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    posted a message on New Biome: Estuary

    Epic World Generator (found here: https://www.spigotmc.org/resources/epicworldgenerator-1-7-10-1-10.8067/ ) creates some interesting and diverse biomes. You may be able to either suggest a change, or it appears you may be able to collaborate with the developer to make a "wet pack" to contrast against a "Heat Pack" someone has developed to extend this plug-in.

    I'm not clear on the details of this project, just when I saw it, I saw an opportunity to have the EWG plug-in extended with the Estuary Biome you suggest.

    Posted in: Suggestions
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    posted a message on WorldEditCUI
    Quote from Gravemind15»

    I'm sorry but I don't quite understand how to do it. I have the json file in front of me. Do I edit the file name?


    Rename the filename from mod_worldeditcui_1.10_00_lite_mc1.10.litemod to mod_worldeditcui_1.10_00_lite_mc1.10.litemod.zip and it becomes an ordinary .zip file. Expand the .zip file to a "mod_worldeditcui_1.10_00_lite_mc1.10.litemod" folder, edit the file as directed above, and then resave it to mod_worldeditcui_1.10_00_lite_mc1.10.litemod.zip. Rename that .zip file to mod_worldeditcui_1.10_00_lite_mc1.10.2.litemod, move it to your 1.10.2 version folder, call the job "done" until an "official" 1.10.2 release is made. :)
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI

    Oh good! I'll do that and keep a watch out. I'm currently flipping between 1.10 and 1.10.2 because I don't have mods in both versions. If I have problems, I'll report back here. If I don't report, it works! :)


    EDIT: Thought I'd report anyway... it works!

    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI

    I look forward to the 1.10.2 update to the LiteLoader WorldEditCUI. For the time being, I can login under 1.10.0 to no harm for the CUI. :)

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    D'oh! Yes, it would be easier but I totally missed it. This mod is very much appreciated, and it is good to show appreciation in the form of money.

    Thank you so much!

    Posted in: Minecraft Mods
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    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    We are having a huge amount of fun with the 1.9.0 (Dynamo III) version of this on our Spigot machine. Unfortunately, the Silk Spawner plugin we are using reverts the Dynamo spawners to the "base" versions. For example, Minotaurs become ordinary Zombie Pigman, and so on.

    Is anyone else using Dynamo with a Silk Touch Spawner plugin that is working for them? I hope it would be OK to provide a link to what works. If it is simply not possible to silk touch the "pimped up" spawners, it would be good if I can pass that on to the players for them to decide what they would choose to do.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    My opinion, throwing money @ Mamiya Otaru wouldn't hurt much. My wife and I can't afford much but I'll see if we can do a "tip" rather than a monthly Patron subscription, which we can not afford at this time. We are essentially holding back from upgrading while we wait for a client-side map, preferably VoxelMap. Well, *ONLY* VoxelMap, as nothing else is "on the radar." ;-)

    EDIT: DONE, but unfortunately after we see a "small donation" has been paid, we'll have to cancel the *monthly* part. As much as we would wish to, we simply can't sustain $5/ monthly.

    But I suspect if other people would be willing to donate, it would be a great deal better than, "Mamiya! Hurry up will ya? When's it gonna be released, Code Slave!??!"

    Posted in: Minecraft Mods
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    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    https://www.spigotmc.org/threads/epicworldgenerator-1-7-10-1-10-new-version-paid.71172/page-112#post-1490399 has pictures for a Nether generated without a Nether Roof. Would that have an impact on the Ghast Hive? I would think the Fire House would spawn normally in or around Fortresses. Without buying and downloading the plugin or having to run a server, maybe it would be possible to pregen a Nether world, yank off the roof & see what happens with Dynamo?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cursor slowly drifting without moving mouse

    I'm glad I've been able to help people out forwarding the solution to here. :)

    Posted in: Java Edition Support
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    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    I don't know how I'd be able to import a structure block, unless it's a .schematic file, and I don't know how I'd import *any* .schematic file into a world of my own seed choosing without MCEdit or WorldEdit. And I don't think WorldEdit is up to the task. So I need MCEdit among various other tools to get up to speed with MC 1.10 yet. :)


    Oh yeah, and I teased my players with mention of your Labyrinths of Fear, "This is why I plan to upgrade us to 1.10, despite the trouble it is to do so."

