• 0

    posted a message on [1.7.3] Roundaround's Mods
    A little behind schedule, but MinecraftUnleashed is now live for Beta 1.4! :smile.gif:

    Pay close attention to the improvements to Fences and Chests.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Quote from mesheke »
    Round i have the same problem; i keep getting stuck at the banner but sometimes it redirects me to an ad that is offering me a free iphone. but nothing happens after that. Is there a possibility you could get a donation link from payppal instead? or ik steam wishlists are popular...



    EDIT!!!!!! If you are getting the banner just click in the right side of it just above the visible link! the banner gets hidden by adblock plus and other ad blocking things. hope this helps!


    Thanks for the report. I was trying to figure out why people were having so much trouble. I'll add some general instructions to the OP about getting around it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Expect to see MinecraftUnleashed back tomorrow - with a vengeance! :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Quote from jeller9011 »
    I literally sat there watching the whole video with my mouth open drawn in by the music

    Haha yes, Danny Boy = love. :tongue.gif:

    Quote from shadownick22 »
    how do you change the opacity? maybe there is info on how to do it in one of your links but i dont want to disable my adblocker again and go through several ads to find it.

    Sorry, guess I forgot to put that in the description. It's included now, check it out.

    Quote from Faenix1 »
    is the propertyreader a MUST? Or can I not get it, and the crystalclearwater mod will just use defaults?

    use to use this mod ages ago

    Yes, it is a must.

    Quote from Exanadu »
    welcome back :smile.gif:

    Thanks. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Quote from oneirosFade »
    I love your CCW mod, and I respect your decision to incorporate click-through ads, but there's one problem. I can't manage to click through. I'm getting an Adf.ly ad banner telling me that it'll be one second, and it doesn't change.
    This makes me sad.


    Huh. Strange...try going to mcmodcenter.net directly and navigating to CCW from there and see if it's any different.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Quote from DanCraft »
    I sent you the video download if you didnt get it yet.


    It wouldn't let me download it. :/ Try a different host?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Quote from DanCraft »
    I guess i can, but it wont have sound because my mic is kinda bad, i can send you the vid, idk :biggrin.gif:


    That's okay, I could just apply music to it like I did with my crappy video. :tongue.gif:

    I actually hate mine, it doesn't really show off the mod... :/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Roundaround's Mods
    Thanks for the appreciation. :smile.gif:

    Also, anyone with a decent enough computer to make good videos of my mods, you're welcome to do so, and I'll gladly post them if you do!
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.7.3] Roundaround's Mods
    Mods in green work for Minecraft Beta 1.7.3. Mods in red are outdated.
    [/anchor]


    Main Index


    ☷☷☳☳☱☱☰☰☰☰☴☴☶☶☷☷☴☴☶☶☴☴☰☰☰☰☱☱☳☳☷☷

    Announcements

    Now that I'm back, I wish to look for anybody that is willing and able to make multiple, quality video demonstrations of my mods. While I cannot offer anything physical, I would appreciate any help people can provide. :)

    It has been reported to me that some ad blockers hide or otherwise screw up the redirect button in the transition ad. To fix this, go to your browser's options and add "adf.ly" to the ad blocker's exception list. If you don't know how to do this, reference your help feature or otherwise research elsewhere, because I cannot help you.


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    Mods



    --------------------------------------------------------------------

    BetterSkies
    Version 2.0

    Requires:

    *PropertyReader Version 1.20 or Higher!*

    Contains:
    i.class

    Sets cloud height, sun size/texture, moon size/texture, and star frequency to a customizable property file. Included are 11 example images, with 2 of them set as defaults. Any value is valid for clouds, any value above 0 is valid for the sun/moon multipliers, and and integer above 0 is valid for the star frequency. Toggle options are also included to turn any of the four components on and off.

    The property file is located (from your .minecraft folder) in /mod/Roundaround/BetterSkies. When adding your own custom images, make sure the background is black, not transparent, nor white.

