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    posted a message on New way to back up worlds

    Dropbox or any number of other things. I'm also in the habit of just zipping up files to a dated name (myworld-2019-11-02.zip) and shoving it on a backup drive. Most often, I maintain my server and my "offline backup" is making a name-dated backup of the production server to my backup drive. "A" backup system is necessary. Even for the server I play, it isn't a big server, and the filesize isn't that big I have any trouble downloading it to offline storage. However you would choose to do it...

    JUST FREAKIN' DO IT!

    But I wouldn't see this as an issue where cloud storage is a service I'd find worth paying for.

    Posted in: Suggestions
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    posted a message on Odd fountain in desert?

    Some days the Random Number God hates you, some days the Random Number God loves you. You can never tell which day it will be. It is randomly determined.

    Posted in: Creative Mode
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    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    I'm a bit confused. "Elaborate" on what? And no, this would not work on Realms, even if it is YOUR Realm and you uploaded it. The server simply HAS to have the proper plugin, and Realms doesn't deal with plugins at all. The best you can do is run a local copy with the same seed.

    Posted in: Minecraft Mods
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    posted a message on Bounding Box Outline Reloaded Mod for Minecraft

    @lillebenni_ttv, If a Server is involved, it's a bit different. But Single-player, it works just fine for me with the most current Fabric, Fabric-API, and the latest BBOR. Questions? Problems? Ask away, we'll be glad to help where we can. :) And if you wish to use this on a Bukkit/ Spigot server, you either HAVE to be the server admin or you HAVE to be good, trusting friends to have this uploaded to the server for this to work. But let's see you get the single player/ client side happy first. :)

    Posted in: Minecraft Mods
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    posted a message on Any "older" folks play Minecraft?

    We have an older set of players on our server. I have a few data-packs I'd be happy to share geared toward a group of friends playing, although most of what we use is from Vanilla Tweaks. In addition to that we have Glowing Players which let us see one another at all times. This helps us do things together. I also have Roads which grant a speed boost on all default village roads (grass path, sandstone pavers) and on player designed roads. We avoid using TP, and are trying to keep it, "Vanilla without so much pain." If these could be used on another server, I would be happy to share them.

    Posted in: Survival Mode
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    posted a message on Any adult Minecraft gamers here?!

    https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2794248-any-older-folks-play-minecraft?page=5#c89 is a thread being kept alive. Sometimes the thing to do is lurk in threads and watch for people that think much the same as you do. Introduce yourself, ask where they play, see if you can join with them.

    There are server listings here, though https://minecraftservers.org/ also has listings. Your VERY best bet, likely, is to find a whitelist server that has your playstyle and join it. You just have to get to know people and be known. Another approach is to watch YouTube and look for a channel where the host is showing off *their* server, or does a "lets play" with the style you like. Often they will host a server for Patreon members only. Sure, you have to pay, but you get the benefit of NOT having to contend with anonymous creeps.

    I hope that gets you started. But do check out that thread link above and be on the watch for people posting that seem to have pretty much your take on the game. That will really get you ahead on a cool place to call home. :)

    Posted in: Discussion
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    posted a message on Bedrock or Java?

    Bedrock has free add-ons, free texture packs, lots of free community stuff. Unfortunately with Java AND Bedrock, "Free" can be pretty expensive: dodgy ad-sites, malware, abandonware, and so on. People actually doing "free" in good faith tend to get lots of demanding, whiny feedback in exchange for the effort.

    There is no "free". Someone ALWAYS pays. It just isn't always in cash. That's one reason I prefer Marketplace on Bedrock: it cuts through the nonsense of "free" and goes to the heart of what something is actually *worth*. And there is *free* content on Marketplace as well, by the way, just without the mind-games usually associated with "free" java stuff.

    Posted in: Discussion
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    posted a message on Long term survival world with mods or vanilla?

    Yeah. SMP with close friends and family who all share the same general play-style make a HUGE difference, at least to me, in keeping Minecraft THE game to come back to and enjoy for entertainment. To me, that makes more a difference than what mods or specific choices about the map. The seeds for the last several maps were picked out by my wife and our mutual close friend, while I advise on how a given seed choice may affect the playout of the map. It's up to the OP how to move forward in their choices, and a "close family/ friend SMP" may not be an option at this time. But it's good to see the opinions posted here. :)

    Posted in: Survival Mode
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    posted a message on Long term survival world with mods or vanilla?

    Data packs should be more stable than mods to some degree, also. The Fabric mod seems to keep up well even being released quickly after snapshots are released.


