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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Ok, when you learn to code and you spend your free time working on a software project in high demand and release EVERYTHING for free, come talk to me about it. Until then, the fact remains you are complaining that you are NOT getting a buggy, "alpha status" shader with lots of work to be done yet because Sonic Ether has decided people like *YOU* who can't appreciate the work involved would do nothing but complain about how this doesn't work, that doesn't look right, and it's a crappy, shoddy release. If given free, you would complain to anyone who will listen how SEUS PTGI is garbage. It sure sounds best for him having the shader behind a paywall in reserve for people who grasp the work involved. Those are the people capable of showing appreciation for Sonic Ether's work by cold cash rather than endless whining.

    All the complaining in the world about how unfair life is that you can't use SEUS in it's BUGGY ALPHA stage for free won't deliver a finished working product that WILL be released for free one day earlier than what SEUS PTGI is ready. But hey, at least Sonic Ether will be hard at work for those who understand and appreciate the work involved.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I don't think you took the time to READ: "When a public release is ready, it'll be free to download for anyone!"


    The older versions are still available FREE. The coding work being done by Sonic Ether and Sildur is not free any more than your time is free, were I to ask you to do some project for me, for example. NOTHING in life of value is free EVER. It always costs someone something,and the fee isn't always in money. If you can't grasp that you are doomed to a very miserable life full of disappointment and regret.


    That said, the older "free" shaders are still available to you, if you wish. The one being worked on is still buggy and has problems. People who pay for the "buggy alpha" are paying so YOU can enjoy a "free" working version... later. So if you can't pay for the buggy alpha version being worked on now, you will just have to "buy" the completed, working version with your time and patience. Life's like this.

    Posted in: Minecraft Mods
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    posted a message on Bedrock or Java?

    https://twitter.com/CornerHardMC/status/1166489238700838912?s=20


    Quote:







    @CornerHardMC





    We play both versions in both Redmond and Stockholm! Parity issues are frustrating, but we're working hard on getting them squared away.


    Around that date, Mojang announced the Bugs & Bees Update and #MinecraftParity issues would be a part of that.
    Posted in: Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    https://www.patreon.com/sonicether has it available for download behind a pay-wall. I can't afford to do that at this moment, though I am considering how I can have my Christmas Bonus pay for a subscription for a year to help get it done. If something is of value, it's a VERY good thing to pay value for it, and so it is with this shader.

    Quote:
    As of now, SEUS PTGI is in an alpha state, which makes it an Experimental Development release. If you would like to try it out, for now it requires Gold tier access. As it nears completion, it will drop down to Beta status, only requiring Iron tier access. When a public release is ready, it'll be free to download for anyone! Since it is highly experimental work, I cannot provide an ETA for these milestones. Just know that I'm working as hard as I can!
    /Quote
    So EVENTUALLY, it will be free, but ONLY when it is ready.

    Beyond SEUS PTGI, https://sonicether.com/seus/#Downloads appears back up and working for the OLD shaders. If you can't wait, or like me can't afford to help fund SEUS PTGI just yet, you can try these older ones while waiting on SEUS PTGI to be ready for release. I hope this helps!
    Posted in: Minecraft Mods
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    posted a message on How do I store an Image in a Map

    I love how the Hermitcraft team will find some off place over water, then build their "image" out of blocks over the water. THEN they try to outdo one another in how cleverly crafted their "logo map" is. It's pretty cool. I know you said, "

    left
    ", but with Hermitcraft they built them WAY the heck out-there, so it wouldn't interfere with anyone else's projects AND you can do it pure-survival rather than using external map editors. If you don't have access to the server for making such maps and you want a specific HermitCraft episode where Mumbo Jumbo does it, let me know and I'll try to track that down. OR you could just download the entire HermitCraft Season 5 map (I think) and see for yourself how it all looks and works together.

    I also note on one Marketplace map I purchased, they had "logo" for the map done the same way, built into the world and captured by the in-game map. It might take more time, but you may find more satisfaction in doing it, and knowing you can do this ANYWHERE that you can claim the space for making it.

    Posted in: Discussion
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    posted a message on opinions on quarry mines?

    I use the "MinePattern" image below, if it saves properly. We normally use cave mining at the start to quickly get the ore and coal we need, but eventually we want the diamonds, and this works for my server.

    We usually take this pattern up to level 13, allowing us to reach level 16 overhead. While it's possible for us to miss ores with this, it can only be in a 1x2 sliver. Everything else we'll catch.

    Posted in: Survival Mode
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    It's pretty cool! I'm also pleased Mojang is building in sharing the obfuscation maps. Another project for VR Headsets was using maps kindly generated by sp614x, and right now this means I can't use Fabric mods *AND* OptiFine *AND* the VR Headset mod. Hopefully with the mapping release, we can make more headway on, "Let's everyone place nicely together." It isn't a true API, but it's a true, single source of the needed data!

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Thank you, but it seems odd https://www.facebook.com/SonicEther last post is February 2018. It looks like communication is going through https://www.patreon.com/sonicether, and some of the posts are behind a paywall.

    I'll run the older shader still listed on the YT video above, but paying $120/ year JUST for ray-trace shaders is not really high on my list of things to budget for.

