Quote from GeneralTedd
I can give you another maxed sword next time I see you on, I have a spare
Thanks GT, that's very generous of you
Aphod9000 wrote: Jaz i really cant understand your posts clearly
Quote from PhantomGamers
How about you try upscaling it to x64?
I guarantee yours will be blurred the **** out too.
That's 32x, not 64x. :S
View PostAriel_MineGirl, on 21 May 2011 - 03:04 PM, said:
Can you make my skin in x 64 ?
Posted Yesterday, 03:46 AM
When i run 256x256 texture packs i only use more than 1 gig of RAM if i have MCE saving chunks in RAM. This guide is BS it does not require 4 gigs of RAM to run a 256x256 texture pack. Stop doomsaying. The part about raising how much memory your Java can use is helpful but you don't need 4 GB by any means lol.
all packs i use are 16x, even when i have the default minecraft textures the game blackscreens.
i have Vista 32bit with 4 gigs installed. only 3gigs are used of course.
javaw.exe stopped working at 809meg, in minecraft it blackscreened at 129MB of 989MB, allocated 50% 495MB
i had "Far" on the distance and i used the default textures, if i use "Normal" i can play a little longer.
hope this helps somehow and that a solution can be found :S