Alright! Here's a semi-important question!
I'd like your opinion on a Map-wide ban on the use of Enderpearls, backed up by a system that kills players who throw them.
I have designed a system which kills players who use enderpearls, as soon as they are thrown. It also deletes the thrown enderpearls before they can work their cheaty magic. I'm debating on whether to apply this map-wide, or confine it to a specific area. Thoughts?
Why limit the player? There's so little room for choice already, and you want to limit the tools of the player even more? There's way to design around ender-pearls, by trapping possible landing spots, not giving a good throwing angle or (very maybe, kinda cheap) barrier blocks/invisible ladders. Ender pearls are a part of the game, and I'd not recommend removing them. I'd not at all implement it. It's hard to explain properly to the player, without putting up a book saying "don't throw enderpearls, you'll get killed', and even then players will randomly forget it -> get killed.
Actually, just putting up a sign: "You can use EnderPearls, but remember you might be ruining the maps experience" creates a huge layer of immersive difficulty piking without having to implement weird strategies. Just saying that allows people to skip areas they find too difficult, while not making it a preferred strategy. If players are good at the game, they can make it harder by not using ender pearls, if they suck at it, they can skip hard parts using ender pearls.