    There really is no "one way" to play Minecraft. I prefer playing the game with my wife and close friends and relatives. We play "mostly 1.14.4 SMP" with select VanillaTweaks.com Datapacks thrown in, a few I made myself at player request, and a few plugins with Spigotmc.org. But what "mods" we use and the style of our play has mostly to do with what keeps the game fun for the group as a whole.


    I suspect if you find a server with a group you enjoy playing, the mods or version won't matter so much. Good luck!

    Posted in: Survival Mode
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    posted a message on Is this considered cheating?? (SOLVED)

    On my SMP server I really only have one rule: don't ruin the game for others. "If you ruin the game for yourself, I'll be disappointed. If you ruin the game for someone else, I'll be annoyed, and I express my annoyance with perma-banning."

    You are talking a "solo" game, as I understand it. Did you ruin the game for yourself? Even if you feel more secure in making backups, a good habit by the by, you *STILL* know going back to a restore changes the outcome.


    The following link is a good read: https://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming


    "Save Scumming" is an actual term for what you did. As to "cheaty" or not, you have to decide what you are trying to get out of the game and what enjoyment you have in it. Is playing the whole game "Peaceful" or "Easy" Difficulty "cheating?" What if you put in a "God Mode" mod? Getting back to the example of my server, we have an older fellow who isn't as spry as he used to be, and he gets confused easily. "Jori" has "God Mode" as agreed on by all the players so he is *able* to play with us. Is that cheating? Since the difference is him being able to play AT ALL, no. It isn't. My wife insists on VoxelMap and a mod to know what tiles are spawnable (that need lit up) and a "full-bright" mod so she is able to see. I make sure everyone ELSE has access to the same mods, and they know what plugins are in use, and so on.

    I do agree with TMC, what you did was "cheating", but only because 1) you had to ask, and 2) you felt guilty. I hope your take-away is to sort out how YOU want to play the game, and NO GUILT! Enjoy it, that's what it is there for. And because you don't have to worry over how you may harm the game for other players, so much the better. You should enjoy the game YOUR way, and bother to anyone else who says different. If your joy comes from "Save Scumming", that's what you should be doing. *I* sure as heck do that on some of the games I play. You do what trips your trigger. You are worth! :)

    Posted in: Discussion
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Resource packs may have "textures" in them that are specular maps, bump maps, and various other information that pertain only to specific blocks in that specific resource pack that guides shader maps on how to display those blocks.


    Java shaders are different from resource packs. Shaders handle lighting and display effects, while resource packs provide texture, how shiny parts of a block are, and what bumps and grooves may be on a block surface on THAT specific resource pack.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    It is a very good idea to use "Vanilla" + Optifine + a resource pack that does what you want (such as BDCraft and Chroma Hills), inspect what those packs *do* that pertains to what effect you are looking for, THEN go to the Devs with, "Would you please add 'X' code to your resource pack?" Or perhaps you can even edit said resource packs with what changes make it actually work.

    I don't *THINK* you can do that on leaves, but I'm not a coder, and I really have no idea. That's just my "sense" of it. Glass "likely" can be sorted through the maps. The more you can research and *tell* the devs what they need to do (or change their resource pack to show them), the more likely they will be on the target you are looking for, or at least take your request seriously.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I'm glad you were able to get it working, @ragger! I do note one ongoing issue. I keep having "Unknown World" coming up. I'd love some way to make it clear to VoxelMap I'm using an ordinary "vanilla" world, nothing special. It seems to work properly on first use, but eventually it triggers the Unknown World and won't go away. Is there a way to tell VoxelMap explicitly "All the world you see is all I've got?"

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    I may be wrong on my understanding but I think "glass reflection" is from specular maps that have to come with the resource pack Some packs like CromaHills come with a shader pack add on while BDCraft has one in the forum supplied by a third party in the forum. You may find some things have to be in the mod resource pack to interact with shaders.


    As far as wind moving foliage (leaves, flowers ...) that might be something the mod coder would have to do to put modded foliage into the same class of objects, if it can be done at all.


    In both cases that may fall on the modder to look at.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    I did see it, but I wanted to carefully confirm how CommandBook MOTD behaved. It is possible there is a bug with 1) CommandBook, 2) The VoxelMap Client, 3) a mistake in what you entered that is hard to spot, like mistaking a "9" for a "6", or 4) a Spigot bug. Until

    left
    drops in to verify one way or another, this would have to be tested without CommandBook to verify it is NOT a CommandBook problem, and/ or on Vanilla, in which case ONLY command blocks can be used, or looking in your client log files to ensure the correct sequence is being received by your client. There are different things that could be the problem, and sometimes making sure what *is* causing the problem is being sure what is *not* causing the problem.

    Bug testing is serious bidness, and 'orribly expensive. :(

    Posted in: Minecraft Mods
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