Round i have the same problem; i keep getting stuck at the banner but sometimes it redirects me to an ad that is offering me a free iphone. but nothing happens after that. Is there a possibility you could get a donation link from payppal instead? or ik steam wishlists are popular...
EDIT!!!!!! If you are getting the banner just click in the right side of it just above the visible link! the banner gets hidden by adblock plus and other ad blocking things. hope this helps!
Thanks for the report. I was trying to figure out why people were having so much trouble. I'll add some general instructions to the OP about getting around it.
I literally sat there watching the whole video with my mouth open drawn in by the music
Haha yes, Danny Boy = love. :tongue.gif:
Quote from shadownick22 »
how do you change the opacity? maybe there is info on how to do it in one of your links but i dont want to disable my adblocker again and go through several ads to find it.
Sorry, guess I forgot to put that in the description. It's included now, check it out.
Quote from Faenix1 »
is the propertyreader a MUST? Or can I not get it, and the crystalclearwater mod will just use defaults?
I love your CCW mod, and I respect your decision to incorporate click-through ads, but there's one problem. I can't manage to click through. I'm getting an Adf.ly ad banner telling me that it'll be one second, and it doesn't change.
This makes me sad.
Huh. Strange...try going to mcmodcenter.net directly and navigating to CCW from there and see if it's any different.
Now that I'm back, I wish to look for anybody that is willing and able to make multiple, quality video demonstrations of my mods. While I cannot offer anything physical, I would appreciate any help people can provide.
It has been reported to me that some ad blockers hide or otherwise screw up the redirect button in the transition ad. To fix this, go to your browser's options and add "adf.ly" to the ad blocker's exception list. If you don't know how to do this, reference your help feature or otherwise research elsewhere, because I cannot help you.
Requires:
*PropertyReader Version 1.20 or Higher!*
Contains:
i.class
Sets cloud height, sun size/texture, moon size/texture, and star frequency to a customizable property file. Included are 11 example images, with 2 of them set as defaults. Any value is valid for clouds, any value above 0 is valid for the sun/moon multipliers, and and integer above 0 is valid for the star frequency. Toggle options are also included to turn any of the four components on and off.
The property file is located (from your .minecraft folder) in /mod/Roundaround/BetterSkies. When adding your own custom images, make sure the background is black, not transparent, nor white.
Sets water opacity and underwater fog to controllable values within a property file. Valid inputs for opacity range from 0-15 (outside will revert back to the boundary crossed), and valid inputs for fog strength involve any number greater than or equal to 0.
To set the water's variables from the default levels, start in your .minecraft folder, and go to /mods/Roundaround. Inside you'll see a CrystalClearWaters.properties file. Inside there is where you can change your levels within the boundaries listed above.
A whole bunch of various tweaks and upgrades to a large number of blocks and processes.
From the included info file -- keep in mind that each item is completely independent from every other one on the list, with the exception of the occasional pairs of classes in one category:
ri = Redstone Wire
-Can carry current indefinitely.
nt & fm = Cacti
-Can be placed right next to other cacti, can be placed on any block, can grow to 5 blocks high (only in original placement conditions).
jc = Fence
-Allows everything to be placed on top. The bounding box is only one block high for players, wolves, and minecarts.
fa = Glass
-Drops glass, allows everything to be placed on top.
e = Chests
-Can have blocks directly above and still open, if a chest is in hand, right clicking an existing chest will place the one in hand instead of opening the first.
ki = Doors
-Can be placed anywhere, and can stay suspended with no support underneath.
gq = Bookshelves
-Drops a bookshelf.
np = Fluids
-Allows any block (outside other fluids and air, of course), to discplace water and lava.
uf = Torches
-Allows torches to be placed anywhere.
qh & ic = Sugarcanes
-Can be placed on any block, can grow to 5 blocks high (only in original placement conditions).
mo = Ice
-Allows everything to be placed on top, biome specific destroy conditions: cold = drop ice and no water, immune to light. warm = place water
nm = Buttons
-Extends tick rate from 20 to 50.
bo = Pressure Plates
-Extends tick rate from 20 to 50.
od = Regular and Powered Rails
-Can be placed anywhere. Literally anywhere. Even off other tracks, even with no structural support.
oi = Detector Rails
-Extends tick rate from 20 to 50.