    Posted in: Minecraft Mods
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    posted a message on (Bedrock) FYI blocks an EnderDragon DOES NOT break

    I was curious to know if Enderdragons break the new End Stone Brick blocks and variants. To test, I made a fresh bedrock world, found a stronghold, dropped through the portal, then found a live dragon. I went to the perch (all in creative mode, of course) then proceeded to test blocks I hoped MIGHT escape the Dragon's effect. Note, put them AROUND the perch, but not on top. Otherwise the dragon will land on top of the blocks above the perch. Also note, the Dragon appears to only come from one direction (from the east pointing west) in this Bedrock map I used to test.

    End Stone Bricks (and varients), End Rods, anything else I can think of to try do NOT survive the Ender Dragon effect of destruction.

    The only items that appears to survive: Bedrock, Command Blocks, Iron Bars, Obsidian, End Stone.


    If you need things that survive the possibility of an Ender Dragon, you will want to use those. I do note per HermitCraft Season 4 that the dragon "usually does not fly beyond a 96 block radius of 0,0 (where the perch/ gate back). But if you want to be sure of a solid surface to rebuild on, make sure you use the blocks noted.

    If anyone can come up with something else to test and can verify the End Dragon does NOT break those things, I would be happy to learn more particularly for Bedrock Edition. If there are different blocks that survive in Java, we need to put that on the Parity list of things to complain about. Hopefully someone will find this useful since the last look at it in this forum appears to be 2012.

    Posted in: Discussion
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    posted a message on Remove AFK Fishing

    "Universal agreement" is exactly what will never happen. "In Principle" I support changes that make AFK fishing impractical. "In Practice" I build the AFK fish farms for my wife to use as soon as I'm aware of them for the version and platform we are running, because she demands this of me so she can "play" while she's knitting and relaxing.

    "In theory," theory and practice are the same.

    "In practice," they are not.

    Posted in: Suggestions
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    posted a message on Remove AFK Fishing

    One of the things I enjoy about the mcMMO plugin is that it "rewards" for NOT automating farms. For fishing, there is a risk of pulling up poison or TNT. AFK fishing quickly becomes "dead" AFK fishing. In the latest version, even if you manage a few tricks to avoid being poisoned or blown up, you are told the fish don't appear to be biting here anymore. You are forced to move to a new location. However, it is still based on "fishing in a game mechanic pretty much sucks in most games." I'll also set aside how horribly overpowered mcMMO is.

    So it is somewhat trivial to come up with things such as adding bait to hooks or simply "wear out" fishing spots and include dangers. We could argue until forever AFK fishing being left in or pulled out, and still simply disagree based on our perspective of what we want out of the game. To me, I enjoy "real life fishing" best when I put my money down at the supermarket and get my fish already gutted and cleaned, no "fishing" involved at all, and my wife gives me dirty looks when I describe "fishing" in terms of going to market. To me, fishing sucks in real life: why would I do that in a game?

    For people who *do* enjoy fishing, such as my wife, how could fishing as a game mechanic be made compelling for people like my wife, and done so that AFK fishing doesn't make sense? If you can solve, "make fishing not suck," I think you'd solve the "remove AFK fishing" problem.

    Posted in: Suggestions
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    posted a message on Can I find the "same world" on both Java and Bedrock?

    That's a great one! You have to know something is there to use it. :)

    Posted in: Seeds
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    posted a message on Can I find the "same world" on both Java and Bedrock?

    You can verify for yourself the general biome generation is the same. Use "seed zero" using any of the texts found here: https://stackoverflow.com/questions/2310498/why-doesnt-strings-hashcode-cache-0

    Or seed number 1, or others. The structures will all be entirely different. "Lakes" will be in different locations, and there will be other differences. Biomes will be (mostly) the same. If your bedrock seed is negative, look at https://www.reddit.com/r/Minecraft/comments/8k4ejr/do_the_bedrock_and_java_version_share_the_same/ for information on converting Bedrock to Java seed values. Note: Because of the 32-bit/ 64-bit issue, Java has "bajillions" more possible seed values that can not be duplicated in Bedrock. But other than that, terrain biome generation is (very) roughly the same. At least, the same enough I can use MineAtlas with Java seed 4074391293 to find Bedrock seed -220576003 for "major biomes". It isn't perfect, but it's workable until there is a "MineAtlas" or Amidst for Bedrock.

    Posted in: Seeds
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    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    Realms would require a plugin to communicate with the client running BBOR. No plugin, no BBOR. If you can get the *seed*, you can use single-player to figure out what you need to know, and THEN go back to the realm. But since the Realm is on 1.14.4, you really can't do BBOR anyway until it is updated. Hope this helps! :)

    Posted in: Minecraft Mods
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    posted a message on Remove AFK Fishing

    I mentioned something before about how my wife wanted the Auto AFK farm? Now we are back in Bedrock, which makes it more difficult (though not impossible) to do. She is fishing the "right" way, and when she gets bored of it, she stops. My impression is that there are different levels of challenge, and in her case she simply has to make up her mind that she accepts the challenge. My solution to the "fishing the right way is mind-numbingly boring?" I let her do the fishing, while I focus on doing all the things she wants me to get done because she doesn't like that stuff. And so it goes. :) I love SMP. Among a small group of close friends and family, these things tend to work themselves out. Including AFK fishing issues.

    Posted in: Suggestions
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