While I agree, aesthetics attract people, and in 2015 when everyone can make a decent map without having too much of game knowledge your map has to be either godlike looking (The Painter, both Ragecrafts), or have some cool mechanics (Ragecraft 2? Even Inferno Mines with the fleecy mobs?) that player wants to see. If you don't have either of those things your map will just get buried as "an ok map 7/10"
Well, you obviously need to do something better then every other map, otherwise your map won't be insanely good right? But why should your map BE that insane map? Why does your map need to be better then everyone elses? What's wrong with "an ok map 7/10"?
If you really wish to be the next heliceo, three_two, hypixel, FVDisco, Vechz, or whomever else, you need to not just make a godlike looking map. Back when Ragecraft came out, there was only vinal fantasy in terms of aesthetics, and Ragecraft was completely over the top compared to those. Vinal Fantasy had these huge, open-sky weird terrain generated areas, while Ragecraft had an immense amount of detail at every block. Just making what everybody else makes, and trying to do that your best, won't make your map the best, then you'r ejust aiming to become the "an ok map 7/10". Even if you were to remake ragecraft, nobody would care, since that kinda stuff already exists.
People want to see something new. Something innovative, something they didn't see before. I'm not saying they want something better, but just something that is more interesting. Making extremely detailed areas won't cut it, since Ragecraft already exists, and even if you make it a little bit better then Ragecraft, nobody will probably care, since they've seen it before.
But, to be fair, if you're mapmaking because you want your maps to get attention, because you want to be "that famous mapmaker", I'd suggest you to quit. If you don't find mapmaking engaging or fun, and aren't doing it for your own, personal enjoyment, there really isn't much to gain from it. Becoming the new "god" mapmaker, takes tons of effort, but also tons of love and inspiration in your work. If you aren't mapmaking just because it's fun, not only will you be wasting your free time, your map will also suffer from it. I completely agree with infamy that perfectionism isn't required. People want new stuff. Look at how Mitheys map took off, because of all the new and original stuff in it. I'm not saying you should get into command blocks, but be innovative. Make something that is yours, don't try to make something someone else already made, yet a little bit better.