-Inherits placement tweak from other rails.
vh = Grass
-Drops grass.
xg = Fire
-More efficiently burns logs and leaves. No more floating burning logs after forest fires.
kw = Ladders
-Jump climbs up, sneak climbs down. Doing neither keeps Y-movement still at 0.
lc = Glowstone
-Drops a stack of 9 glowstone dusts.
Adds lava boats to the game. The lava boat is made up of a new block called "Dense Stone" smelted from smooth stone. The lava boat works in both water and lava, and doesn't break on collision. When harvested, it just drops the lava boat back.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
A redstone circuit torch crafted with lightstone dust that acts as a Flip-Flop logic gate, only changing state when the input changes from logic LOW to HIGH.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
Idle Lightstone Torch - 190
Active Lightstone Torch - 191
Crafted with glass next to stone, cobblestone, planks, bricks, obsidian, sandstone, dirt, mossy cobblestone, or a bookshelf, one-way glass is a hybrid of these two materials. When placed, the side facing you will be glass, and all other sides will be the corresponding material. Takes on the properties of your glass (i.e. if you have the glass component of MinecraftUnleashed installed, the effects carry over).
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
With updated and tweaked mechanics from the Pluckin'Crazy and SheepShearing mods, PluckAndShear does two things. Firstly, it adds a new tool, shears, which with right click can shear sheep. Shearing with bare hands or any non-shears item will only produce on wool block. Shears will increase this by an amount depending the quality of material used to craft them. Trying to shear sheep who've already given up their wool will damage them and the shears, so be careful. Secondly, chickens can be plucked via right click (with anything in hand). Chickens will have a small random number of pluckable feathers. When plucked, they'll either drop a feather (if they still have feathers left) and get hurt 0 health (they'll show the hurt animation, but take no damage), or once they run out, will be hurt half a heart each time.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Makes zombies drop bones and a new item, rotten meat. When eaten, rotten meat hurts the player half a heart. However, the rotten meat can be smelted, then consumed for 3 hearts.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Even with my adf.ly links, I don't always create the income I need through modding (especially if I'm absent for a few days), so if you're a kind soul and wish to donate to help with my college tuition and housing expenses, it would be greatly appreciated.
Also, when you donate, please send me a pm as well, and I'll be sure to add you to my list of favorite people.
The most effective way to reach me will always be on IRC. While I may not always be at my computer, I always leave my IRC client up and it takes logs for me. Your best bet to find me would be on my personal channel, #roundacraft on irc.esper.net. I have a quick link here to access it with Mibbit for those who don't know their way around IRC.
Mods - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
Mojang - Mojang AB
Owner - Roundaround, original author of the Mods. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the Owner has full rights over their Mods despite use of Mojang's code.
User - End user of the Mods, person installing the mod.
II. Liability
These Mods are provided 'as is' with no warranties, implied or otherwise. The Owner takes no responsibility for any damages incurred from the use of these Mods. These Mods alter fundamental parts of the Minecraft game; parts of Minecraft may not work with these Mods installed. All damages caused from the use or misuse of these Mods fall on the user.
III. Use
Use of these Mods to be installed, manually or automatically, is given to the User without restriction.
IV. Redistribution
These Mods may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner solely. All mirrors of these Mods must have advance written permission from the Owner. Additionally, any and all mirrors hosted by the permitted are considered property of the Owner, and should be handled in the manner of the Owner's desires. Any attempts to make money off of these Mods (selling, selling modified versions, adfly, sharecash, etc.) by persons other than the Owner are strictly forbidden, and the Owner may at any time claim damages or take other action to rectify the situation.
V. Derivative Works/Modification
These Mods are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these Mods require advance written permission of the Owner and are subject to the same terms as mirrored links (see IV).
Might I throw in that modders =/= java experts. In fact, many of us have used Minecraft modding as a learning platform for the java language. For instance, neither Shockah nor myself new a lick of java before attempting to mod. But through patience and dedication, we figured it the **** out. It's not hard to learn java, and doing it allows you to make anything you desire (with enough time and work). Besides, if you looked at the code, this program is actually limiting to what you can do. Not to mention AI and characteristics still have to be written from scratch. However, most asshats that see this create a "new mob" by making it look different than anything else and adding different amounts of health, attack strength and drops to them and call them a mod. It's complete ******** and deserves a removal from these forums.