    DOWNLOAD
    http://adf.ly/19dTI



    --------------------------------------------------------------------

    CrystalClearWaters
    Version 3.10

    Requires:
    Link Removed
    Link Removed
    **v2.0 or Higher**


    Contains:
    mod_CrystalClearWaters.class
    px.class
    (wp.class)

    Sets water opacity and underwater fog to controllable values within a property file. Valid inputs for opacity range from 0-15 (outside will revert back to the boundary crossed), and valid inputs for fog strength involve any number greater than or equal to 0.

    To set the water's variables from the default levels, start in your .minecraft folder, and go to /mods/Roundaround. Inside you'll see a CrystalClearWaters.properties file. Inside there is where you can change your levels within the boundaries listed above.

    DOWNLOAD
    - removed as dead link -



    --------------------------------------------------------------------

    MinecraftUnleashed
    Version 2.32

    Requires:
    None

    Contains:
    bo.class
    e.class
    fa.class
    fm.class
    gq.class
    ic.class
    jc.class
    ki.class
    kw.class
    lc.class
    mo.class
    nm.class
    np.class
    nt.class
    od.class
    oi.class
    qh.class
    ri.class
    uf.class
    vh.class
    xg.class

    A whole bunch of various tweaks and upgrades to a large number of blocks and processes.

    From the included info file -- keep in mind that each item is completely independent from every other one on the list, with the exception of the occasional pairs of classes in one category:
    ri = Redstone Wire
    -Can carry current indefinitely.
    nt & fm = Cacti
    -Can be placed right next to other cacti, can be placed on any block, can grow to 5 blocks high (only in original placement conditions).
    jc = Fence
    -Allows everything to be placed on top. The bounding box is only one block high for players, wolves, and minecarts.
    fa = Glass
    -Drops glass, allows everything to be placed on top.
    e = Chests
    -Can have blocks directly above and still open, if a chest is in hand, right clicking an existing chest will place the one in hand instead of opening the first.
    ki = Doors
    -Can be placed anywhere, and can stay suspended with no support underneath.
    gq = Bookshelves
    -Drops a bookshelf.
    np = Fluids
    -Allows any block (outside other fluids and air, of course), to discplace water and lava.
    uf = Torches
    -Allows torches to be placed anywhere.
    qh & ic = Sugarcanes
    -Can be placed on any block, can grow to 5 blocks high (only in original placement conditions).
    mo = Ice
    -Allows everything to be placed on top, biome specific destroy conditions: cold = drop ice and no water, immune to light. warm = place water
    nm = Buttons
    -Extends tick rate from 20 to 50.
    bo = Pressure Plates
    -Extends tick rate from 20 to 50.
    od = Regular and Powered Rails
    -Can be placed anywhere. Literally anywhere. Even off other tracks, even with no structural support.
    oi = Detector Rails
    -Extends tick rate from 20 to 50.
    -Inherits placement tweak from other rails.
    vh = Grass
    -Drops grass.
    xg = Fire
    -More efficiently burns logs and leaves. No more floating burning logs after forest fires.
    kw = Ladders
    -Jump climbs up, sneak climbs down. Doing neither keeps Y-movement still at 0.
    lc = Glowstone
    -Drops a stack of 9 glowstone dusts.


    DOWNLOAD
    http://adf.ly/15KMO



    --------------------------------------------------------------------

    LavaBoat
    Version 2.22

    Requires:



    Contains:
    mod_LavaBoat.class
    EntityLavaBoat.class
    ItemLavaBoat.class
    RenderLavaBoat.class

    Adds lava boats to the game. The lava boat is made up of a new block called "Dense Stone" smelted from smooth stone. The lava boat works in both water and lava, and doesn't break on collision. When harvested, it just drops the lava boat back.




    Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.

