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    posted a message on Is there still hope that I will find a village?
    Quote from chamisa22»

    Just curious, but what would be the reason to turn that off? or is it only something you can do in Creative?


    Oh, I thought of another reason to turn off structures, that would be for the challenge of doing without spawned villages.
    Posted in: Discussion
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    posted a message on Question About Tags on Server Attributes

    mcMMO is a plugin, but it also sets the tone for a server. As you do "stuff" such as gardening, hunting with swords or bows, or simply running around jumping and falling a distance, you gain "herbalism", "Swordsmanship", "Archery", and "Acrobatics" skills that allow you to do the things you are already doing more easily, or with certain benefits. We are using this one on our server when we run Spigot, but it doesn't affect the actual game play that we can't do without it when we run Vanilla Snapshot updates so we can play with the new "toys" during the development cycle. https://www.spigotmc.org/resources/mcmmo.2445/ has more details about that specific plugin, but for the larger servers it tends to be an attractive feature they would want to promote.

    Posted in: Discussion
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    posted a message on Every Server is the Same.

    @ShelLuser: That's the thing that really chafes my undies about the posts I read on updates. We need an assortment of cheese to go with the whine.

    Command "blocks" no longer have to take up physical map space as they can be files and used as functions. Custom recipes still need fixed, I believe, but they would allow for major changes such as using 9 normal ice to create "packed ice", and new items could also be created through that route without any code-hacking Forge/ Spigot plugins at all. Advancements could be used to unlock those "special recipes", and combined with resource packs, map-makers could seriously do some cool stuff. This also leads into the 1.13 update which is expected to drop block ID's entirely and allow a host of new blocks, hopefully to include the Cement Stairs and other blocks we are all looking for. 1.12 is the lead-up to this. "The updates aren't even that exciting." I can't find the Tweet, but @Jeb_ said something around 1.10 along the lines of, "We are going to pace smaller, more frequent updates. If you prefer waiting until there is a major update, wait for 1.13."

    These people complaining boggle my mind. But all that strays from the OP of obnoxious servers. I got tired of waiting for someone else to do what I wanted, so I took charge, cut checks and now I have a server that is run exactly the way I want with a very few close and personal friends. AND we all enjoy keeping pace with the updates, switching from Spigot to Vanilla during snapshot releases. That's just how our server rolls. :)

    Posted in: Discussion
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    posted a message on Any "older" folks play Minecraft?

    You should NEVER have to pay a "Realms Fee" unless and until YOU decide to run a server on Realms. All you need is an invite, and an invite should never cost you anything.

    If you have a local community of friends and you can get them into Minecraft, you could run a server using Realms. There are command block mods you could use on Realms which can enhance the server and keep the admin responsibility down. When you are working with trusted and worthy friends, you will hopefully not have problems you have to "admin".

    Posted in: Survival Mode
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    posted a message on Any "older" folks play Minecraft?

    I don't have to worry about retirement for a while yet. I would love the time to learn how to manage things like command block stuff, and maybe do a project. I get so exhausted after the 11 hr shifts I can't sit down to think, and then on the weekends I have so much "life" to catch up on it's hard to spend a few intense days and keep everything straight until the next session. I think it would be great to help get retired folks started with Minecraft where they can just play at their own pace, perhaps in God mode if they can't really deal with the mobs. We have one gentleman who fits that description on our server.

    Posted in: Survival Mode
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    posted a message on Is there a way to put custom music into the map file instead of having the players download the music?

    The MidiPlayer plugin for Spigot I linked to above DOES work for 1.12.

    The Good: If your music is a .MID file, you can play ANYTHING you want without having to use a resource file to essentially wipe out any OTHER music.

    The Bad: https://github.com/SBPrime/GMResourcePack/releases is a resource pack you will want all your players to use. The GMInstruments.zip is the actual resource pack for THEM. The other two files gm.drm and gm.map are files YOU have to put in your MidPlayer plugin directory to get the GMInstruments resource pack to work on THEIR computer.

    The Ugly: It is a compromise between "quick" and "sounds nice". You could, if you wanted, simply remap the "lots" of .midi instruments to the in-game noteblocks, and not require anyone to use a resource pack. And what you will get, the ONLY thing you will get is what sounds you can squeeze out of noteblocks. If you get your players to use the GMInstruments.zip resource pack, you get better sound IF they use it, or you get nothing. And the midi sounds don't sound all that great, but it doesn't sound all that bad. It's a trade-off, that's how these things tend to work. You will want to "preview" your .MID file to see how it sounds from your SERVER, not just play the .MID. It sounds different, and some things may not sound that good at all even with the GMInstruments resource pack. :(

    EDIT: I did find where you can get mappings that will have your .MIDI file ONLY play using "noteblock sounds", but I didn't bother trying it since my goal was to make sure the "nice" version works. Your milage may vary, your car may not run. But if you want help setting it up, I did it, and I'd be glad to help you do it too. :)

    Posted in: Discussion
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    posted a message on Is there a way to put custom music into the map file instead of having the players download the music?

    https://www.spigotmc.org/resources/midiplayer.2587/ is an option if you are using Spigot, though I don't know what version server you are using (or Vanilla), or if this is 1.12 ready. I can give it a try myself on my 1.12 server and see. This would save anyone from having to download a resource pack at all. I don't know if the sound on THEIR end might suck because of .midi, though, or if it depends on other things.

