• 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Hopefully @MamiyaOtaru can respond in detail soon. wiki.sk89q.com appears to be down. There is 'MOTD' that appears when people attempt to connect to the server, that thing that shows the server list and which servers are up. And then there is the 'MOTD' message that is displayed when I just log in. Since left is down, I can't get the "definitive" statement on which kind of MOTD thing it is. I *suspect* it's the right one, I just can't prove it.

    "send client a chat line including §3 §6 §3 §6 §3 §6 §e or §3 §6 §3 §6 §3 §6 §d to disable radar and cave mapping respectively"

    I suspect you may be able to have a command block push those out as "raw .json" to *test*. Be sure to send a simple color message *first* to make sure the command block is behaving as you expect "just to send a color message using raw .json." Once you've verified you have that right, try the codes separately. If the one works, the other still does not, it sounds like a bug to be reported. But you can definitively say, "Command block with XXXX" fails, while command block with YYYY works as expected." That sucks out any issues with any plugins at all, and it makes it very easy for anyone to test and verify you are correct even if they are using the Vanilla server.

    EDIT: Or, come to think of it, verify it's a problem on Spigot and NOT Vanilla, maybe. A command block removes any issues with plugins, and it's a great place to start.
    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I don't recall anything about color codes, but perhaps someone can clarify.

    Posted in: Minecraft Mods
  • 0

    posted a message on Multiplayer Server Hardcore??

    Good! I'm glad it worked out. Do keep in mind Extra Hard Mode if you think you need to change things up, but I'm glad to hear you are getting what it is you wanted for your server. Do keep in mind posting Spigot questions on Spigot, they have a really great crew over there. They'll just want to be sure of what version you are running and a few other details, but I keep an eye out there so I can keep my own server in top form. :)

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Which would make things a bit of a problem. As far as I know, ViveCraft (requiring Optifine) is rolling out now with Forge. Fabric isn't in the mix, though Fabric is what I'm using for the mods I enjoy. I'm ok with looking at Forge mods, I just haven't so far.

    Schweet-freakin' horney-toads, I hope with the release of the mappings, "the community" can agree upon a framework for "let's all place nice together." LiteLoader *did* at one point play well enough with Forge, but obviously things are in a bit of a mess these days.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    From "ClientPermissions plugin" it sounds like you wish to block this on a server. If this is 1.14, "ClientPermissions" may not work because Fabric is being used for this plugin and not LiteLoader. I believe ClientPermissions is based on LiteLoader, unfortunately. I'm rather fuzzy on the details, as I'm not a coder on any of this. But replying with what version your Spigot server is (if you are using Spigot), would help with your question.

    Posted in: Minecraft Mods
  • 1

    posted a message on Bedrock or Java?

    "Better" is a nice, spongy word that doesn't necessarily mean anything. Specifics are useful. Specifics like Mumbo Jumbo's video on things he *likes* about Bedrock redstone and things he *hates* about Bedrock redstone:

    Posted in: Discussion
  • 0

    posted a message on Multiplayer Server Hardcore??

    The ability to *force* Spectator Mode would be a cool thing, as of course all the players "out" will want to watch. The *down* side to this is that "cheating" will be a tough-as-hell call. They can ghost anywhere, see anything.

    As it's a Spigot server, you *could* test it on your local machine to "twiddle" settings, restart, putter around with it. You would *have* to install Java to get it compiled, and you would also need "Git". But once you have done it, compiling Spigot is pretty easy, and you should have a copy of what your "production" server is running to verify problems and issues.

    Does the pure Vanilla download fromhttps://www.minecraft.net/en-us/article/minecraft-java-1-14-4-released behave as you expect? You can download that at the bottom of the page, and you should have a friend connect via LAN so you have actual "multi-player", or just get a second machine and a spare account. If you do NOT have a "spare account" for testing, it will be hard to test things out privately on a server you own. I have my "admin" Romaq account, and a "RomaqRosher" spare account I use who has no "privilages". I can do all kinds of evil things to RomaqRosher, kill him in horrific ways, and learn how *NOT* to do that to my actual *guests*. So if you can do that, you can test "Pure Vanilla" behavior. If Spigot doesn't match Pure Vanilla behavior, that's a Spigot bug, it needs reported so it can be fixed. But careful testing is the only way to lock these kinds of issues down. :(

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Optifine's author sp614x "shares" his mappings with Vivecraft per http://www.vivecraft.org/1-13-work-has-begun/ Quote: "We’ve started working on Vivecraft for 1.13. There is still no official release of MCP, but sp614x, who writes Optifine, has manually created the MCP update so we can all move forward."

