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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DecafDiamond

    I am currently playing a CTM map right now (Deadly Realms-Aima Caves) but I want a list of Easy-Medium maps that I can play after I finish this one. I'm not sure which ones to try. If you could give me any suggestions that would be great!!


    Rugged Horizons!

    Maybe Spellbound Caves,

    Karrotts to greener pastures.
    Or try my map (click sig), although that might be more mediumish...


    Posted in: Maps Discussion
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    posted a message on [1.8] Laingral (Over 1 year in the making)
    Version 1.1 has been released. Unfortunately 14w26b is unstable, so you still need to use 14w21b.
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rockenroll4life



    Why 0? Because usually numerical variables in classes are 0 by default in programming. Assuming it's a function that returns the value of the scoreboard objective, there would need to be an error check to see if the value was null, in that case it would return 0 as any other value would mean it had a score associated with it.

    An additional note, there's a comment on the bug that says "This used to work in Minecraft 1.7.4 and below, but not 1.7.5+ (including the snapshots).". This says bug to me. XD


    Unfortunately I can not reproduce in 174. And in default programming, NULL or unset is standard, not zero.

    I think we should leave it rest and allow for a more CTM-based discussion. Dinnerbunneh and his fellas can decide what to do I guess.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rockenroll4life



    To counter point this, if a scoreboard value isn't explicitly set for an entity it shouldn't need to store an entry in the save file. However, it should still return a default value for itself, the default value being 0.

    To poke a little at your example, just because a picture doesn't have a background, doesn't mean we still can't check against it's color since it would still be represented by an RGBA value. Transparent backgrounds still consist of that RGBA, but the difference being they're Alpha will just be 0. :)


    God damn it my example failed.

    But why would the default be 0? Why not 1? Or -1? Or the max value for an integer tag? Or the minimum?
    As long as the value is not determined, you should not be able to read the value. There is no value present, which is not the same as 0.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Orange1095

    I was wondering if I could get some help from the CTM community. There's a bug that has been in the game since Mojang started making 1.8 snapshots and it affects command blocks a lot.

    What happens is if a player or entity doesn't have a score assigned to them yet, they don't exist as far as some commands are concerned, even if the command should work on them.

    What should happen is that if they do not have a score assigned, it should default to zero.

    Here is the bug tracker link: https://bugs.mojang.com/browse/MC-51330

    If any of you could vote for this issue it would be greatly appreciated. :)

    Also, I've seen some of the images posted on the last few pages. They are looking good. I can't wait to try some of the maps later this summer. :D


    I'm not going to vote for this since it is not an issue. If the score is not set, there is no value for the scoreboard entry. And so you cant check if the score is higher than zero.

    Imagine checking for the background color of a picture that does not exist. You ca just set the score to 0, and it will be registered as 0 from that point, although it does not show up in the tracker yet. Apart from not showing p in the tracker, it should work as intended.

    I know this is a very unnatural feeling, but it has to do with the way you program stuff. Fixing this issue would have to create a new entry in your save file for every entry for every entity. That does not only make your file size bigger, but also lags your game.

    tl;dr, 0 =! NULL
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET

    We canb now edit ender chests using /replaceitem.

    NOT SO SWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET....

    All blox are loaded as future block in mcedit :(
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from MasterBillian



    Thanks man, that means a lot :D

    Also, yea your right about the vines. I've been spending waaaaaaay to long on this area. I recently watched a video about negative possibility space, and I've been putting content everywhere :P


    NPS does not mean that you have to detail every wall. Just make sure that if something looks interesting, it actually is interesting. You dont have to put chests in places that do not look interesting.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob

    and welcome to the community :D


    .....
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rexxefa

    Community Question: What is the best/funniest easter egg in a CTM map you've ever seen?
    (Not sure if anyone has asked this before, but what the hell)
    (And I just realized this is my first CQ ever :P)

    For me, it's the rules board at the spiral tower and the smuggler, both from Aima Caves.


    Ok, 100% the loneliest signs in Legendary. I make emember when I found those. Dont ask how.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob

    Community Question: What CTM map has the greatest reveal?
    For me it is probably first loading in the huge nether castle thing of VF1 or maybe seeing the huge drop off in the first area of VFII


    obviously the moment where yo see the black wool on the edge of the horizon in caef veer
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Ham562

    Just started a map Precarious Depths!

    Im almost with the White Wool Dungeon? Heres some screenshots? Any critique, commants, or suggestions plz reply!! Thanks! :D

    Thanks again! :)

    Its called The Vinyl Cavern

    Also, with that ik, i still have to add more lighting and honeypots so theres less NAtural spawns


    z0mg needs erosion and block variation.

    *cough* ahem...

    Erm, looks good I guess. I definetly suggest changing the biome, since I do not like this color of grass.
    The walls might need some stuff to break up the grey, maybe add up a few patches of leaves or something. The grass would look way cooler if it was dark green, and had some pools of water in it or something. Just try add stuff to break up the ordinary, pumpkins were a good start.

    On gameplay, the gameplay seems pretty plain. Remember that minecraft is a game about movinmg and placing blocks. Combat mechanics in the game are very simple, as a mapmaker you really need to break them up by either area layout or another big gameplay changer.
    Posted in: Maps Discussion
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    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    Quote from theAgamer11

    It will be either 31 or 37 depending on whether we're going up by 4(x-1) each time with x being the jam number or by every 4th prime number.


    Reading backwards, the numbers form the american ZIP code 91117, referring to Pasadena, California. Since Pasadena California obviously has 18 lettres, the next jam is going to have 18 entries.

    Im going to lmao if this happens to be true :D

    Anyway, enough derping. I probably will not participate since I would work on anothert project if I got time.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from helphelp11



    D: So I have to make the mob, then filter it into a mob spawner?


    The most reliable way is using /summon to add all the details you want, then use sethblings create spawner filter to turn them into a spawner. If you still want to edit the spawner after that, Id suggest texelelfs NBT filter.

    NBT might seem complicated, and Im not going to say it is extremely easy. However, you should be able to get into it fairly easy.

    Ill link some stuff down here to help you out getting start. Learning NBT is worth the effort, since you arent very vulnerable too updates, and you also acquire a great amount of knowledge of how the game work while doing it.

    Basic tutorial: http://www.minecraftforum.net/topic/1969520-17-using-summon-give-datatags-in-map-making-tutorials/
    Pretty much all NBT tags in the game: http://minecraft.gamepedia.com/Chunk_format
    Seths create spawners: http://sethbling.com/createspawners
    NBT filter (look for nbt filter): http://elemanser.com/filters.html
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from ragirk

    Actually, I know he checks the thread. I'm in a skype group chat with him, and he has regularly talked about comments here. >.>


    this is kind of redundant. Just to be clear, vechs does probably not check in here, hybran was being hybran once again
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Vithrue00




    u fixt ur end w/o killing your pc gratz...
    Posted in: Maps Discussion
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