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    posted a message on Wanting to start a server

    It would have to be filed under the category of "you get what you pay for."

    One option would be to use a relatively cheap PC from eBay or your local pawn shop, hope to heck it doesn't have malware or something bad but hidden like bad memory, then configure your router to direct Minecraft port traffic to it and the only thing it does is run as a Minecraft server. If you had the technical background to manage that, you'd likely have money to rent a server. It can be done if you are willing to learn, but it's the kind of stuff that puts hair on your palms. Or... something like that. Even less expensive is to run a virtual Linux machine on your Windows10 (?) computer, and there are various ways of doing that. The beautiful thing is, if you don't do everything perfectly, you are inviting people to trash your working computer. Of course, that's something you can do too with a separate computer running a Minecraft server. Even if you do everything perfect, you have people find new weaknesses in something or other that will use it to do bad things to your equipment.

    What you are looking for is for someone to say, "Why SURE, use a 3 or 4 Gig of my computer and a bunch of my processing power, not to mention my electric and Internet bill for you and your friends to play a game on my equipment completely FREE!" If YOU are not paying for it, the commodity being sold is YOU.


    If you are unwilling to find a server that shares your views and support it with your time and interest, the safest and sane way to go about hosting your own server is to scare up a budget for a reputable service provider (or Realms, but no plugins) and pay for THAT. You have full control and much less risk than Comcast getting nasty over you hosting a server, or some jerk setting your computer on fire, or some creepy dude selling you with, "Sure, I'll provide you free service, just give me a credit card number. Just a formality, don't worry about anything."

    Everything has a cost. That cost isn't always measured in money. If someone is offering you something "free", that's exactly when you are being sold something. Know what that something is. Or... you know... find some way to have steady cash and cut checks. Even kids do this despite their parent's wishes. Whoever thought getting a job and earning money would be considered rebellious?

    Posted in: Server Support and Administration
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    posted a message on Gammabright - Advanced Brightness/Fullbright Mod [Under New Management]

    Nope. Forge doesn't have the same API (programming hooks) at all,so Forge will ignore this mod completely. Many people do run both LiteLoader and forge together, though.

    Posted in: Minecraft Mods
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    posted a message on Village Marker Mod

    I'm not sure it would be possible without the server plugin, as I think the data is only available there. If you have a "mess" of doors, such as a very large village with a town wall of doors, the doors that get "picked" depend on the wandering villagers. I did exactly that, and the "center" was all over even if the doors didn't move. I would have to have "hostage" villagers near the walls to keep what doors counted spread out. Only the server would have the "official" data on what doors count at any given time. A client would have to "guess", which is expensive in calculation, and may be wrong. A "client only" is highly unlikely.


    However, if you are tooling with an iron farm design or "walled town with built-in doors," test the mechanics out in single-player with the Village Marker litemod. If the doors and villagers are stable, the result will be the same.


    Also, keep in mind this mod allows you to see villages from an obscene distance away. Used that way, it is horribly cheaty, and I can see why servers would never consider using it.

    Posted in: Minecraft Mods
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    posted a message on uyjulian's X-ray Mod - No patcher required! Drop into mods folder with Liteloader installed!

    I hacked the revision number so it worked, easy enough tdo. I'll replace it with the next official version.

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Cool! 7zip did work for me as described above. Options are good.

    Posted in: Minecraft Mods
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    posted a message on No Crossplay for Java?!

    I love this post! I do see "Data Packs" as the "official" way to handle modding MC. I believe the changes are to make the packs portable between editions. The way to steer toward cross-platform play is to have dialog and cross-platform content, and I hope discussions such as in this thread get us in that direction.

    Posted in: Recent Updates and Snapshots
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    posted a message on No Crossplay for Java?!

    It's cool we disagree, but I think the disagreement is more on "priority of evil intent". The question on how "evil" Microsoft is merits its own thread. And you may be right long term.


    Short term? Minecraft JE code has lots of "ugly" that makes it unfit for "Better Together". If that is to change, JE users will need to explore how to make BE do the things that make JE "special". How do we make content that works on all editions? How do we keep JE sales hot and relevant?


    Many JE players seem to lead the conversation with, "I won't touch 1.9+, and let me tell you what Bedrock and Java should be doing." That conversation is definitely a non-starter for having JE integrated with "Better Together."

    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang is adding too much to minecraft

    I thought the majority Of SALES are on the "Better Together" platforms anyway. What should carry more say in the long haul anyway, people cutting checks or people making noise?


    If anything, some You Tube channels were recently invited to Mojang offices in Stockholm. Talking and listening was going on with both sides, actual dialog. Should that impact the direction of content being added?

    Posted in: Recent Updates and Snapshots
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    posted a message on No Crossplay for Java?!

    "I play 1.8 Forever, have no intention of using the Marketplace ever, and I still want to have a say in having Microsoft always support Java only!"

