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    posted a message on LiteLoader

    VoxelMap appears to crash with changing the 1.12.1 to 1.12.r2 in the .JSON, so I posted a request for an update to that mod. I'm not allowed to update our server until VoxelMap is in working order, so I didn't bother to check any other mods. Still, it would be useful to know if hacking the mcversion works on any OTHER mods until the developers are able to properly update. :D

    WECUI worked out-of-the-box for 1.12.2 and didn't blink. I used that as the template be certain what to attempt to change on VoxelMap. Note for developers, maybe using the "r#" notation instead of the 1.12.1 hard-coding would allow the developer to get "lucky" on this? Maybe not have to bother with *having* to post updates that wouldn't otherwise be necessary?

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I attempted Mumfrey's "hack" of the LiteLoader "litemod.json" changing "mcversion" to "1.12.r2" with the hope it would fly. Alas, it does not. VoxelMap likely touches something that was changed for LiteLoader 1.12.2. We will need an update when you are available to do so. I will see if I can extort money from my wife towards a donation. I'm not allowed to update our server until VoxelMap works for the new version. :)

    EDIT: I posted a request for the players on our server to show support. I can't say they will, but I will make sure my wife considers supporting. I have to be careful how I shake the money-tree, but I really want to see continued development and interest in this project. :D

    Posted in: Minecraft Mods
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    posted a message on Mojang is adding too much to minecraft

    I look forward to seeing what can be done using datapacks for achievements, game loop functions and structures. My hope is to see wild and crazy content added without the Java hacks.

    Posted in: Recent Updates and Snapshots
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    It looks interesting, but my Spigot server and player base are not up to handling Forge mods.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from Robijnvogel»

    I agree with you on that there's technically no difference between a Voxelmap version without an entity radar and the current Voxelmap version with entity radar disabled.

    Yeah, it's the "entity" issue, and if someone wishes to turn those off within the VoxelMap config, the option is there. I think there is a "safe" version as well, or whatever it's called, I just don't bother with it. Someone else familiar with that "no entity radar" version is welcome to chime in. That is where it is important to distinguish between "a version with NO RADAR" and "a version with NO ENTITIES on the radar."

    Quote from Robijnvogel»
    I know that you did not explicitly say so, but just in case you meant anything like it: I don't think that a minimap mod is a cheating tool in its own regard. A mapping tool is something that Vanilla Minecraft just lacks. Before I used a minimap mod, I had to resort to writing down the coordinates of my base, villages and other structures, because there was simply no way to keep track of them otherwise.
    And don't get me started on that wretched Vannilla item. I can count on one hand the times I have crafted a Vanilla Map in Minecraft. With its low level of detail, it truly is that useless. It doesn't even have waypoints! :o

    I know, and at certain periods I ran my server on Snapshot versions which implicitly means "no LiteLoader, no mods, no VoxelMap". While my players and I were happy to play with the cool new toys, there was quite a bit of grumbling about not having VoxelMap. My wife has threatened to break my paws if I put up 1.12.2 (due for release this weekend) before VoxelMap/ LiteLoader are ready. The only reason I mentioned "Vanilla" maps is because they *do* exist and they *do* provide a "radar", of sorts. My wife and I toy with the idea of going Minecraft: Windows 10/ MCPE where there are NO mods at all, just for the challenge. And Vanilla Maps would be all we would have. My wife and I know how to play the game that way, but she hates doing without VoxelMap more than I do.
    Quote from Robijnvogel»
    Entity radars let you see non-static things that may otherwise require you to pay attention to your surroundings, so I could definitely regard those as cheat tools.

    I use "radar" as I'm inclined. It's handy for various things, but I can do without it. My wife, on the other paw...
    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I don't care how Hardcore Factions works. If you are really looking for "Hardcore Minecraft", look up 2b2t. The end result is the same: "Maxim 31. Only cheaters prosper." --From The Seventy Maxims of Maximally Effective Mercenaries


    If you are attempting to be honest with yourself and the people you are playing with, you have no business playing HFC. If you are dishonest, well... then your original post doesn't make any sense, asking for your eyes to be poked out so you can't see using the tools that are most certainly being used against you.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I don't believe VoxelMap needs to request anything that isn't sent to the client anyway, such as where to display player names if those could be seen, or where to place the zombie making the sounds, even if it can't be seen. But you could be right. Even then, it would be easier to a) run ClientPermissions on the server and disallow mobs appearing on the radar and underground display, or B) disallow non-vanilla clients and play pretend that hacked clients (and the players using them) won't simply lie anyway. Or maybe c) run Bedrock where that kind of nonsense is much more out of reach to people and puts their XBox account at risk of a blanket ban.

    @statusmod appears to be trying to "do the right thing", which is commendable. The server ops could either run ClientPermissions or flatly disallow modded clients (including LiteLoader use) and enforce it with plugins that detect potential modded clients. In either case, @statusmod's wish of a "no radar" version becomes irrelevant. What I suspect is happening is that players are simply VoxelMap and the radar, as well as XRay and any OTHER LiteLoader or Forge mod that suits them, and simply lying about it. The ones not getting banned are the ones best at lying about it, ensuring honest players like @statusmod get the sharp end of the stick every time on behalf of server ops too lazy to think through their sanctimonious pontifications about "radar" use without taking logical steps to handle the matter. But when dealing with petty godlings and their penchant for unenforceable (or unequally enforceable) pronouncements, I've learned to lower my expectations.