And good to know you think modders are worthless pieces of **** that sit on pots of gold. Grow some balls and maybe you'll realize just how incoherent and immature you all sound for bashing modders and the real way of creating new, unique mobs.
Ah, see, I placed it slightly differently anyway. And I actually have another armor fix in mine that allows armor texture files in custom folders. Thank you though! :smile.gif:
0
Pay close attention to the improvements to Fences and Chests.
0
Thanks for the report. I was trying to figure out why people were having so much trouble. I'll add some general instructions to the OP about getting around it.
0
0
Haha yes, Danny Boy = love. :tongue.gif:
Sorry, guess I forgot to put that in the description. It's included now, check it out.
Yes, it is a must.
Thanks. :smile.gif:
0
Huh. Strange...try going to mcmodcenter.net directly and navigating to CCW from there and see if it's any different.
0
It wouldn't let me download it. :/ Try a different host?
0
That's okay, I could just apply music to it like I did with my crappy video. :tongue.gif:
I actually hate mine, it doesn't really show off the mod... :/
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Also, anyone with a decent enough computer to make good videos of my mods, you're welcome to do so, and I'll gladly post them if you do!
3
Main Index
~Mods
~Donate
~Contact Me
~Terms And Conditions
Back to Index
Now that I'm back, I wish to look for anybody that is willing and able to make multiple, quality video demonstrations of my mods. While I cannot offer anything physical, I would appreciate any help people can provide.
It has been reported to me that some ad blockers hide or otherwise screw up the redirect button in the transition ad. To fix this, go to your browser's options and add "adf.ly" to the ad blocker's exception list. If you don't know how to do this, reference your help feature or otherwise research elsewhere, because I cannot help you.
Back to Index
CrystalClearWaters v3.10
MinecraftUnleashed v2.32
LavaBoat v2.22
LightstoneTorch v1.12
OneWayGlass v2.02
PluckAndShear v1.02
ZombieDrop v2.14
Back to Index
BetterSkies
Version 2.0
Requires:
*PropertyReader Version 1.20 or Higher!*
Contains:
i.class
Sets cloud height, sun size/texture, moon size/texture, and star frequency to a customizable property file. Included are 11 example images, with 2 of them set as defaults. Any value is valid for clouds, any value above 0 is valid for the sun/moon multipliers, and and integer above 0 is valid for the star frequency. Toggle options are also included to turn any of the four components on and off.
The property file is located (from your .minecraft folder) in /mod/Roundaround/BetterSkies. When adding your own custom images, make sure the background is black, not transparent, nor white.
DOWNLOAD
http://adf.ly/19dTI
Back to Index
CrystalClearWaters
Version 3.10
Requires:
Link Removed
Link Removed
**v2.0 or Higher**
Contains:
mod_CrystalClearWaters.class
px.class
(wp.class)
Sets water opacity and underwater fog to controllable values within a property file. Valid inputs for opacity range from 0-15 (outside will revert back to the boundary crossed), and valid inputs for fog strength involve any number greater than or equal to 0.
To set the water's variables from the default levels, start in your .minecraft folder, and go to /mods/Roundaround. Inside you'll see a CrystalClearWaters.properties file. Inside there is where you can change your levels within the boundaries listed above.
DOWNLOAD
- removed as dead link -
Back to Index
MinecraftUnleashed
Version 2.32
Requires:
None
Contains:
bo.class
e.class
fa.class
fm.class
gq.class
ic.class
jc.class
ki.class
kw.class
lc.class
mo.class
nm.class
np.class
nt.class
od.class
oi.class
qh.class
ri.class
uf.class
vh.class
xg.class
A whole bunch of various tweaks and upgrades to a large number of blocks and processes.