    Uhm... that's not how life works. Since the OP is "No Crossplay for Java", I'm going to stick with "Java has WAY too much "Forge, LiteLoader, Optifine" mod baggage, Redstone quirk baggage, and community cultural "Micro$oft is Da Ebil!" baggage, not to mention "much easier to decompile and hack a Java client than a C++ client" baggage.

    None of the "Microsoft is just putting the screws to us Java players/ making a cash grab" noise stacks up with me compared to all the OTHER baggage mentioned. I suppose it's possible once Bedrock Edition and Java Edition finally meet parity. But I'm pretty comfortable stating that people who refuse to participate in the process with their wallet will have pretty much the same say in the matter as they ever did: about nothing.

    Meanwhile, Marketplace is turning cash. That funds further development along that line. Since that is how business and life in general actually works, I don't have a problem with that. Want to fix the Java problem? Figure out a way to turn it into ongoing cash for the people who actually produce the work on it.

    Posted in: Recent Updates and Snapshots
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    posted a message on No Crossplay for Java?!

    Excellent. Did you miss the part about Sun and Microsoft settling the lawsuit over Java? And why would Microsoft care about the specifics of the platform (Java, in this case) when they own the IP and it sells? Mojang will... what, sue Microsoft for selling more bedrock edition units than Minecraft JE sales?


    Sorry, it is far easier to believe Minecraft JE has far too much baggage as it currently stands for cross play than nefarious plans by the Evil Microsoft Empire.

    Posted in: Recent Updates and Snapshots
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    posted a message on No Crossplay for Java?!

    Heh. Wikipedia as a credible source, rather than direct links to actual quotes.


    The cool thing with Java is that the moment it is abandoned, Microsoft loses any hope of control over the IP and the community using it.

    Posted in: Recent Updates and Snapshots
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    posted a message on LiteLoader

    Ah. By some accident it worked for me, but I will use winrar next occasion. 😄

    Posted in: Minecraft Mods
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    posted a message on Mojang is adding too much to minecraft

    Cool! I just don't get the "Mojang is adding too much" business when it seems all people ever do is add WAY more than Mojang could ever get around to doing. If people didn't want it, they wouldn't be adding it as you have done.

    Posted in: Recent Updates and Snapshots
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    posted a message on Mojang is adding too much to minecraft

    It's just a name. Taken literally it'd be a quite different game.

    I'm with you on the part of "It's just a name." Part of the whole thing with Mods such as Spigot Plugins or Forge is that you can just go nutz whatever way you like, and many of these mods are not only keeping current to 1.12+, one I'm aware of gives you a 1.8 style game, reverting combat to the way it was as well as having other "1.8" features lost in "1.9+", but letting you take advantage of improved security in Spigot as well as allowing for some or all of the new items and features. Actually, it looks like Better Combat is one of several that provide "1.8" in 1.9+ Minecraft. And the "data packs" planned for 1.13 will allow a more secure way of doing some of the things only mods used to be able to do, and provide these features to Reams players and people using Minecraft Bedrock Edition. "Quite a different game" indeed. Every single minigame map created and offered for player's enjoyment.

    Some of the changes in 1.9+ have been "feature parity" issues. Some of the changes have been working the game towards the "data packs" feature soon to be released. Even without all that, TheMasterCaver wants a "super duper" cave mining experience? is a trailer for a Terrain Control map with some wonderful cave exploring terrain generated in it, as well as amazing Overworld. Don't like that one? There are many mods to satisfy whatever particular itch someone has. Some of these mods are free, some are not.

    And yet, somehow... Mojang isn't doing enough of the "right things", without specifics as to what and why those "right things" are, and "too much" without any eye on those mods that remove new features that a given player doesn't desire. I really don't get it. To me, so much of this seems "complaining for the sake of complaining".
    Posted in: Recent Updates and Snapshots
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    posted a message on Village Marker Mod

    The ".litemod" version *will* work "standalone" as long as you are using LiteLoader in your single player game.

    "on multiplayer or on Spigot" the *only* way you can use it "multiplayer" is to run a Spigot server and run the plugin portion of the code as a Spigot plugin AND THEN you still have to use LiteLoader and the ".litemod" client side to use it "multiplayer/ spigot".

    If you prefer using Forge in Single-player, http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2345401-bounding-box-outline-reloaded-mod-for-minecraft-1 will also work. But the "Bounding Box Outline Reloaded" Forge mod WILL NOT do "Multiplayer/ Spigot" without the server op transferring specific files to the player using the client, and there are some details on that you will have to research in the message thread there. The Spigot Plugin doesn't have any such file business, it just works AS LONG AS you are using the LiteMod client.

    The "Village Marker Mod" spigot plugin "may" work with 1.12.1 and 1.12.2, but the ".litemod" portion has not been updated so this can be verified yet.

    If the server (either Vanilla or Spigot) has no Village Marker code running, the LiteMod portion of the Village Marker code won't do anything for Multiplayer. Just Single-Player only. :(

    Posted in: Minecraft Mods
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