• 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from hoodvire

    Play maps by Xekaj they're really easy. Other easy maps include: Pantheon, Ragecraft and Monstrosity

    In all seriousness play spellbound caves or infernal sky II and don't play sunburn isles. It's massively unbalanced.

    (Ragecraft isn't as hard as the title suggests)


    I don't get this. Monstrosity is insanely difficult. Completed both kaizo caverns and inferno mines with a deathcount around 20 on normal difficulty. Died about 15 times on the starting area of monstrosity. Then ragequitted since everything fell in those lavapits and i was fighting firezombels with a fist...

    Btw. Pre-alpha testing, should i ask people to while making my first map? And when/how? Or can i do without it?
    Posted in: Maps Discussion
  • 0

    posted a message on Java 64
    So, I have a 64bit-windows pc, and a both 64 bit and 32 bit java installed. But when i run minecraft, it says 32 bit when render distance = far.
    So i tried deinstalling both javas, deinstalling minecraft, then installing 64 bit java, installing minecraft, it was fine. Installed 32bit java for my browser, and minecraft chose the 32bit one again. What am i doing wrong?
    Posted in: Java Edition Support
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Thanks a lot for the feedback, tried my best at 1 area

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Having some problems with WE (5.5.5). When holding a stick, typing "/brush sphere stone 6" or "/brush sphere 1 6" it says "sphere brush shape equipped", but when left/right clicking nothing happens. //brush gives an error....
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Karrott

    Or you could watch this pretty little Map Making tutorial done did by me :) .


    Great tutorial. I'll try get worldedit in snapshot :)
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from orchard28

    I know this is an old pic but it shows block variety


    How did he/she/you make that?
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    Love the trees, but there's a huge lack of block variation, and some really poor-looking square rooms. You should take some time to deal with those!


    That one area is supposed to be squared. But block variation, what do you mean exactly?
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Been working on a CTM map for a while, making some progress.

    Some screenshots, may i get some feedback?

    Starting Area


    Intersection I



    An I1 area


    Another I1 area


    And the monumental area


    Looks aren't the greatest, I try my best though. Is it too worse?
    Posted in: Maps Discussion
  • 0

    posted a message on Having some (well...) trouble
    First problem fixed by now, had to change ench to EnchantContained or something. I noticed the forester filter doesn't work above 128, anybody knows how to fix that?
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from shaymin_rocks

    Worldedit.

    Also I'm going to warn you ahead of time (and please this is not to be mean, it is to save you hurt down the road) if you make a map without the proper tools, the right knowledge of gameplay, or the energy to learn something as simple as how mcedit filters work: IT WILL BE HORRIBLE and you WILL get torn to pieces about it. This community is typically very supportive but mapmaking takes time, energy, and a lot of hard work, and it's not sounding like you really understand that, thinking you can make a decent map without outside resources (and then saying that it's cheaty to use said resources) is either stupidity or a wild misjudgment of the amount of effort put into making a map.

    Also: SPC comes with the freaking installer. If you can read you can install that mod. That includes basically everything you need to start (though I suggest you use inHaze's craftscripts as well)


    Or i can't read or i am stupid. One of both, if i run the installer in vanilla it crashes after it everytime.
    Posted in: Maps Discussion
  • 0

    posted a message on Halp with MCedit stuff in vanilla mc
    Working on a map, having a few issues.

    1) Forester filter doesn't create trees. It always did, now it just doesn't work. Updated MCedit, no difference. Anyone else have had trouble with this?

    2) My custom mobs drop enchanted books, but i can't put them on a weapon. NBT data:

    mobSpawner = TAG_Compound()
    mobSpawner["MinSpawnDelay"] = TAG_Short(800)
    mobSpawner["MaxSpawnDelay"] = TAG_Short(400)
    mobSpawner["SpawnCount"] = TAG_Short(4)
    mobSpawner["id"] = TAG_String(u'MobSpawner')
    mobSpawner["RequiredPlayerRange"] = TAG_Short(16)
    mobSpawner["Delay"] = TAG_Short(46)
    mobSpawner["MaxNearbyEntities"] = TAG_Short(6)
    mobSpawner["SpawnRange"] = TAG_Short(4)
    spawnData = TAG_Compound()
    activeEffects = TAG_List()
    activeEffect = TAG_Compound()
    activeEffect["Amplifier"] = TAG_Byte(1)
    activeEffect["Ambient"] = TAG_Byte(0)
    activeEffect["Duration"] = TAG_Int(10000)
    activeEffect["Id"] = TAG_Byte(12)
    activeEffects.append(activeEffect)
    activeEffect2 = TAG_Compound()
    activeEffect2["Amplifier"] = TAG_Byte(1)
    activeEffect2["Ambient"] = TAG_Byte(0)
    activeEffect2["Duration"] = TAG_Int(10000)
    activeEffect2["Id"] = TAG_Byte(14)
    activeEffects.append(activeEffect2)
    spawnData["ActiveEffects"] = activeEffects
    dropChances = TAG_List()
    dropChances.append(TAG_Float(1.0))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(1.0))
    spawnData["DropChances"] = dropChances
    equipment = TAG_List()
    equipment2 = TAG_Compound()
    equipment2["id"] = TAG_Short(46)
    equipment2["Damage"] = TAG_Short(0)
    equipment2["Count"] = TAG_Byte(1)
    tag = TAG_Compound()
    display = TAG_Compound()
    lore = TAG_List()
    lore.append(TAG_String(u'Usefull if you want a hole!'))
    display["Lore"] = lore
    display["Name"] = TAG_String(u'Flamebombers bomb')
    tag["display"] = display
    equipment2["tag"] = tag
    equipment.append(equipment2)
    equipment3 = TAG_Compound()
    equipment.append(equipment3)
    equipment4 = TAG_Compound()
    equipment.append(equipment4)
    equipment5 = TAG_Compound()
    equipment.append(equipment5)
    equipment6 = TAG_Compound()
    equipment6["id"] = TAG_Short(403)
    equipment6["Damage"] = TAG_Short(0)
    equipment6["Count"] = TAG_Byte(1)
    tag2 = TAG_Compound()
    ench = TAG_List()
    ench2 = TAG_Compound()
    ench2["id"] = TAG_Short(3)
    ench2["lvl"] = TAG_Short(2)
    ench.append(ench2)
    tag2["ench"] = ench
    display2 = TAG_Compound()
    lore2 = TAG_List()
    lore2.append(TAG_String(u'Use this to protect yourself from a bomb!'))
    display2["Lore"] = lore2
    display2["Name"] = TAG_String(u'Anti-Bomb Armour')
    tag2["display"] = display2
    equipment6["tag"] = tag2
    equipment.append(equipment6)
    spawnData["Equipment"] = equipment
    spawnData["Fire"] = TAG_Short(9000)
    spawnData["Fuse"] = TAG_Short(10)
    mobSpawner["SpawnData"] = spawnData
    mobSpawner["z"] = TAG_Int(-278)
    spawnPotentials = TAG_List()
    spawnPotential = TAG_Compound()
    spawnPotential["Weight"] = TAG_Int(1)
    spawnPotential["Type"] = TAG_String(u'Creeper')
    properties = TAG_Compound()
    activeEffects2 = TAG_List()
    activeEffect3 = TAG_Compound()
    activeEffect3["Amplifier"] = TAG_Byte(1)
    activeEffect3["Ambient"] = TAG_Byte(0)
    activeEffect3["Duration"] = TAG_Int(10000)
    activeEffect3["Id"] = TAG_Byte(12)
    activeEffects2.append(activeEffect3)
    activeEffect4 = TAG_Compound()
    activeEffect4["Amplifier"] = TAG_Byte(1)
    activeEffect4["Ambient"] = TAG_Byte(0)
    activeEffect4["Duration"] = TAG_Int(10000)
    activeEffect4["Id"] = TAG_Byte(14)
    activeEffects2.append(activeEffect4)
    properties["ActiveEffects"] = activeEffects2
    dropChances2 = TAG_List()
    dropChances2.append(TAG_Float(1.0))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(1.0))
    properties["DropChances"] = dropChances2
    equipment7 = TAG_List()
    equipment8 = TAG_Compound()
    equipment8["id"] = TAG_Short(46)
    equipment8["Damage"] = TAG_Short(0)
    equipment8["Count"] = TAG_Byte(1)
    tag3 = TAG_Compound()
    display3 = TAG_Compound()
    lore3 = TAG_List()
    lore3.append(TAG_String(u'Usefull if you want a hole!'))
    display3["Lore"] = lore3
    display3["Name"] = TAG_String(u'Flamebombers bomb')
    tag3["display"] = display3
    equipment8["tag"] = tag3
    equipment7.append(equipment8)
    equipment9 = TAG_Compound()
    equipment7.append(equipment9)
    equipment10 = TAG_Compound()
    equipment7.append(equipment10)
    equipment11 = TAG_Compound()
    equipment7.append(equipment11)
    equipment12 = TAG_Compound()
    equipment12["id"] = TAG_Short(403)
    equipment12["Damage"] = TAG_Short(0)
    equipment12["Count"] = TAG_Byte(1)
    [b]tag4 = TAG_Compound()
    ench3 = TAG_List()
    ench4 = TAG_Compound()
    ench4["id"] = TAG_Short(3)
    ench4["lvl"] = TAG_Short(2)
    ench3.append(ench4)
    tag4["ench"] = ench3
    display4 = TAG_Compound()
    lore4 = TAG_List()
    lore4.append(TAG_String(u'Use this to protect yourself from a bomb!'))
    display4["Lore"] = lore4
    display4["Name"] = TAG_String(u'Anti-Bomb Armour')
    tag4["display"] = display4
    equipment12["tag"] = tag4
    equipment7.append(equipment12)
    properties["Equipment"] = equipment7[/b]
    properties["Fire"] = TAG_Short(9000)
    properties["Fuse"] = TAG_Short(10)
    spawnPotential["Properties"] = properties
    spawnPotentials.append(spawnPotential)
    mobSpawner["SpawnPotentials"] = spawnPotentials
    mobSpawner["y"] = TAG_Int(171)
    mobSpawner["EntityId"] = TAG_String(u'Creeper')
    mobSpawner["x"] = TAG_Int(-988)