    Default Block/Item ID's:
    Dense Stone - Block 199
    Lava Boat - Item 3293


    DOWNLOAD
    http://adf.ly/1SRj4



    --------------------------------------------------------------------

    LightstoneTorch
    Version 1.12

    Requires:


    Contains:
    mod_LightstoneTorch.class
    BlockLightstoneTorch.class

    A redstone circuit torch crafted with lightstone dust that acts as a Flip-Flop logic gate, only changing state when the input changes from logic LOW to HIGH.



    Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.

    Default Block/Item ID's:
    Idle Lightstone Torch - 190
    Active Lightstone Torch - 191


    DOWNLOAD
    http://adf.ly/1SRXr



    --------------------------------------------------------------------

    OneWayGlass
    Version 2.02

    Requires:


    Contains:
    mod_OneWayGlass.class
    BlockOneWayGlass.class

    Crafted with glass next to stone, cobblestone, planks, bricks, obsidian, sandstone, dirt, mossy cobblestone, or a bookshelf, one-way glass is a hybrid of these two materials. When placed, the side facing you will be glass, and all other sides will be the corresponding material. Takes on the properties of your glass (i.e. if you have the glass component of MinecraftUnleashed installed, the effects carry over).



    Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.

    Default Block/Item ID's:
    One-Way Stone - 244
    One-Way Cobblestone - 245
    One-Way Planks - 246
    One-Way Bricks - 247
    One-Way Obsidian - 248
    One-Way Sandstone - 249
    One-Way Dirt - 250
    One-Way Mossy Cobblestone - 251
    One-Way Bookshelf - 252


    DOWNLOAD
    http://adf.ly/1FaIF



    --------------------------------------------------------------------

    PluckAndShear
    Version 1.02

    Requires:


    Contains:
    mod_PluckAndShear.class
    ItemShears.class
    dd.class
    vn.class

    With updated and tweaked mechanics from the Pluckin'Crazy and SheepShearing mods, PluckAndShear does two things. Firstly, it adds a new tool, shears, which with right click can shear sheep. Shearing with bare hands or any non-shears item will only produce on wool block. Shears will increase this by an amount depending the quality of material used to craft them. Trying to shear sheep who've already given up their wool will damage them and the shears, so be careful. Secondly, chickens can be plucked via right click (with anything in hand). Chickens will have a small random number of pluckable feathers. When plucked, they'll either drop a feather (if they still have feathers left) and get hurt 0 health (they'll show the hurt animation, but take no damage), or once they run out, will be hurt half a heart each time.



    Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.

    Default Block/Item ID's:
    Wood Shears - Item 4079
    Stone Shears - Item 4080
    Iron Shears - Item 4081
    Gold Shears - Item 4082
    Diamond Shears - Item 4083


    DOWNLOAD
    http://adf.ly/1DcUD



    --------------------------------------------------------------------

    ZombieDrop
    Version 2.14

    Requires:


    Contains:
    mod_ZombieDrop.class
    ts.class

    Makes zombies drop bones and a new item, rotten meat. When eaten, rotten meat hurts the player half a heart. However, the rotten meat can be smelted, then consumed for 3 hearts.

    Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.

    Default Block/Item ID's:
    Rotten Meat - 4076
    Cooked Rotten Meat - Item 4077


    DOWNLOAD
    http://adf.ly/1BKGk




    Donate

    Even with my adf.ly links, I don't always create the income I need through modding (especially if I'm absent for a few days), so if you're a kind soul and wish to donate to help with my college tuition and housing expenses, it would be greatly appreciated.


    Also, when you donate, please send me a pm as well, and I'll be sure to add you to my list of favorite people. :)

    Donators:
    Kira


    ☷☷☳☳☱☱☰☰☰☰☴☴☶☶☷☷☴☴☶☶☴☴☰☰☰☰☱☱☳☳☷☷

    Contact Me

    The most effective way to reach me will always be on IRC. While I may not always be at my computer, I always leave my IRC client up and it takes logs for me. Your best bet to find me would be on my personal channel, #roundacraft on irc.esper.net. I have a quick link here to access it with Mibbit for those who don't know their way around IRC.