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    Our group loves Dynamo so much, we accept the risk. It is a small enough world, and I will do reverts, replacements, or otherwise sort it out. With 1.9.2, we were lucky and Dynamo didn't clobber anything already built. 1.9.4 though, it began to act like cancer spawning overlapping and colliding structures, so I removed bits of redstone until it stopped. ChocoParrot was helpful, but was not available at the time during the panic. He did give us info for bringing it back up, should we choose to do so.

    This weekend we are looking to upgrade to 1.10 if possible. I plan to remove the Dynamo 3.1 structure since it will be replaced by the new version anyway. Is it correct that if Layer 0 is cobble rather than bedrock, they will be safe? Or is there some other means to flag "no touch?" It would also be reassuring to have an off switch, and perhaps have the structure "safe" for being on the outside, but lower profile? I'm very pleased to see the command block count collapse in the new version. Yay structure blocks!


    http://www.mcedit.net/downloads.html has an Alpha version from four days ago. Is it safe to use on 1.10? I believe this is the only means to push a .schematic of Dynamo into the server. I plan to remove vast unclaimed areas by deleting the region files that contain them, then using MCEdit to remove chunks not claimed. My group has agreed to me doing this. Again, they are falling over themselves eager to see what has been cooked up in this new version, and it is fortunately small enough I can manage to "carve everything but claimed" off my server.

    If there is a donation link for Dynamo support, I would like to chip in, and I'm sure others in my group would be happy to as well. We really love what you've done here!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on All music set "off", music plays anyway, master volume doesn't care

    I keep minecraft music turned off. Every once in a long while I get music playing anyway despite the setting having it turned down, and the master volume doesn't appear to work to make it quiet. There is no music box in the area. Is this a known My wife plays, and it would start for her computer without starting on mine, so it appears to be a totally random thing.


    Is there a bug report on this already I can't find? Is it a known thing? I can only shut it off by closing Minecraft PC and restarting.

    Posted in: Discussion
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    posted a message on Cursor slowly drifting without moving mouse

    Ok, I reported this as https://bugs.mojang.com/browse/MC-91271, and I was referred to https://bugs.mojang.com/browse/MC-83488


    The "workaround" is to change the compatibility of the shortcut you are using to access Minecraft, and set it "Disable display scaling on high DPI settings".


    If you don't mind voting for this on MC-83488, it would be nice to simply have this problem fixed. The next launcher update might break it, and I'll have to remember how to do it all over again. :)

    Posted in: Java Edition Support
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    posted a message on Cursor slowly drifting without moving mouse

    Well, a clue! I'm using a touch-screen tablet (a 2-in-1), I play minecraft on the 2nd monitor where it is much larger. I read something about drifting and the person would touch their screen, it would stop drifting. Ok, so I play Minecraft as usual, touch my touch-screen monitor, and it stops drifting just before it switches out of Minecraft (The Game Menu screen). A moment of insight... I put Minecraft on the touch-screen, and Minecraft is rock solid!


    In my case, this appears to be some sort of Windows 10 interaction with using a 2nd monitor (non-touch) with a touch-screen computer.


    Could anyone else verify if this is their situation? I'm going to try turning off the touch-surface to see if that corrects the problem.


    EDIT: The touch surface doesn't "turn off". MineCraft for Windows 10 (AKA MCPE4Win10) is rock solid. I didn't have this problem before the upgrade, and it appears to be related to the touch-screen on primary, Minecraft on the non-touch secondary.


    Some days computers just freakin' suck.

    Posted in: Java Edition Support
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    posted a message on Cursor slowly drifting without moving mouse

    I have the same problem. No issue on Windows 8.1, upgrade to Windows 10, now I have issues. The "Windows 10 Freebie" does NOT have this problem, no other game has this problem, it is only with Minecraft. I have used both the "built-in" JRE and the latest 64-bit JRE download. I have toggled Cinema mode, the problem persists regardless of how that setting is toggled.


    ...


    Ok, under the category of "damned hardware making a liar out of me", I made sure "Enhance pointer precision" is OFF" (it was on) and at the moment, it isn't drifting on mine anymore, but it is still drifting on my wife's PC.


    Some days computers suck.

    Posted in: Java Edition Support
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