    Any ideas on those issues?
    Posted in: Java Edition Support
  • 0

    posted a message on Please help me :(
    You're playing in snapshots right?
    Cus potions are messed up there, else something really weird happened.

    However, snapshot or not, you're under a potion effect that crashes the game. What you need to do is get rid of that potion effect by opening the map a lot of times (method 1), getting away 1 tick/time (if you have 30 seconds on, thats 600 ticks = 600 openings. Or use NBT edit or something to remove the effect.
    You might also open the map in MCedit, copy all the chunks to a new map, and load that map. It will create a fresh player with no effects (although your spawnpoint and stuff will be resetted).
    Posted in: Maps
  • 0

    posted a message on Having some (well...) trouble
    Working on a map, having a few issues.

    1) Forester filter doesn't create trees. It always did, now it just doesn't work. Updated MCedit, no difference. Anyone else have had trouble with this?

    2) My custom mobs drop enchanted books, but i can't put them on a weapon. NBT data:

    mobSpawner = TAG_Compound()
    mobSpawner["MinSpawnDelay"] = TAG_Short(800)
    mobSpawner["MaxSpawnDelay"] = TAG_Short(400)
    mobSpawner["SpawnCount"] = TAG_Short(4)
    mobSpawner["id"] = TAG_String(u'MobSpawner')
    mobSpawner["RequiredPlayerRange"] = TAG_Short(16)
    mobSpawner["Delay"] = TAG_Short(46)
    mobSpawner["MaxNearbyEntities"] = TAG_Short(6)
    mobSpawner["SpawnRange"] = TAG_Short(4)
    spawnData = TAG_Compound()
    activeEffects = TAG_List()
    activeEffect = TAG_Compound()
    activeEffect["Amplifier"] = TAG_Byte(1)
    activeEffect["Ambient"] = TAG_Byte(0)
    activeEffect["Duration"] = TAG_Int(10000)
    activeEffect["Id"] = TAG_Byte(12)
    activeEffects.append(activeEffect)
    activeEffect2 = TAG_Compound()
    activeEffect2["Amplifier"] = TAG_Byte(1)
    activeEffect2["Ambient"] = TAG_Byte(0)
    activeEffect2["Duration"] = TAG_Int(10000)
    activeEffect2["Id"] = TAG_Byte(14)
    activeEffects.append(activeEffect2)
    spawnData["ActiveEffects"] = activeEffects
    dropChances = TAG_List()
    dropChances.append(TAG_Float(1.0))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(0.0500000007451))
    dropChances.append(TAG_Float(1.0))
    spawnData["DropChances"] = dropChances
    equipment = TAG_List()
    equipment2 = TAG_Compound()
    equipment2["id"] = TAG_Short(46)
    equipment2["Damage"] = TAG_Short(0)
    equipment2["Count"] = TAG_Byte(1)
    tag = TAG_Compound()
    display = TAG_Compound()
    lore = TAG_List()
    lore.append(TAG_String(u'Usefull if you want a hole!'))
    display["Lore"] = lore
    display["Name"] = TAG_String(u'Flamebombers bomb')
    tag["display"] = display
    equipment2["tag"] = tag
    equipment.append(equipment2)
    equipment3 = TAG_Compound()
    equipment.append(equipment3)
    equipment4 = TAG_Compound()
    equipment.append(equipment4)
    equipment5 = TAG_Compound()
    equipment.append(equipment5)
    equipment6 = TAG_Compound()
    equipment6["id"] = TAG_Short(403)
    equipment6["Damage"] = TAG_Short(0)
    equipment6["Count"] = TAG_Byte(1)
    tag2 = TAG_Compound()
    ench = TAG_List()
    ench2 = TAG_Compound()
    ench2["id"] = TAG_Short(3)
    ench2["lvl"] = TAG_Short(2)