    ☷☷☳☳☱☱☰☰☰☰☴☴☶☶☷☷☴☴☶☶☴☴☰☰☰☰☱☱☳☳☷☷

    Terms And Conditions

    I. Used Terms

    Mods - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    Mojang - Mojang AB
    Owner - Roundaround, original author of the Mods. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the Owner has full rights over their Mods despite use of Mojang's code.
    User - End user of the Mods, person installing the mod.

    II. Liability

    These Mods are provided 'as is' with no warranties, implied or otherwise. The Owner takes no responsibility for any damages incurred from the use of these Mods. These Mods alter fundamental parts of the Minecraft game; parts of Minecraft may not work with these Mods installed. All damages caused from the use or misuse of these Mods fall on the user.

    III. Use

    Use of these Mods to be installed, manually or automatically, is given to the User without restriction.

    IV. Redistribution

    These Mods may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of these Mods must have advance written permission from the Owner. Additionally, any and all mirrors hosted by the permitted are considered property of the Owner, and should be handled in the manner of the Owner's desires. Any attempts to make money off of these Mods (selling, selling modified versions, adfly, sharecash, etc.) by persons other than the Owner are strictly forbidden, and the Owner may at any time claim damages or take other action to rectify the situation.

    V. Derivative Works/Modification

    These Mods are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these Mods require advance written permission of the Owner and are subject to the same terms as mirrored links (see IV).

    Posted in: Minecraft Mods
  • 0

    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Brownhair2 »
    Don't listen to smith, he's a good-for-nothing.


    He knows what he's talking about, and is a friend of mine and valuable coding partner.

    You want to bash me, too?
    Posted in: Minecraft Tools
  • 0

    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Quote from Brownhair2 »
    He doesn't credit them nor does it say he used it. It just said MOD CREATOR


    The title of the thread reads "MOB MAKER".
    Posted in: Minecraft Tools
  • 0

    posted a message on [TOOL][WIP] Minecraft Mob Maker [v0.2.1] (3/9/2011)
    Might I throw in that modders =/= java experts. In fact, many of us have used Minecraft modding as a learning platform for the java language. For instance, neither Shockah nor myself new a lick of java before attempting to mod. But through patience and dedication, we figured it the **** out. It's not hard to learn java, and doing it allows you to make anything you desire (with enough time and work). Besides, if you looked at the code, this program is actually limiting to what you can do. Not to mention AI and characteristics still have to be written from scratch. However, most asshats that see this create a "new mob" by making it look different than anything else and adding different amounts of health, attack strength and drops to them and call them a mod. It's complete ******** and deserves a removal from these forums.

    And good to know you think modders are worthless pieces of **** that sit on pots of gold. Grow some balls and maybe you'll realize just how incoherent and immature you all sound for bashing modders and the real way of creating new, unique mobs.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.5_01]Pwned's Mod's(Updating, New Planter Pot Mod)
    Ah, see, I placed it slightly differently anyway. And I actually have another armor fix in mine that allows armor texture files in custom folders. Thank you though! :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Pwned's Mod's(Updating, New Planter Pot Mod)
    Quote from pwned »
    Quote from Roundaround »
    Quote from pwned »
    EDIT EDIT: also ive got it to work ha ha 2 lines of code :biggrin.gif:

    Soo...what 2 lines of code? :smile.gif: :tongue.gif:

    gees steal my code much :tongue.gif: nah ok i added this in
    GL11.glEnable(3042 /*GL_BLEND*/);
    GL11.glBlendFunc(770, 771);

    in a specific spot :tongue.gif:

    lol random question wat r u using it for?


    Ice and pykrete armors. :smile.gif:

    EDIT: And ah, yes. RenderPlayer. I tried there before but I guess I just didn't put it in the right spot...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Pwned's Mod's(Updating, New Planter Pot Mod)
    Quote from pwned »
    EDIT EDIT: also ive got it to work ha ha 2 lines of code :biggrin.gif:

    Soo...what 2 lines of code? :smile.gif: :tongue.gif:
    Posted in: Minecraft Mods
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