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    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Hey guys just wanna let you know my laptop... exploded. So untill i get another one i can't contiue this mod which will probably when 1.5 will be released. So... yeah. This mod is on stand-by for now.
    Posted in: Minecraft Mods
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    posted a message on TileEntity Is in Inventory but invisible in the world?
    In my Model's Render method it's just "Entity entity"

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        Shape1.render(f5);
        Shape2.render(f5);
        Shape3.render(f5);
        Shape4.render(f5);
        Shape5.render(f5);
      }


    Like that.
    Posted in: Modification Development
  • 0

    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from Callofmygun

    Yo! Nice mod bro :) I very much enjoyed the fact that you can finally fish in style. Made a video on this and would be awesome if you can put that up on your main topic!

    Thanks!

    Subscribe to see more witches dead!


    Great Review thanks dude! Will add it to the first post. :)
    Quote from DevilBeat

    What is the control i cant fishing with it i have all item and put it but what is control give me full control pls


    The controls are on the first post, but if you have everything and you still can't fish, then my guess is you're not holding down shift when you release the right mouse button. It doesn't matter if you are holding shift when you click it, as long as you're holding shift when you release it. It'll cast the lure.
    Posted in: Minecraft Mods
  • 0

    posted a message on TileEntity Is in Inventory but invisible in the world?
    Not sure if you solved your problem, but i was making my own custom renderer and ran into the same issue, the problem was actualy the Block class, it has to extend "BlockContainer", not "Block" otherwise it won't read the tile entity and be invisible in the world, but visible in your inventory.
    Posted in: Modification Development
  • 0

    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from BeanishGod

    I got it working but thats when i dont rename my world... When i try to create a new world and change the name of it while choosing all other world setting this happens


    Ah! Alright got it. I dind't realize that the keybinds also worked while not in a game. Easy fix.

    And... FIXED.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from BeanishGod

    This is AWESOME dude! Great update and spotlight coming out in a bit :)
    Hmm i just tried installing this but i got this error

    --- BEGIN ERROR REPORT e79a59fc --------
    -snip-
    --- END ERROR REPORT 178863e ----------


    Hm that's odd, when does this come up?
    That's the keydown event, for the fishing rod's hud, but i can't seem to make it come up for me.
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from SpAcE_mOnKeY126

    the model for the fishing rod is nice, but really needs a better looking model.

    you and shirigan616 should do a collaboration together to make the best fishing mod ever

    heres his mod
    http://www.minecraft...d-more-1000-ds/


    I'm mostly using this mod to learn how to mod in minecraft. That's why i rather do it alone and learn all the tricks in moding minecraft.

    Also Updated to 0.20b!
    Added a bunch of stuff, see first post! :D
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from _R2D2_

    Does it comes into the "mods" folder or directly into the jar file?


    It's a forge mod, so just throw it in the mods folder if you have minecraft forge installed.

    Quote from Metsomba

    Ok here is the video which i made. It is pretty cool mod! Animation and all.


    Sweet! I'll add it to the Reviews on the top post! :D

    Quote from BeanishGod

    Looks pretty useful dude! Instant bookmark and when more features are out i might make a mod spotlight! U have my vote :)


    Great! And because of the great response i got from this mod, i'm hard at work at adding more things!
    A new version SHOULD be released sometime today which adds:
    Reels, Lures, more Rods and a modular lure/reel system for the rods.
    Posted in: Minecraft Mods
  • 0

    posted a message on centering button on screen
    Just center them exactly the same way you center the hud, but take the button width and height, not the gui width and height.

    int buttonX = (width - buttonWidth) / 2; 
    int buttonY = (width - buttonHeight) / 2;
    Posted in: Modification Development
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    posted a message on [Forge] Making mod SMP compatible
    At the very least post your error so we know what the issue is. I know people don't like posting their raw code, so post the error first then if that's not enough you'll have to ether post the small chunk that's causing the trouble or at the very least describe the issue.

    Usualy when something crashes in the server, it means that it's looking for a varaible(Or Method) that is client-side only. Causing it to crash with a null-pointer exception(or no such class/method). Make sure all your varaibles in your mob are initilized in the constructor class, even if they are not meant to do anything when the mob spawns. Check where it crashes and on which line and check out that variable/method.

    This can range from rendering to variables in the mob.
    Posted in: Modification Development
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    posted a message on TileEntity Is in Inventory but invisible in the world?
    Off the top of my head i would say that you need to you shold be calling 'render' not 'renderall' in your block renderer.
    and pass it the 0.0625F as f5.
    Posted in: Modification Development
  • 1

    posted a message on [1.4.7][Forge]How-to Override Entity Help
    Quote from Palaster97

    I would use his solution, but I don't know what a hook is or what it does, I'am willing to learn, but I was originally a modder for mod loader, but there was a few reasons why people moved to Forge, was because of Hooks, Unlimited Textures IDs etc, Multiplayer. And the last two reason is the one I cared about. So I don't know what to even do with the code he gave me, I'm srry.


    His method is easier, because his hook just checks every entity when it spawns and if it's a zombie it adds the task to avoid the mob into the default zombie. So you would have a lot less code to write, because you wouldn't need to remove old vanilla zombies and add your own. It will just "inject" the task into the vanilla mob when it spawns.

