I had never installed a Minecraft mod before a few days ago, and had some trouble getting OptiFine to work. So now I have a handy tip for newcomers. I don't know where else to put it, so I'll post it here.
Since no-one these days has Java installed, they can't just double-click on the .jar file to run it and let it install easily. However, since Minecraft has its own Java bundled in, you don't have to ruin your life by installing the full Java on your PC! Do this instead:
- Use the Windows file explorer (Win+E) to navigate to where you installed Minecraft (find the "Minecraft Launcher" folder).
- Go into the "runtime" subfolder, then the "jre-x64" subfolder or whatever it is, then the "bin" subfolder.
- Press F4 to edit the path, wipe all that text, and just type cmd and press enter.
- Now you'll have a command-line window whose current directory is already this "bin" folder.
- To make things easy, copy the OptiFine jar you downloaded into this same "bin" folder.
- In the cmd window, type java -jar OptiFine_1.14.4_HD_U_F2.jar (or whatever the exact filename is. Tip: after typing "opti" you can press tab to autocomplete). Instead of doing step 5, you could use the full path to wherever the jar is.
Now the mod should have installed itself successfully.
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I have a very strict rule on my server about NOT hitting people up for money. If I can't afford to keep one or both servers going, I'll shut it down and play LAN with my wife. But since $4/ month is enough to have a server going, one would have to be pretty hard up to not afford it. Or they are in it to make money, which is a pretty lame way to earn a living, or they are running with mods, unlimited exploration area, and allowing for 100 concurrent players. *THAT* takes serious money. I get that. But so much of the talk of money for running servers is just so much rubbish.
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I think "I now have a Significant Other" has much to do with people leaving Minecraft. My wife enjoys Minecraft as we play together, and she has made a few friends also. I think, "This is where my friends hang out" has much more staying-power for the game than so much of features and so on. I do think the feature changes are a huge factor in "staying power", but I wouldn't discount friendships keeping someone in, or friendships outside of the game leaving less time for Minecraft.
I have both a Java Snapshot server I'm hosting for a few close friends and a Bedrock server for the same group. The two versions do have differences, sometimes in favor of MCJE, sometimes in favor of MCBE. Bedrock doesn't have data-packs yet. Add-ons in Java would allow for much more "creative editing" of entities such as how easily Guardians were changed to Sharks for Relics of the Privateers, and it would be trivial to do the same if only add-ons were in Java without having to "mod" anything.
Each version also appears to be informing how to make progress in the other. For instance, 1.9 combat isn't in Bedrock yet. It could easily be added, but Mojang appears quite shy in how they are going to make that change. Meanwhile, Observers are a feature that worked well in Bedrock to avoid introducing the "Piston BUD switch bug". Not every change is a win, but on the whole I think it is a net positive for both platforms and the Minecraft franchise moving forward.
I agree with @vintproyk: Minecraft never went "bad", it just changes over time as the game SHOULD if it is to live.
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Constructive feedback is useful. Some of the stuff can and has been modded out, as it as bugged others. In other cases, it's a block. Just don't use the block. Problem solved. While playing Snapshot we had a bug that had a dolphin apocalypse. Dolphins everywhere, never despawning. I ended up making a "kill all the dolphins" button to remove them in all loaded chunks on the server. If "X mob" annoys you, it is trivial to "kill all X mob instantly the moment they spawn." Problem solved. Heck, with 1.13 you can now edit and tweak a lot of "minecraft default" things to give them new defaults, or drop them altogether. I think it likely that the stuff that bugs you has bugged someone else enough that either THEY have already created a mod that solves the problem, or YOU might be the one to fix the problem so others can enjoy it.
Minecraft is cool like that, especially in the current changes they are making to the game.
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I very much agree with your response here, @C1ff. Mojang has asked for and needs constructive feedback, but they are not the only ones. Those who make the mods and data-packs mentioned that bring "1.8" combat to current release versions also need constructive feedback to make what they are trying to do better. The combat mods and plugins which are shown to work are not working? Not working how? Did you notify the people producing the mods and plugins why their stuff is broken?
