Just imagine the view.

    If a mod like that were released, it would be fairly trivial to convert the altitude layers into a single map. We already did it once to generate the Overviewer render.
    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth

    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from Sambestgamer»
    Can we just add pandaria from replacing some files once releaced?

    If and when it is released, yes. There is a space for it already.

    Quote from modder97»
    one more question, Rumsay:

    Can you try to add all slabs, 1.8 blocks and sidewaylogs to your program? :)
    Also another idea is adding meta blocks :)

    I tried slabs in the past, I wasn't very satisfied with the results. You can see it here:

    Adding 1.8 blocks would be nice, but it's a huge amount of work, so don't count on it any time in the next several years :P

    Quote from jjacobson»
    Is the current version linked via torrent the latest there is, and is it complete?

    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Still WIP, there's a lot of issues to sort out

    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from Sambestgamer
    Hi, you posted an ``ant version of outland`` last year, so that means your software could resize the world... I was wondering were i could get a smaller version of azeroth (like 3 times smaller)... If it doesnt take too much time, could you make that possible? Because i think it could be cool having the size of deathwing and do a second ``end of the world``... :)

    I'll consider it, I just gotta work out some details.

    Here's a preview of an ultra-small version I rendered last night:

    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from modder97

    Hi Rumsay it's me again I'm tried the new verision of Ca-Static-Teleport-1.0b-limited with craftbukkit verision 3086 but I get this error:

    Looks like I exported the jar file wrong. Try again:

    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from _HippieHunter_

    Question for Rumsey: You have made this map when a lot of minecraft blocks weren't yet implemented, importent blocks such as hardened clay blocks. Alot of canyons and such are made by nether rack block and that looks really ugly.
    Are you planning on redoing it? I understand its of course a lot of work to do something like that, but ye that was my question.

    I hope you do remake it though.

    Did you even look at the new version of the map?
    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from modder97

    can you make a update later, with 1 - 3 blocks bigger so you can enter buildings without destroying blocks? but anyway your map is amazing.

    I will probably not be releasing a larger scale version of the map. Increasing the scale of the map will cause several problems:

    1. The file size would become much larger. Increasing the scale of the map by 2x along a single axis will make the installation size 8x larger overall.
    2. The relative view distance would decrease. You would not be able to see from one landmark to another like you can currently, because the amount of space between them would increase.
    3. The travel time would increase. It would take a lot longer to get from one landmark to another.
    4. The irregularity of the terrain would increase. You would have to jump many more times to travel across the barrens due to altitude scaling.
    5. The discontinuities between altitude layers would become more noticeable. Currently, the boundaries are placed in strategic locations that don't intersect many zones. If I increase or decrease the scale by any amount this would alter the placement.
    6. Creating multiple versions might confuse downloaders. They already seem to have trouble differentiating the beta map from the release map.

    That said, there is no technical reason why I can't do it. I just think it would be a lot of time and energy invested in something that would potentially reduce the quality of the project. It would take at least two to three weeks of development and rendering time to make the necessary changes.

    A better way to deal with buildings that have tight corridors and doorways is to manually hollow them out and release a patch that applies these fixes on top of the existing map.
    Posted in: Screenshots
  • 1

    posted a message on Crafting Azeroth
    Quote from Lidoop

    Hi guys. I downloaded this map but always when I upload it to my bukkit server and try to play the blocks which are higher than y-256 are deleted. I tried to setup server.properties max build to 99999 but it didn't help me. Anyone know how to solve this problem ? Thanks.

    You need to install the plugins included in CA-v1.0-ServerSetup.7z
    Posted in: Screenshots
  • To post a comment, please .