    Vivecraft has always required Optifine to do it's magic, and prior to 1.13 used Forge. Unfortunately, 1.13 disrupted a huge amount of work. We are back in business, I think Forge is even back in the mix. Fabric, however, requires OptiFabric to have Fabric go at the same time. There is no mechanicsm to fit ViveCraft in that mix. Hopefully with the mappings being released with each version, we'll be able to have ViveCraft, Fabric, Optifine, even Forge all play together nicely. One can hope, at any rate. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    My hope is that you can find the right Minecraft experience you are looking for. I highly recommend Sonic Ether's free ready-for-release plugins available for download on his website. That should hopefully be pleasing until SEUS PTGI is ready for free download as well. I've been fortunate to contribute to those projects I enjoy, even if only a little, because I really want to see people like Sonic Ether keep doing their "thing." They can't cash my good intentions or well wishes, but if I can help make it worth their time to sustain their projects, it is all to the good. *MY* good.

    Best of luck to you in that which you seek.

    Posted in: Minecraft Mods
  • 0

    posted a message on Multiplayer Server Hardcore??

    I hope you can get what you are looking for, but the part about, "If you die, you should be locked out of the server" should behave that way by default, at least as far as I know. Did you confirm you have that in your settings.ini file? Or did you just change it using /difficulty? ARE you running Vanilla Server or a LAN session? You appear in the Java Edition forums, it may be good to confirm you ARE using Java edition and not Bedrock.

    If you are using Spigot, that would also be good to know. And if it *is* Spigot, you might get better support from spigotmc.org. It could be a bug in Spigot, but without knowing specifics of your server situation, it's really hard to tell. OH! We *are* talking Minecraft 1.14.4?

    One last thing to consider for your "Multiplayer Hard Core" experience. *If* you are running Spigot, you *might* consider a look at https://www.spigotmc.org/resources/extra-hard-mode.19673/ which, in my opinion, is a more interesting take on "hard core", especially in a Multiplayer setting. It's one thing if you set up a server for, "last player standing wins", but if you want the server to be ongoing, "Extra Hard Mode" would be more tough, but make for an experience more suited to ongoing multi-player. But enough of the plugin plug, let's see if we can solve the right problem for what you need. :)

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Bedrock or Java?

    There are certainly things platform specific, such as Marketplace or Redstone Quasi-Connectivity. Hopefully, the differences in actual gameplay will be far less noticeable as time goes by, and it won't matter as much. Which platform? Where are your friends already playing? That's the version I want to be on! 🤗

    Posted in: Discussion
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    It isn't hate. It is hope you would respect the right of people like Sonic Ether to choose how and when they release the things you wish to enjoy. And nothing is going behind your back, it's all right here. It is just my opinion. I can have my opinion, right?


    Oh look! As MadMaxz26 notes, you already have a track record for those who create things. This will help someone like Sonic Ether decide to consider your input on the things they create. Isn't that nice?

    I agree with you we can TOGETHER stop the complaining. YOU can stop griping about Sonic Ether's paywall for ONLY his latest, buggy, not-yet-ready ALPHA version of SEUS PTGI, and you can enjoy what he does have available, or you could in fact pay for it to help support the project, and enjoy SEUS PTGI as it is warts & all. For my part, I'll stop pointing out the reality of your complaints not getting you anything of what you want and how your complaints actually discourage anyone from considering your input into the process. Are we agreed?

    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Foxxie»

    whatever. i can have an opinion.


    Of course you may have an opinion. Opinions are great. EVERYONE has an opinion. Your opinion plus $10/ month will get you access to the buggy, not-yet-ready Alpha version of SEUS PTGI.

    Otherwise, you appear to have crafted your opinion just exactly so nobody capable of producing the things you want would be willing to do so for free... for you. As it is, while I did *NOT* care to spend $10/ month on a buggy, not-yet-ready Alpha version of SEUS PTGI, you appear determined to force me to budget that cash somehow simply so I can enjoying having it, even if it really isn't stable, practical, or ready for use just yet. Maybe your opinion *is* of benefit, at least towards getting people to support Sonic Ether's work on the shader. Opinions can be like that. Reality, however, doesn't much care about anyone's opinion. Reality just is.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    My "feature request" at the moment is being able to play ViveCraft (the VR Headset Mod) which ships with Optifine to back it, AND Fabric mods providing the client-side stuff we like to use on our server. Today is not that day, unfortunately. OptiFabric, Fabric in general, and ViveCraft do not play well together.

    Posted in: Minecraft Mods
  • 0

    posted a message on opinions on quarry mines?

    Yup... different approaches for different mindsets. On our server we are using VoxelMap, because my wife said so. It does have a caving feature and it shows where all the mobs are. We do like caving, but we also enjoy doing the branch mining. Whatever our mindset is on a given day. We've only used a cobble generator on a skyworld (The free Minecon Earth Bedrock Map, actually). As it is, we get WAY too much cobble anyway, and that's ok by us. We USE lots of cooked stone for our builds. You use what keeps you having fun in the game.

    Posted in: Survival Mode
  • To post a comment, please .