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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898



    ef your gonz b meh bro, u cant duh actin' lezons. iz awl gotta beh naturaleh.

    alsho, teh map iz nawt nawt reddy cuz o' mah lazzinass, butt cuzz ahm BUSEH! >:U *such rage, much angrish, so fury*


    Text involving apollo rambling about maps and being busy. Seriously, I can't make anything out of this...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    After receiving several messages of people poking me, I got a dev update thingy too. Go read it. It's down myah.

    @TheXhen when is ur map going to be out?

    Also, what is the gerund of to breathe? Google won't tell me...
    Posted in: Maps Discussion
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    posted a message on [1.8] Laingral (Over 1 year in the making)
    So, for everyone interested, yes, there will be a new map. I have no idea when it will be out, since I want to take my time (don't bother asking. I'll ignore you). It's again going to be a survival oriented map, with some neat features and I'm hoping to keep creating interesting gameplay.

    To make traps a little bit fairer, I've decided I can only use standard mob spawners and no command blocks. That way, I'll be able to create traps that everyone can understand and are totally fair. I hope this is a nice idea. I'd like to make the map 100% CMD block free, if possible.

    Have a pic?
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Titan_of_Secrets



    I actually think that looks great. It may not be due to Vechs' mapping skills, but those blocks do look great together. And whatever he's doing, I look forward to it.

    Well at least you got what I meant. He's using nice blocks that fit together. Wut.
    Posted in: Maps Discussion
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    posted a message on [1.8+] [CTM / SURV] SRION: DESOLATE RICHES
    Ok, man, I feel sorry for you.

    It would be an amazing creative flythrough map.

    So with that said:

    Gameplay isn't fun. You spend WAY to much time running around. After 20 mins, I spend 18 mins running, 1,5 mins going through OP chests (you MIGHT want to look into armour enchantments calculations) and 0,5 mins blowing through 200 zombies + 2 bosses. The biggest treat was my game crashing on your zombies.

    The map is too big, the loot too OP, and the bosses too lame. I might continue just to see if it gets better, but I think i'll wait on your reply first. Sorry man...

    Don't be sad, it's an amazing build map. But the gameplay is NOT good. I'd rather play lethamyr I think. Either release it as a build map, or redo the entire gameplay...

    Lol totally ignored :P w/e
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Wait wut I´m shocked now...

    http://imgur.com/p10NDam (by vechs)

    wut....
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride



    Twice. Or three times maybe.


    Is it bad of me to actually still want to do work on the early zones? >.>

    Depends. I mean, there's a limit where perfection kicks in. I mean, you should only do it if it improves the players experience, not if it's just a perfection thingy. Your map is never going to be perfect... :)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from LeafStrike


    You're considering scraping a map you've worked for nearly a year on because of the opinions of two guys.

    Okay.


    You might want to reconsider posting this... You can trust me if I say it wasn't 2...
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Ryanman7

    Yeah I meant the good loot. Like if there is possibly 1 armor and 1 weapon hidden per area or something like that.


    Look for stuff that's obvious. That's where the necessary stuff is. The other stuff is optional, and so, it's optional to find it too?
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from theAgamer11

    I'll also join in with all the screenshots. What do you guys think of the start of my upcoming mini-map?





    The bridge and ravine will be covered in spawners and there will be a speed 5 pot. spawner at spawn so that the player can skip it on the way out but it will be quite hard to get back to the VM.


    Looks nice, but that's with texture pack... How does it look in vanilla textures?

    And aren't you worried about the player getting shot by a skellie that naturally spawned? If the player stops somehow he's probably dead.

    Add block variation and erosion? Nah. I kinda like that it's such a simple pile of gravel... Wanting to add some color to the ceiling, unsure how...?

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from R3DWING

    AGREED! (in caps!)


    The folder was already renamed "Srion" but in game it still has the other name and "Srion" is just in parenthesis. ideas?

    Thanks for all the kind words all!


    Press the rename button?
    Otherwise, make sure the folder is removed renamed(this is the small name below). Then, to edit the big white name, click the rename button, or open the world file with NBTexplorer, and search within the level.dat for a name tag...

    E: removed. Yes. You need to remove your folder. Of course.

    Ah I don't feel so stupid for saying remove anymore. Lolololol R3DWING <3
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Performing brush...

    33/2108: Applying Erode brush....

    Time left: 0:00:59:760891

    pfffffffffft maybe I'll add a pic later tonight.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Titan_of_Secrets

    Ideaz pl0x.



    Add either lava 1 block above, or setup a few /particle command blocks, to make it look like lava is dripping from the ceiling. I think that would be pretty cool...
    Posted in: Maps Discussion
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    posted a message on [1.8] Laingral (Over 1 year in the making)
    Quote from FitoMiner

    What are the rules about Let's playing this map? (my channel is www.youtube.com/fitominer if that matters)


    Have fun and get blown up? Never expected someone to do that, but... go ahead and have fun. You can link the thread if you want :)
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SirBrock

    How would you guys feel if I made a retro style map, Like 1.7.3? I saw someone making retro maps and I would love to do one. It wouldn't be my main project but my goal would be to make it feel very Legendary/kazio-ish, Just to bring back that nostalgic feel. Would you guys be interested in playing it?

    Do whatever you feel like making, it's all about having fun making it right?
    Posted in: Maps Discussion
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