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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Orange1095

    Well you have to make it fair. Maybe make them have projectile protection but die in 1 hit from melee.


    Then what is the fun of the no knockback?
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from VittoProductions

    Give me a bow and I'll handle that situation any time.


    No you won't :P Since they have projectile protection VI (maxed out at that point) and punch won't work :)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    I just made creepers with a knockback resistance of 1.0. You can't knock them back. Thinking of making them supercharged, is that too mean?
    Posted in: Maps Discussion
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    posted a message on How to set a Block Limit
    You'll need plugins for that, or run older minecrafts
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from TheCakeisAlive

    Dinnerbone confirmed he is upside down in 1.6 on twitter.

    Now I just need to figure out how to make use of this and, to be more specific, what would look cool upside down. :-3


    Upside down zombie on a normal zombie in a 4 high room looks funny :)

    However, they act like normal mobs, it's just graphical afaik...
    Posted in: Maps
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    posted a message on How to set a Block Limit
    What do you mean? Give your world a max size?
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Hybran

    if you just don't look at Lush Ruins, Big whatever cbb Zisteau Cavern, the pathetic easiness of Lush Ruins, the tedium of Blackened Archives, the ridiculousness of Eternal Battle in all of its laggy glory, and Zistonian Battlecry's 4 pearl solution.


    Lush ruins was cool! and not that hard with a lava bucket from the deathbloom.
    The zisteau cavern, i set off the tnt trap, ran away, watch everything blew up, and had to deal with 4 zistykin spawners at the end only -> No big deal. eternal battle didn't lag that much to me, and zistonian battlecry was just free diamonds :)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from shaymin_rocks



    Anyone have any tips for me about quick erosion tactics before I start this up (the largest erode brush I can handle without causing major lag at the moment is a 10) or do I just have to suck it up and spend a few hours on this...


    Download mcedit.
    Use a large erode brush to erode everything a lot.
    Then open your map in MC, and take an erode brush with size 3-4 to remove the tiny things MCedit missed. MCedit erosion is way faster, however, a few blocks will look weird.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from iispro9

    Honestly in my opinion, it seems with the addition of custom mobs and such, some mapmakers are becoming less focused on balance issues and more focused on new ways to kill the player and custom stuff. I'm not saying focusing on custom mobs is a bad thing, but I kinda don't want a repeat of IM with it's OP mobs(speed witches, zistykins, boomers) and balancing issues...


    IM was really well balanced. The only unbalanced mob was the thornguard with it's extreme punch at the end. Zistykins are way to easy, just punch a hole in the ground and done. Boomers, you can snipe them easily. Witches are fine as long as you don't get close and use a bow. The invisible cave spiders gave me WAY more trouble.

    Still looking for another tester btw (see post previous page). Found one, would like two in total so i can compare with my own pretest run.

    BTW am i the only one that completed IM with a deathcount like 22, and got 2 wools in monstrosity with a deathcount of 5?!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    I've been working on my map a lot lately, and finally finished the Intersection I areas, and currently looking for pretesters.
    Please send me a PM if you're interested. You don't have to record, but i would like it if you can.

    Ow, and some screenies:







    BTW: If i need to make my own thread for asking this please let me know.
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Bly

    What?? What's wrong with his awesome????



    Nothing. It's my english, I'm no native speaker but trying my best.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Vechs your awesome!!!!


    However, i can't find your ctm toolkit. Anybody knows where it is? Can only find a toolkit with large dungeons, but that isn't it is it?

    The upside down mob doesn´t work for me :P
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob

    This area looks good with the circles, so I don't think you should erode, but block variation man! I think Netherbrick, obsidian, and redstone blocks would look good.


    I shouldn't do that. The simplicity of the area makes it good, don't erode either. For bad stuff, try something with spawners spawning falling spawners (you can). That's a LOT of fun, since you can't easily take out mobspawners before taking out the spawner-spawners.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheBMajor

    And lastly, before I head off, I'm gonna need some feedback on this.

    Which one do you guys like the best?


    Or...




    Erm... can't really tell what you mean? If you have to, you can always just DM me :/


    The second. Just because lighting up the place will melt the ice and make a giant mess eventually if it updates...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheBMajor

    Anywho, got some screenies for you guys :)


    Some experimental fleecy boxes. Still tinkering around with them, I'd like them to be a little more compact :P

    Me fiddling around with MCEdit's Forester filter. Should be handy in later maps :3



    That tree of water is indeed cool. However, if a creeper/ghast/blaze updates it it is going to be a cube of water, washing out everything below.
    Posted in: Maps Discussion
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