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Once changed into Protection, it's "forever." I hope you have a backup from before. I had to do that on my Snapshot server. Check jjlr's bug link for more details, but yeah... sad but true.
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I've not used the Data-pack. I have no strong opinion of 1.8 combat. But the video is there for people to see, the Mod is available for people to kick it around and see if it does what they want. And it can be used in 1.13-pre1. Spigot plug-ins are available that also do 1.8 combat in 1.12.2.
Re: Mods, I'm still confused why people who claim they will NEVER EVER leave 1.8 because "Mods" have any claim to an interest in the FUTURE of Minecraft. I picture horse & buggy fans putting into law that those new-fangled horseless carriages should never travel faster than the average horse, otherwise it's simply too dangerous. When their law is put into effect and asked why they refused to buy one, "Oh... I prefer my custom horse carriage. Besides, those 'auto' things don't travel any faster anyway." Those people have the right to play what version they want for what reasons they want. And I claim the right to ignore those same people who cling to old versions because "mods" because there is simply no logic to their claim on the future of Minecraft when they are firmly stuck in its past. But for those willing to check out combat data-packs, Spigot plugins, forge Mods that tweak combat in a current version, I will certainly listen to what they have to say, and I may even agree with their point. Combat could certainly be done better. Mojang has admitted as much. I'm looking ahead to Minecraft's future, not behind.
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A man's gotta do what a man's gotta do, and I'm gonna do what my wife tells me to. Usually, it would begin with her feeling overwhelmed by the existing world. "Too much stuff!" Then she starts playing single player, and asks me to play with her. Then I ask her about the server we are paying for, and she gets mad and doesn't want to talk about it. I put her single-player world on the new server, then she's happy for a while and we get to play together with our friends.
I'm glad in Minecraft there is a great deal of room for personal tastes and for people to have different approaches to the game and what they want out of it.
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Agreed, but only up to the point where it becomes another "I HATE 1.9 COMBAT" thread. It's like deja vu all over again.
"Items that are rare and lacking in use." Except for perhaps building blocks that have a higher "survival cost" compared to others. I get annoyed with Grian when he builds this stuff out of his "creative pocket" intended for a Survival build without any notion of 1) I can't freakin' hover in Survival, and 2) I can't just go out and get a ton of Nether Quartz or Prismarine. Some of those pretty building blocks he's using are *expensive*, and that has to be taken into account for a "survival build."
I agree with those who say, "Don't like those blocks? Don't use 'em!"
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I'm confused... can't servers just use plugins to fix combat how they want it, such as https://dev.bukkit.org/projects/oldcombatmechanics ? Or for people testing Snapshot, couldn't they use the data-pack to get old style combat?
https://twitter.com/docm77/status/1002131678200987650?s=20 also contains current discussion of combat with the Devs involved. It's worth a read.
At some point it would be cool if this thread were re-titled, "When Did You Stop Liking Minecraft BESIDES COMBAT CHANGES?"
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Key, in my opinion, is you are going to get out of Minecraft ONLY and EXACTLY what it is you bring into it. Does Grian cheat with the stuff he builds in creative? JeraCraft using WorldEdit and WorldPainter? No! Both bring creative talent to use Minecraft as a canvas. They are interesting to watch performing their craft on YouTube, and it appears they are having fun in their trade.
What about Logdotzip using player created maps and "Vanilla Mods"? Is that "cheating"? Nope... he's showcasing things others may enjoy as a change to the Vanilla game. Tyler Pappas (Logdotzip) keeps the game fresh for both himself and his audience. Mumbo Jumbo? Same. They bring their personal energy to Minecraft and it shows in the videos they are producing.
I host a Java Server and a Bedrock Realms server which my wife and a very few close friends play on. After doing this for several years and playing on servers before then, from my perspective what you get out of the game is what you bring into it. It isn't so much about available online info (though that can be a factor), using cheats (which can help or hurt, depending upon how they are used). Minecraft is a mirror of a player's mind and what they bring to the game.
Minecraft: Batteries Not Included! You have to bring your own.