    I don't speak for @MamiyaOtaru, of course, but I don't think a "radar-less" version of VoxelMap would solve @statusmod's issue. A better plan is to either not use anything beyond a Vanilla client, or go server shopping for a place that has rules where the server ops use available tools to enforce the rules without depending upon "player honesty".

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Or maybe just... I dunno... follow the rules? Use the "in-game" map materials instead, as difficult and annoying as it can be to use them? If you hold an in-game map in your off-hand while traveling, it *is* a "radar".

    There really is no way for the server ops to know if you are running with the radar disabled. They *CAN*, however, use ClientPermissions to deactivate certain radar *functions*, at least if they are using Craft Bukkit or Spigot. VoxelMap respects ClientPermissions settings. If they have questions, they can get help either here specific to VoxelMap behavior or they can ask on the LiteLoader forum for general questions about the ClientPermissions plugin.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Wow. Uhm... that may be a problem. I'm not clear if the code is open. If it is, perhaps you'll be up to the task of rewriting it to do as you wish. I suspect the ability to turn off the mini-map radar is in there, but if making it not exist is your heart's desire, that will prove interesting.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    You can turn off the radar from settings. Servers running the ClientPermissions plugin have the option of turning off certain aspects of the radar from some or all their players.

    Posted in: Minecraft Mods
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    posted a message on When are servers updating to 1.12 /1.9+

    I wouldn't bank on larger servers having "dedicated programmers". A few may, but it's cheaper usually to just buy Premium Plugins. MassiveCraft has plugins, some they offer free, a few are "premium", and a very few they simply don't offer at all outside of their server. "MassiveCore" and all their plugins are kept up-to-date. I *suspect* the server is running 1.12.1. I'm unaware of any other server doing what they are.

    I suspect the OP @27md just needs to go server shopping. The OP could look up what "big servers" are using the "Better Combat" plugin I linked to above and are running 1.12.1. That would be the best way I can think of to resolve the OP's question. :D

    Posted in: Discussion
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    posted a message on When are servers updating to 1.12 /1.9+

    It depends upon what the plugin touches. I think Vault hasn't had an update since 1.7 until a month ago, and it should still work for 1.7+. I have no insight into Hypixel and Hive, but as a guess, I'd say they don't want to change anything until it touches the wallet. Touching ANYTHING will certainly touch the wallet. They are going to follow the money... and they should.

    That touches the second issue. You don't need a credit card, as such. You can purchase gift cards and use them in place of credit cards for *some* things. What you need is a source of income, and if you are old enough to be on this forum, you are old enough to chase after paying work. If you can find it, you'll be ahead of your peers puttering around wishing they had a credit card.

    Posted in: Discussion
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    posted a message on When are servers updating to 1.12 /1.9+

    FYI for server ops that don't already know:

    1. https://www.spigotmc.org/wiki/spigot-1-12-1-plugin-compatibility-list/ shows what plugins are fixed, not EVER going to get fixed, and what plugins only kinda-sorta work.
    2. https://www.spigotmc.org/resources/better-combat.19439/ (and there may be other plugins) turns 1.9+ into 1.7/ 1.8 style combat and is configurable.

    Updating in some cases is a great deal of trouble, and I'm sure on some servers there is heavy resistance by players to even consider an update, plugin or no, elytra & shulker boxes withstanding. If that doesn't sit well with you (generic you, not the OP personally), it may be time to consider shopping for another server. Or if it *does* sit well with you, then... cool!

    My concern for running older spigot code would be the lack of updates, bugfixes and security hole patching that might come back to bite the server ops and/ or player base. If I felt inclined to care about "old skool" combat, I'd use the plugin and keep my versions up to date. Updating 1.8 to 1.9, then 1.10 and keeping my server up-to-date is going to be easier in my opinion than having my server trashed because of a bug or security flaw and HAVING to update RIGHT NOW. But that's just how I feel about it running my tiny server. Your mileage may vary, and you may feel your player base has more say than you do as a server owner. But such is life.

    Anyway, yeah... if you are not donating to the server you enjoy playing, shame on you. Even a little donation makes your praise more than mouth noises. If you HAVE BEEN donating to the server, talk with your server op. Don't threaten, be nice as pie, just see where it goes. If the conversation doesn't sit well with you (and you don't feel like your donations mean anything), consider your options. Shop around for another server that is worthy of your investment of time and money donations.

    Or... start your own server and run it EXACTLY as you please with what money you have to spend on it. I did. I only have five regular players on my server including myself and my wife, but it's enough for me. :)

    Posted in: Discussion
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    posted a message on LiteLoader

    I make a point of making sure all the players on my server know where the "goodies" are, and how to use them as diagnostic tools and aids rather than as "cheats". I then make the point to explain, "If you cheat and ruin the game for yourself, I'll be disappointed. If you cheat and ruin the game for someone ELSE, I will be annoyed. And I usually express my displeasure in perma-bans."

    I simply don't have time to worry about someone ELSE using tools *I* make available for myself for legitimate reasons. A server that feels they have to worry about this is much better off running a "Bedrock" server of Minecraft where LiteLoader, Forge, and so on are not an issue. Or run a VERY small whitelist server for worthy, mature players, as I do.

    Posted in: Minecraft Mods
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