    ench.append(ench2)
    tag2["ench"] = ench
    display2 = TAG_Compound()
    lore2 = TAG_List()
    lore2.append(TAG_String(u'Use this to protect yourself from a bomb!'))
    display2["Lore"] = lore2
    display2["Name"] = TAG_String(u'Anti-Bomb Armour')
    tag2["display"] = display2
    equipment6["tag"] = tag2
    equipment.append(equipment6)
    spawnData["Equipment"] = equipment
    spawnData["Fire"] = TAG_Short(9000)
    spawnData["Fuse"] = TAG_Short(10)
    mobSpawner["SpawnData"] = spawnData
    mobSpawner["z"] = TAG_Int(-278)
    spawnPotentials = TAG_List()
    spawnPotential = TAG_Compound()
    spawnPotential["Weight"] = TAG_Int(1)
    spawnPotential["Type"] = TAG_String(u'Creeper')
    properties = TAG_Compound()
    activeEffects2 = TAG_List()
    activeEffect3 = TAG_Compound()
    activeEffect3["Amplifier"] = TAG_Byte(1)
    activeEffect3["Ambient"] = TAG_Byte(0)
    activeEffect3["Duration"] = TAG_Int(10000)
    activeEffect3["Id"] = TAG_Byte(12)
    activeEffects2.append(activeEffect3)
    activeEffect4 = TAG_Compound()
    activeEffect4["Amplifier"] = TAG_Byte(1)
    activeEffect4["Ambient"] = TAG_Byte(0)
    activeEffect4["Duration"] = TAG_Int(10000)
    activeEffect4["Id"] = TAG_Byte(14)
    activeEffects2.append(activeEffect4)
    properties["ActiveEffects"] = activeEffects2
    dropChances2 = TAG_List()
    dropChances2.append(TAG_Float(1.0))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(0.0500000007451))
    dropChances2.append(TAG_Float(1.0))
    properties["DropChances"] = dropChances2
    equipment7 = TAG_List()
    equipment8 = TAG_Compound()
    equipment8["id"] = TAG_Short(46)
    equipment8["Damage"] = TAG_Short(0)
    equipment8["Count"] = TAG_Byte(1)
    tag3 = TAG_Compound()
    display3 = TAG_Compound()
    lore3 = TAG_List()
    lore3.append(TAG_String(u'Usefull if you want a hole!'))
    display3["Lore"] = lore3
    display3["Name"] = TAG_String(u'Flamebombers bomb')
    tag3["display"] = display3
    equipment8["tag"] = tag3
    equipment7.append(equipment8)
    equipment9 = TAG_Compound()
    equipment7.append(equipment9)
    equipment10 = TAG_Compound()
    equipment7.append(equipment10)
    equipment11 = TAG_Compound()
    equipment7.append(equipment11)
    equipment12 = TAG_Compound()
    equipment12["id"] = TAG_Short(403)
    equipment12["Damage"] = TAG_Short(0)
    equipment12["Count"] = TAG_Byte(1)
    [b]tag4 = TAG_Compound()
    ench3 = TAG_List()
    ench4 = TAG_Compound()
    ench4["id"] = TAG_Short(3)
    ench4["lvl"] = TAG_Short(2)
    ench3.append(ench4)
    tag4["ench"] = ench3
    display4 = TAG_Compound()
    lore4 = TAG_List()
    lore4.append(TAG_String(u'Use this to protect yourself from a bomb!'))
    display4["Lore"] = lore4
    display4["Name"] = TAG_String(u'Anti-Bomb Armour')
    tag4["display"] = display4
    equipment12["tag"] = tag4
    equipment7.append(equipment12)
    properties["Equipment"] = equipment7[/b]
    properties["Fire"] = TAG_Short(9000)
    properties["Fuse"] = TAG_Short(10)
    spawnPotential["Properties"] = properties
    spawnPotentials.append(spawnPotential)
    mobSpawner["SpawnPotentials"] = spawnPotentials
    mobSpawner["y"] = TAG_Int(171)
    mobSpawner["EntityId"] = TAG_String(u'Creeper')
    mobSpawner["x"] = TAG_Int(-988)