    Here is tutorial on event hooks. LINK
    You just make a new class which holds your event hooks, and inside it you add his code.
    Then in your @Init register the new event hook.
    Posted in: Modification Development
  • 1

    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Quote from MineCrates

    Made a Mod Review !! Hope you like it!!


    Woot my first mod review ever! :D THANK YOU AND I LOVE IT!

    Quote from viking99

    you should add like iron fishingrod, gold fishing rod and diamond fishingrod they have a longer durability and it's like 5% easyer to get fish
    and add like worms witch makes it 50% better chance to catch fish :D


    Oh don't worry i plan on adding that and much, MUCH more(Added a Todo list of stuff i have planned)! AND THANK YOU FOR THE REVIEW!

    Also could you please tell me which version of forge you have? The missing third person model didn't show up on any of my tests on both clean and on my main minecraft which has over 100 mods.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge]How-to Override Entity Help
    Quote from Lolcroc

    I'm sorry, but how is this unrelated to the topic? My solution is by far the best; making a new mob easily causes problems with other mods (what if there was a mod that made zombies poisonous, or anything else for that matter. The new zombie doesn't let vanilla zombies spawn anymore, making modded behaviour on the vanilla zombie completely useless).


    No, no i'm sorry. I meant that my sentence was unrelated to this topic. Your solution is by far easier!
    Posted in: Modification Development
  • 7

    posted a message on [Forge][1.4.7][SSP/SMP(Pretty Sure)] I.R. Fishermans [0.20b] (Now 50% Moar Betterest!)
    Description

    The I.R.Fishermans mod completely changes the way the fishing system works in Minecraft.
    Replaces the Fishing rod with a new wooden fishing rod.
    Adds a Tackle Bag, which can store Raw Fish, Cooked Fish and the Wooden Fishing Rod. ONLY.
    Once you catch a fish it will fight you and try to escape, you have to reel it in.

    Controls
    -Fishing-
    Sneak + Release Right Mouse Button = Cast Lure. The longer you hold the button the further it'll cast.
    Rapid Tapping Right Mouse Button when your Lure is cast to Reel in faster. Some fish may not need this, but most will need you reel them in fast as they try to escape
    Press F to open Fishing Rod Interface. Can be changed in the controls menu in Minecraft.


    -Tackle Bag-
    Right-Click to Open Inventory

    Items


    Rods:
    Wooden - 32 uses
    Iron - 64 uses
    Gold - 256 uses
    Diamond. - 512 uses

    Lures:
    Basic - No bonus
    Shimmering(Iron) - 10% Better catch chance.
    Shiney(Gold) - 20% Better catch chance.
    Fluorescent(Diomand) - 50% Better catch chance.

    Reels:
    Basic: 10% Faster Reeling
    Iron: 15% Faster Reeling
    Gold: 25% Faster Reeling
    Diamond: 50% Faster Reeling

    Misc:
    Tackle Bag: 9 slot bag can carry Fish (Cooked and Raw) Fishing Rods, Lures and Reels


    Recipes
    Tackle Bag:


    Wooden Rod:

    Iron Rod:

    Gold Rod:

    Diamond Rod:

    Basic Reel:

    Iron Reel:

    Gold Reel:

    Diamond Reel:

    Basic Lure:

    Shimmering Lure:

    Shiney Lure:

    Fluorescent Lure:


    Images

    First Person:

    Third Person:

    Tackle Bag Interface:


    Reviews!
    Thanks to everyone who took the time to make a review of my mod.

    -0.21b Reviews-
    By Callofmygun

    -0.10b Reviews Below-

    By MineCrates
    By viking99
    By Metsomba


    TODO LIST

    Add More Types of Fish, depending on Biomes.
    Add Bait for Fishing Rods, each having different chance to catch fish.
    Add Fishing Boat, so you can fish in open water.
    Add Harpoon gun, to pull squid out of the water. (And the ocaisonal cow)
    Add Fishing Clothes.
    Add Fishing Stool. (Why? Because standing around makes my legs tired)
    Add Fishing Net. Catches fish much faster but has a much lower durability.
    Add Fishing Traps. You just throw them in the water and check on them once in a while to see what fish you caught.
    Add Fishing Explosives. They'll never know what hit them.
    Add some Crazy S***, because what is minecraft without adding some weird stuff to common tasks. Star Fishing anyone? See a nice star system at night you want to catch?


    Right now this mod is a work in progress, but since i do have something playable i would like to see if the community would be interested in a mod like this. If there are not enough people interested in this kind of mod i'll probably put it on hold and work on something else.
    I Still haven't tested SMP a lot, but i have tested it as much as i can on my own.

    Change Log:
    0.21b
    Fixed crash when pressing the rod interface button when not in a game.
    Slight optimization of interface code to avoid future crashes.
    0.20b
    Added Lures
    Added Reels
    Added more Rods
    Added interface for fishing rods
    Added movement to Lure Entities
    Optimized SMP support
    Increased Fish maximum possible strength to compensate for being able to reel them in much faster with reels.



    Known Bugs:
    No reel animation on the rod on SMP.
    The Rod's model is mirrored in third person for some reason.

    (Requires Minecraft Forge 6.6.0.497+, Just throw it in the "mods" Folder)
    DOWNLOAD
    Posted in: Minecraft Mods
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