• 1

    posted a message on Sleep Mechanics - Multiplayer - Fractional Percentages

    BTW, the Multiplayer Sleep data-pack is all text and quite clear for anyone to read. Of course, if you have questions, there is a place in the forum to ask them and get help. One thing you could do is work out a modification of that data-pack where you have "/gamerule dodaylightcycle false" and use your modified data-pack to advance daylight ticks at a rate depending upon day or night as it suits you. It would be FAR easier to deal with then working through Java to create an actual mod.

    Again, I'm TOTALLY with you on wishing for a "gamerule" of some sort both for multi-player sleeping *AND* altering the day-night cycle times. A 10 min. day is just way too freakin' short! At least for us. But the ability to tweak these things is there. I suspect if enough people are using this kind of tweak, Mojang may yet perhaps decide to build this in. Maybe. But at least the option for us to do this ourselves is there.

    Posted in: Suggestions
  • 1

    posted a message on Why are vertical slabs not in the game?

    Well, doors are "flush against the block", while stone walls are "in the center". One solution is to use whole block "door frames", and things are fine. Or, as @allyourbasesaregone said... use fence gates. Beyond that, you'll want to go Modded.

    Posted in: Discussion
  • 1

    posted a message on Why are vertical slabs not in the game?

    https://minecraft.gamepedia.com/Java_Edition_1.16

    Quote: Added block tag wall_post_override.

    This is a "concession", of sorts. The "half-vertical slab" of the wall is always in the center, and it applies ONLY to materials that create "walls" such as cobble. It isn't exactly what was asked for, but it *will* add depth and texture to what would otherwise have been "walls" filling a full block space... now they may appear "indented" within a single block gap.

    Posted in: Discussion
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    You are the win, MamiyaOtaru! we've donated, and I encourage everyone I know personally that uses VoxelMap to donate. No server upgrade until we have VoxelMap support for the new release!

    Posted in: Minecraft Mods
  • 1

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    "Void Walker". Dude... you are a freakin' hero!

    Posted in: Minecraft Mods
  • 1

    posted a message on is minecraft worth buying?
    Quote from LittleBruceLee»

    :o how old are you / are your group members? (i'm 18 ^^)


    I'm 50+, my wife is 60+, about the same age as a retired friend of ours who plays with us. My wife's son 30+ plays with us on occasion.

    Minecraft graphics and presentation is simple, and very easy to see things especially with a graphics pack like BDCraft. Yes, eyesight is a consideration. It can be played "low key" when we are heading for bed, but the "excitement level" can be managed to keep it interesting. We can make our own challenges, and take them at our own pace. If we have to stop for a "potty panic", we can do that without shutting down the fun for everyone else. Then we have pets that demand attention RIGHT NOW! We don't have to keep shelling out for DLCs, and we can have a server to keep to ourselves without having griefers and flakes drop in and spoil our fun. And none of the ladies have to contend with, "How 'bout it, babe? You, me, and a stick of butter?" "Uhm… I'm old enough to be your grandmother, nevermind your mom. Go away."

    So there are a number of things about Minecraft specifically that really make it great for "Silver Surfers".

    Posted in: Discussion
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    https://www.patreon.com/sonicether appears active, and as a supporter, you may download the "crappy beta" version. Sonic has promised when it is actually ready for release, it *will* be free. But "not ready for release" and "crappy beta" appear to be the current status.


    Please consider supporting the development of SEUS rather than wait for the "free/ ready for release" version. We really want Sonic Ether to continue doing Unbelievable things with his Shader.

    https://sonicether.com/seus/ did come up for me with download links at the bottom. I have a download link, but I can't test on 1.15.1 until OptiFine is released. So if you wish to use the older *free* releases, please just be patient waiting for the website to load.

    Finally, I wouldn't suggest you trust any mirror site. 1) it could potentially have "bad stuff" in it, and 2) Sonic Ether wants control over how his work is distributed. That should be honored and respected.

    Posted in: Minecraft Mods
  • 1

    posted a message on Need Help!! Getting bored already, Need goals

    That is an definitely an issue. Try downloading copy world from a recent season of Hermitcraft. All this beautiful "stuff"... going nowhere. Doing nothing. If it isn't in "use" somehow, even by NPC's, "somehow", it's pretty dead. Pretty to look at, it's "art", but nothing dynamic. No "life".



    This is the LAST of a series of three. I think you would find Whitelight expresses the problem well. And if you need ideas or clarification, the Hive Mind is here for you. :)

    Posted in: Survival Mode
  • 1

    posted a message on Need Help!! Getting bored already, Need goals

    I struggle with this issue on my server where we have players who want "tough" but not "too tough" of their battles, and "too much" is a line that seems to slide all over the place from time-to-time. Minecraft, as a game, is a "bring your own batteries" game. That is, the very best motivation to keep playing comes from within you. Some goal you wish to pursue, something you wish to accomplish. For me, I daydream of making some sort of town and castle with Vanilla Villagers that are actually "trapped", but done in such a way they appear free to move and do their "villager" thing, and have the town and castle actually feel alive.

    is a mod that actually does this within the code, but since I'm playing 1.14, I have to "fake" what TangoTek actually accomplishes.

    Another mod you might consider is https://www.spigotmc.org/resources/extra-hard-mode.19673/. Of course, you would *have* to run Spigot as a server, and learning how to do that might be interesting to learn. It *really* isn't that big a deal to set one up. Then you have a way to invite your friends to enjoy Extra Hard Mode *with* you. And EHM … well, a few friends might help a great deal. And I don't think you would be *bored* with it.

    Or if you really want something that would give you hairy palms, check out "RLCraft" Mod. That one doesn't use Spigot, so just use Forge and learn to work with it. But... be prepared to die quite a bit. But you WILL NOT be "bored", just mostly dead trying to learn how to stay alive. :)


    Posted in: Survival Mode
  • 2

    posted a message on Any adult Minecraft gamers here?!

    https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2794248-any-older-folks-play-minecraft?page=5#c89 is a thread being kept alive. Sometimes the thing to do is lurk in threads and watch for people that think much the same as you do. Introduce yourself, ask where they play, see if you can join with them.

    There are server listings here, though https://minecraftservers.org/ also has listings. Your VERY best bet, likely, is to find a whitelist server that has your playstyle and join it. You just have to get to know people and be known. Another approach is to watch YouTube and look for a channel where the host is showing off *their* server, or does a "lets play" with the style you like. Often they will host a server for Patreon members only. Sure, you have to pay, but you get the benefit of NOT having to contend with anonymous creeps.

    I hope that gets you started. But do check out that thread link above and be on the watch for people posting that seem to have pretty much your take on the game. That will really get you ahead on a cool place to call home. :)

    Posted in: Discussion
  • To post a comment, please .