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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Eeriewolf

    Yeah it's kind crappy now though, sad to say. When you resize an image it tends to get pixelated (even using the smart object option), especially when you make it so small (400 pixels high -> 100 pixels). Had to slap some blur on there, but ey, just trying to get the word out that my map is coming together slowly... =P


    Try keeping the ratio and filling up the edges with black....
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Is it annoying to put Wide-area ghast spawners in walls? I have a giant ravine, a pathway going along the walls and want ghast spawning, but dont like placing ghast spawners in mid air. Close to the wall the spawning space is just not enough and you see the giant ghast spinning...
    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ExamineKid

    I have hit the equivalent of writers block, but for map makers...


    Builders block? I call it that at least. Try play some maps and watch some youtubers. That gives me a lot of inspiration most times :)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from bnm70

    Good job! I wish there was a way for mapmaker to retexture without resource packs. :(


    I don't. That would make things a giant mess i guess. I really don't want to use texture packs, because i want to know what block is what. If mapmakers can change that, it would distract me and be annoying only...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    I actually did this with a mob, and renamed the Fire "Chain Links", with the lore text "Look, it's just really hot or something, okay?".


    Great idea!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Just realized this, a mob dropping the fire block, so you can craft chain armour and have unlimited "flint and steels". Have never seen it before and because of that I think it has a flaw I didn't see. Any ideas or is it ok?
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ExamineKid

    Community Question (If anyone answers it!)

    The use of a enchanting table, iron and diamond gear gives the player a huge boost during a CTM map, ofcourse. In your personal opinion, when do you think, (what order), do you think the player should gain acess to enchants, iron ore, etc.

    Sorry if someone else has asked/discussed this before :l


    I don't think you have to worry about iron/diamond gear to much.It isn't all that good without enchanting. So iron, limited diamond, enchanting, tons of diamond (maybe renewable?) for the final challenge.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from WaterTipper

    To make a canyon, try this:


    That's way too small. The flatland is a good idea, but looks strange in the size i'm using....

    Thanks a lot for the sandstone tip! It looks great!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from WaterTipper

    Try replacing the quartz with sandstone or stone brick, quartz looks too polished.

    Also, the light gray (?) clay doesn't go well with the other clay colors, try mixing some dirt in instead.


    dirt has a texture. Tried soulsand, sand, dirt and all of those block, even brown clay, but than the canyon look is no longer there and it becomes more of a area where things can grow

    i'll try the sandstone out, bricks look gray and can't find nice pillars of those
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Any ideas on how to blend this temple in some more? It is supposed to have been there for years, but it doesn't feel like that to me :(




    wb draco, seems like you had a great week!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Aimoskeeto

    Do you have one with BuildCommands?

    @Inferachnid I prefer the cobble, although it might be interesting, as others have said, to try out nether brick fences as well! Or even mossy walls? If you think it's too grey, that is.


    Go to the mods folder in your version, then spc, craftscripts. Put them there.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Try nether brick fences maybe?

    If that doesn't look good cobble for sure!

    BTW everyone that wants minecraft 1.6.1 with single player commands, worldedit (with terraforming toolkit), TMI and all-u-want invedit, here you go.

    http://www.mediafire.com/download/8508e0k7d8cdap4/Version_&librarie.zip

    Put 1.6.1SPC folder in your versions folder.
    Delete your libraries and place the new libraries folder in your .minecraft folder (replacing existing libraries folder).

    Launch minecraft, change profile, select 1.6.1SPC. DONE!!!!
    Posted in: Maps Discussion
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    posted a message on So I'm Making a Map.
    Eh... Pretty awesome and very amazing might be near what it is. THIS LOOKS AWESOME!!!
    Wish it would be a ctm map, but oh well :D:D
    Posted in: Maps Discussion
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    posted a message on What Do You Think Is The Most Annoying Aspect of Minecraft?
    Zombies. I mean, i just got 55 zombies in 5 minutes in survival world while caving. That is way too much (no dungeon). Mojang should nerf that...
    Posted in: Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from clickonme

    Well making this area for my new map has taken a better part of the day for me...






    Looks very cool However, the block combo on the walls/roof looks a bit strange. I suggest you make those full stone...
    Posted in: Maps Discussion
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