    Posted in: Discussion
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    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    https://dev.bukkit.org/projects/villagemarker only has the Villager Marker, and it's LiteLoader AND it is only 1.11.2 just yet. I did ask for a version update (as directed on the main page) and I also hope @irtimaled would be willing to share code to have BB implemented in the Spigot Plugin side of the server code, which would solve the "can't use this Forge mod on SMP servers" problem. Or maybe @irtimaled would be willing to do the Spigot plugin borrowing code from Villager Marker mod so BB Reloaded will work on SMP. I can't be sure of anything, but dialog is good. Throwing money and appreciation at the developers is likely even better.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Thank you. I don't actually want to limit anything LiteLoader on my server, but once I verify permission settings, we can get the plugin listed as 1.12 ready on the list.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Where do you have a list of the permissions nodes for VoxelMap when used with the ClientPermissions plugin? I want to test the plugin, and VoxelMap is one that will work with the plugin. :)

    Posted in: Minecraft Mods
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    posted a message on Every Server is the Same.

    A server for WORTHY friends is pretty cool. MC Realms makes it possible for those who are not technically inclined, while Spigot really is NOT a big deal at all... the community on spigotmc.org is fantastic for helping people with an interest in getting started. And there are good hosting services.

    If the servers you come across suck, the best thing to do is start your own and buck the trend. Take what you've learned, figure out how to DON'T DO THAT, and... DON'T DO THAT. Do the cool stuff instead. I'm using Hermitcraft as a model for what I wish to do, including starting with a map wipe on March 31st of every year. Everyone knows the date, they can plan around it, and until then we just deal with what's there until the coming map wipe. But there are many other LET'S PLAY (LP) videos of servers that could also provide some cool ideas. I just figure bigger really isn't better, and I'm much better off enjoying my time with people I know and trust.

    Posted in: Discussion
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    posted a message on "flagging" ideas needed for 'ruins' areas, and some approach to making it command block

    For next year's map wipe for Minecraft Java 1.14, my stepson plans to build ruins into the landscape so it looks more like those spawn maps you can get in Marketplace. The idea is that he would build ruins for people to stumble across around the world spawn.

    We have a very good (if small) base of players on our server. If they see something that looks like someone is building there, they won't meddle with it until they are invited to do so. Claiming someone else's turf is simply out of the question. But these "ruins" are meant to be explored and possibly claimed. In some cases, we may wish to prevent "survival" play until the puzzle is solved, the trap is avoided and the Boss mob is defeated. Maybe we would want it kept a mini "adventure" area for others to enjoy, or perhaps allow for someone to claim it as their own dungeon.

    What I am looking for would be some way to "flag" an area as instantly claimable, should someone get close enough to be aware it is there to be explored, enjoyed, and perhaps claimed. Another issue would be to "flag" it as an "adventure area" to prevent simply breaking through it in Survival mode until the player has either met some specific goal (bring the key to Romaq to be granted ownership) or kept permanently an amusement area for new players to explore and enjoy.

    I've not seen anything like this, though I would expect some sort of flagging in vanilla for this purpose to be a "thing", somehow. Would anyone have ideas on how to go about it? While we are using Spigot, when snapshots come out I plan to go back to Vanilla (we are VERY plugin-light) so WorldGuard and/ or GriefPrevention is not an option for this purpose.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Every Server is the Same.

    The best idea, I think, is to seek like-minded individuals of character who enjoy Minecraft, and play with them. I maintain a whitelist server and only those people I trust are on it, such as my wife, my sister, my stepson, several dear friends I met playing Minecraft, one of my friend's father so they can play together, and that's about it. We *could* all play on Realms, and switching to Realms is my backup plan should something happen with my current provider.

    Ideally, you can find a group like *THAT* and enjoy your time playing with THEM. Realms makes it a snap. Or if you prefer a modded game, there are quite a few providers who will help you to various degrees with setting up and maintaining a small server just for that purpose.

    Dare to be different. If you can't find a server where you are comfortable playing, create one for the friends you trust and give them a place to call home.

    Posted in: Discussion
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    posted a message on Is there still hope that I will find a village?

    Yeah, I've gotten those things you require from zombies and loot chests and zombies, sometimes before I've come across a village. To improve your odds, it is best to have structures generated. But it depends upon what style of game you wish to play.

    Posted in: Discussion
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    posted a message on Is there still hope that I will find a village?
    Quote from Toadrunner»

    ...turned the option "Generate Structures" off. If this is the case, I regret it. My question is: how rare are villages? Is it possible to explore several connecting biomes without finding one?




    "No Stuctures" = "No Villages or other structures of any kind. You will not find them. Anywhere, ever.

    Since it's a single-player game, your only hope is to simply start a new single player game. Otherwise, you'll have to capture zombie villagers, convert them to villagers, and build a village for them to live in. But YOU will have to build *ALL* structures, as none will be generated, ever.

    EDIT: Gah! Sorry, you did start a new game. Mind the caps when searching, I think you have to look for Village and not village. I'll confirm this in a moment, then edit the message further.

    /locate Village
    My server responds with the following:
    Located Village at 264 (y?) 40

    You can only do that on a single player game if you have "cheats" enabled. If you don't, start a LAN game, enable cheats there, then invoke /locate Village again. Turn LAN off once you are done "cheating" ;-)

    Posted in: Discussion
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