    Any ideas on those issues?
    Posted in: Maps Discussion
  • 0

    posted a message on Bug Report
    Well... I loaded my CTM map in progress and it loaded 1/20th of my screen, then did this:

    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 27-5-13 17:10
    Description: Loading entity NBT

    java.lang.NullPointerException
    at np.a(SourceFile:357)
    at nq.a(SourceFile:251)
    at sn.a(SourceFile:84)
    at mx.f(SourceFile:1061)
    at aas.a(SourceFile:116)
    at aas.h(SourceFile:234)
    at bhe.a(SourceFile:22)
    at bhe.a(SourceFile:17)
    at bhe.a(SourceFile:12)
    at bhj.a(SourceFile:106)
    at bhj.a(SourceFile:98)
    at bdt.a(SourceFile:317)
    at bdm.a(SourceFile:836)
    at bdm.b(SourceFile:684)
    at asx.R(SourceFile:674)
    at asx.d(SourceFile:607)
    at net.minecraft.client.main.Main.main(SourceFile:78)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at np.a(SourceFile:357)
    at nq.a(SourceFile:251)
    at sn.a(SourceFile:84)

    -- Entity being loaded --
    Details:
    Entity Type: Creeper (sn)
    Entity ID: 67
    Entity Name: Creeper
    Entity's Exact location: 0,00, 0,00, 0,00
    Entity's Block location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Entity's Momentum: 0,00, 0,00, 0,00
    Stacktrace:
    at mx.f(SourceFile:1061)
    at aas.a(SourceFile:116)
    at aas.h(SourceFile:234)
    at bhe.a(SourceFile:22)
    at bhe.a(SourceFile:17)
    at bhe.a(SourceFile:12)

    -- Tile Entity Details --
    Details:
    Name: MobSpawner // arm
    Block type: ID #52 (tile.mobSpawner // aol)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (-997,171,-278), Chunk: (at 11,10,10 in -63,-18; contains blocks -1008,0,-288 to -993,255,-273), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
    Actual block type: ID #52 (tile.mobSpawner // aol)
    Actual block data value: 0 / 0x0 / 0b0000
    Stacktrace:
    at bhj.a(SourceFile:106)
    at bhj.a(SourceFile:98)
    at bdt.a(SourceFile:317)
    at bdm.a(SourceFile:836)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [bbq['--session'/0, l='MpServer', x=-998,36, y=145,62, z=-237,51]]
    Chunk stats: MultiplayerChunkCache: 160
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-944,4,-168), Chunk: (at 0,0,8 in -59,-11; contains blocks -944,0,-176 to -929,255,-161), Region: (-2,-1; contains chunks -64,-32 to -33,-1, blocks -1024,0,-512 to -513,255,-1)
    Level time: 457720 game time, 12744 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 2 total; [bbq['--session'/0, l='MpServer', x=-998,36, y=145,62, z=-237,51], sn['Creeper'/37, l='MpServer', x=-1035,13, y=205,00, z=-204,72]]
    Retry entities: 0 total; []
    Stacktrace:
    at bbn.a(SourceFile:282)
    at asx.b(SourceFile:1793)
    at asx.d(SourceFile:616)
    at net.minecraft.client.main.Main.main(SourceFile:78)

    -- System Details --
    Details:
    Minecraft Version: 13w21b
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 150444224 bytes (143 MB) / 366190592 bytes (349 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 18931 (1060136 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: No suspicious classes found.
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.9.0
    OpenGL: GeForce G210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 244 (13664 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
    Seems one of my spawners messed up?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Starting a CTM map for real now, how do you think this area does look? Do i need more trees or not?
    Posted in: Maps Discussion
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