- Rome_Leader
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Member for 12 years, 9 months, and 22 days
Last active Sat, Jun, 8 2013 13:40:24
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- 93 Total Posts
- 25 Thanks
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Jul 29, 2011Rome_Leader posted a message on Digital Diamond: MineopolySo amazing. I would love to play this! Incredibly complex redstone creations like this always amaze me, mostly because I can't get the simplest of my creations to work properly.Posted in: News
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Jul 21, 2011Rome_Leader posted a message on Notch Reveals Leveling and PermadeathDefinitely needs to have a toggle option.Posted in: News
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Jul 8, 2011Rome_Leader posted a message on 1.8 Updates: Bow MechanicsSounds great; can't wait! :tongue.gif: This is a sensible progression for the bow, but I fear it might make it too effective for dealing with Creepers? Not that I have a problem with it, but some might. No matter, I'll have to see it before I can pass any kind of judgement like that, of course.Posted in: News
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Jul 6, 2011Rome_Leader posted a message on 1.8 Updates: New Logo, More InfoI don't always release updates, but when I do, I make them kickass and expansive.Posted in: News
^^^The Most Interesting Notch in the World^^^
Can't wait! :biggrin.gif: Never been so pumped for an update. - To post a comment, please login.
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That sounds like a pretty good idea.
Like it has been mentioned, they might also serve to be able to bridge gaps over liquids or other stuff where pressure plates just couldn't work.
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The lack of trees can be somewhat of a nusiance, but i love the empty, flat space it generally provides, and pyramid complexes are one of my favourite things to build.
Mountains are really awesome too.
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I am not certain duplication extends past Map 11, but I think I recall making in excess of 14 maps and having them simply appear already filled out as Maps 2, 3 and 4 that I had made before.
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At least, that is how I understand it.
Also, correct me if I'm wrong, but it's not simply a matter of not opening the map until you're far enough, but it is tied to the crafting table at which it is made, and centers itself around that?
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I'm on a small personal server with friends. We play a fair bit, and also die quite a lot, and in doing so, we often lose a map. Our solution is often simply to create a new one once we respawn at the base, and fill it out again.
However, now we have run into a bit of a problem. We've created in excess of 10 maps, so now we are back to Map 0. We want to leave our area, and explore some of the cool new stuff in the recent snapshot, but all the maps are centered on our general area.
Is there a way to make a new map that will show elsewhere once we are far enough away, or will we keep making duplicates of the same 10 maps?
Thanks for any and all help provided!
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I have a small village of my own creation encased in high fencing. Within this village, I have a small chicken coop, also encased in high fencing. The trouble is, I find chickens glitch on top of the fences a lot, and thus, escape and wander about, which is not something I want. The coop is a fairly large, well lit area, so really the only problem I have is glitchy escape artist chickens.
I'd prefer not to change the look of it too much for aesthetic/thematic reasons, so any advice on how I can keep the chickens penned in?
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Spawned me on an island with no trees, after which 20 minutes of swimming yielded nothing more than a few smaller islands of the same ilk.
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Fields upon fields of experience orbs were everywhere! We tried to move, but could only barely crawl along once every 10 seconds or so. We both tried disconnecting and reconnecting, and I even rebooted the server multiple times, but the lag-inducing XP was still there. We couldn't escape!
I wondered if it was a 1.8 bug, so after posting my experience in the bug report thread (sadly without a screenshot, as lag makes it impossible for me to take one), I updated to the 1.9 pre-release. Still have the same issue on the server.
Any idea on how to fix the infinite XP so I can return to my server? :sad.gif:
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How do I do this? I tried copying the world folder to the CraftBukkit folder, but it just creates a new world when I run it. Is there some screwing around with %appdata% necessary?
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