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    posted a message on What are you running???
    I have one server "borrowing" resources on a 32 core Xeon system :biggrin.gif: and another on a VPS - both proper hosting with full 100Mbit connection - not running off my home connection.
    Posted in: Server Support and Administration
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    posted a message on How much bandwidth does a server usually take?
    I found I was using approx 20KBytes/s of upstream (~160kbit or 0.16Mbit) with 10 players connected to the server, but you will need atleast 2Mbit/s so that people can connect and (a) download the map in a reasonable time (:cool.gif: not lag out the people playing when someone connects.
    Posted in: Server Support and Administration
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    posted a message on A Message For Notch
    Quote from name=Bob Ross »
    Dear Notch,

    Minecraft is a game of the excellence. But is there really a reason to make people pay for this game?

    Think you answered your own question.
    Posted in: Suggestions
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    posted a message on Dear Server OPS,
    I hate them... almost as silly as the griefing.
    Posted in: Discussion
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    posted a message on Server crash at full capacity?
    Does it consistantly die as soon as you hit 24 players?

    I notice my servers crash a lot after awhile if I've got a lot of ports in FIN_WAIT1 status and not clearing.
    Posted in: Server Support and Administration
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    posted a message on EXPERIMENTAL Linux minecraft backup
    I couldn't get screen to work with this directly - would just disconnect output - tho you might be able to do screen -dmS minecraft ./caplog.sh I've not tried.

    I also have a cronjob doing regular backups but this is kinda cool in that if someone joins a server and does a massive grief you can return it to exactly how it was the moment before they joined rather than hoping you have a close backup.
    Posted in: Server Support and Administration
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    posted a message on EXPERIMENTAL Linux minecraft backup
    Been working on a way to backup the server level every time a new player connects... this is still a work in progress and experimental but seems to work...


    1. wget http://aten-hosted.com/files/caplog.sh
    2. copy to the minecraft folder
    3. chmod +x caplog.sh
    4. kill any currently running copies of the server
    5. start your minecraft ./caplog.sh & (note the & its important)

    Now when a player connects you should have a time and dated backup of the server level in the folder minecraft/backup/./.. with the player name at the start.

    Should make it easy to keep regular backups and recover from griefing.

    When you kill the server process you will need to kill the tail -F nohup.out process as well.
    Posted in: Server Support and Administration
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    posted a message on Cheat detected: Too much lag
    Quote from Zuriki »
    Use Speedgear to slow down Minecraft? That might help:

    Download Speadgear 6

    May or may not work - java seems to be somehow messing with the system timer (which it should never ever do).

    My program essentially heads off the deviations before they get too far - but it doesn't completely fix the problem.
    Posted in: Legacy Support
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    posted a message on Cheat detected: Too much lag
    Well latest client update seems to have fixed the problem... so the program shoudn't be needed... But I will keep it up just incase for now.
    Posted in: Legacy Support
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    posted a message on Cheat detected: Too much lag
    Unfortunatly its not fixed... atleast not for everyone...

    While its probably better to wait for Notch to fix this - I solved it on my end with a simple little program - this program actually does NOTHING except enforce a sleep wait... but it should prevent the timer drifting, low framerate and reduce how often you get kicked for "too much lag"... and reduce how bad the fast/slow jerky movement is.

    http://aten-hosted.com/files/mctimerfix.rar

    Use at your own risk, etc. - but I promise theres no trojan, viruses, etc. in the file I uploaded for whatever that is worth.
    Posted in: Legacy Support
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