From the included info file -- keep in mind that each item is completely independent from every other one on the list, with the exception of the occasional pairs of classes in one category:
DOWNLOAD
http://adf.ly/15KMO
Back to Index
LavaBoat
Version 2.22
Requires:
Contains:
mod_LavaBoat.class
EntityLavaBoat.class
ItemLavaBoat.class
RenderLavaBoat.class
Adds lava boats to the game. The lava boat is made up of a new block called "Dense Stone" smelted from smooth stone. The lava boat works in both water and lava, and doesn't break on collision. When harvested, it just drops the lava boat back.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
DOWNLOAD
http://adf.ly/1SRj4
LightstoneTorch
Version 1.12
Requires:
Contains:
mod_LightstoneTorch.class
BlockLightstoneTorch.class
A redstone circuit torch crafted with lightstone dust that acts as a Flip-Flop logic gate, only changing state when the input changes from logic LOW to HIGH.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
DOWNLOAD
http://adf.ly/1SRXr
Back to Index
OneWayGlass
Version 2.02
Requires:
Contains:
mod_OneWayGlass.class
BlockOneWayGlass.class
Crafted with glass next to stone, cobblestone, planks, bricks, obsidian, sandstone, dirt, mossy cobblestone, or a bookshelf, one-way glass is a hybrid of these two materials. When placed, the side facing you will be glass, and all other sides will be the corresponding material. Takes on the properties of your glass (i.e. if you have the glass component of MinecraftUnleashed installed, the effects carry over).
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
DOWNLOAD
http://adf.ly/1FaIF
Back to Index
PluckAndShear
Version 1.02
Requires:
Contains:
mod_PluckAndShear.class
ItemShears.class
dd.class
vn.class
With updated and tweaked mechanics from the Pluckin'Crazy and SheepShearing mods, PluckAndShear does two things. Firstly, it adds a new tool, shears, which with right click can shear sheep. Shearing with bare hands or any non-shears item will only produce on wool block. Shears will increase this by an amount depending the quality of material used to craft them. Trying to shear sheep who've already given up their wool will damage them and the shears, so be careful. Secondly, chickens can be plucked via right click (with anything in hand). Chickens will have a small random number of pluckable feathers. When plucked, they'll either drop a feather (if they still have feathers left) and get hurt 0 health (they'll show the hurt animation, but take no damage), or once they run out, will be hurt half a heart each time.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
DOWNLOAD
http://adf.ly/1DcUD
Back to Index
ZombieDrop
Version 2.14
Requires:
Contains:
mod_ZombieDrop.class
ts.class
Makes zombies drop bones and a new item, rotten meat. When eaten, rotten meat hurts the player half a heart. However, the rotten meat can be smelted, then consumed for 3 hearts.
Through /.minecraft/mods/Roundaround/Block_and_Item_IDs.properties , you can edit the IDs for all my mods through one file. Anytime you install a new mod or an item is missing from the list, it will automatically regenerate and add the missing items for you.
Default Block/Item ID's:
DOWNLOAD
http://adf.ly/1BKGk
Back to Index
Even with my adf.ly links, I don't always create the income I need through modding (especially if I'm absent for a few days), so if you're a kind soul and wish to donate to help with my college tuition and housing expenses, it would be greatly appreciated.
Also, when you donate, please send me a pm as well, and I'll be sure to add you to my list of favorite people.
Kira
Back to Index
The most effective way to reach me will always be on IRC. While I may not always be at my computer, I always leave my IRC client up and it takes logs for me. Your best bet to find me would be on my personal channel, #roundacraft on irc.esper.net. I have a quick link here to access it with Mibbit for those who don't know their way around IRC.
Back to Index
I. Used Terms
Mojang - Mojang AB
Owner - Roundaround, original author of the Mods. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the Owner has full rights over their Mods despite use of Mojang's code.
User - End user of the Mods, person installing the mod.
II. Liability
III. Use
IV. Redistribution
V. Derivative Works/Modification
Back to Index
0
He knows what he's talking about, and is a friend of mine and valuable coding partner.
You want to bash me, too?
0
The title of the thread reads "MOB MAKER".
0
And good to know you think modders are worthless pieces of **** that sit on pots of gold. Grow some balls and maybe you'll realize just how incoherent and immature you all sound for bashing modders and the real way of creating new, unique mobs.
0
0
Ice and pykrete armors. :smile.gif:
EDIT: And ah, yes. RenderPlayer. I tried there before but I guess I just didn't put it in the right spot...
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Soo...what 2 lines of code? :smile.gif: :tongue.gif: