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    posted a message on 1.12.2 Realm To 1.13

    That is one way to do it, but TEST IT OUT FIRST on a copy of the backup. And be sure to make frequent backups because your first awareness that Realms is on 1.13 is when it is already loaded, and making a backup then might be too late You should of course make one last backup anyway.


    The one problem I can think of is accidentally deleting all the players and their inventory intending only to delete the overworld. That's why you test on a copy to be sure it works as you think it does. But you are on the right track most especially for having your players involved Good luck! And The Hive Mind is still here to help you if you've specific questions. 😉

    Posted in: Recent Updates and Snapshots
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    posted a message on I've lost enjoyment in minecraft.

    Breaks are good. Playing on a server is very good, especially among friends. If you found the game too easy, try Extra Hard Mode. That'll give you a bit of work-out in Survival. ;-)

    Posted in: Discussion
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    posted a message on 1.12.2 Realm To 1.13

    ReflectedMantis is correct. Realms will not have the 1.13 update until 1.13 is released.

    New chunks does equal updated chunks. Overland terrain will not change much, but underwater you may have areas where there is a clear boundary between old chunks and new. If you want to keep your existing map for your realm, you can do that. But I would suggest you talk with your friends and see if you would like to do a map wipe and start fresh. You may find it worth it.

    You *DO* have the option of simply taking the same seed as it is right now, run the Snapshot and create a world with that seed. See what is different about your spawn area and areas familiar to you and your friends. Does the 1.13 version of your old seed have cool stuff you want in areas you've already explored? Or have you found an Aquatic Seed online that you'd really like to try out?

    The *cool* thing with your Realms world is that you *can* simply try out a new map... if you don't like it, put your old map back. Just be sure to talk with your friends about it and take them into consideration. But for my server, we are running Snapshot (not on Realms) and we have already been through two map wipes. It is pretty much what we all agreed what we wanted to do.

    Posted in: Recent Updates and Snapshots
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    posted a message on Help with setting up a server using the .jar file

    https://minecraft.gamepedia.com/Tutorials/Setting_up_a_server is a great place to start, and you can ask specific questions from there.

    Setting up your own server by reading through, understanding the instructions, then following it through is a test. If the instructions on the link above are not clear enough to get you started, or at least to a point of asking specific questions on how to accomplish the task... setting up your own server is a task you should *NOT* be doing.

    There are alternatives. Minecraft Realms is far easier to set up and use to get your own server going, either Java or Bedrock Edition. Nearly all hosting services provide a turnkey solution to starting your own server. The more you are willing to pay, the more someone from that service provider will help you. Another option is to simply run Bedrock and invite friends to your world you are running on your computer, and at that point you don't really need to do anything at all but permit your friends to join and invite them.

    Posted in: Server Support and Administration
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    posted a message on When Did You Stop Liking Minecraft?

    I really *REALLY* look forward to when "custom data driven world generation" becomes a "thing" in Minecraft, and seeing what TheMasterCaver does with it. While I appreciate your hacking skills to make Minecraft in your own vision, and I *LOVE* what you've done with caves, I'd so love being able to read a .json and tweak it myself seeing what you've done with it.

    No... Minecraft is getting better, and just getting started. :)

    Posted in: Discussion
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    posted a message on When Did You Stop Liking Minecraft?

    There's no selection on the poll for the following:

    1) I went to college, no more time.
    2) I started working 40+ hr. weeks.
    3) I got a girlfriend/ boyfriend.
    4) Just married.
    5) Just had a kid.
    6) Going through a divorce.

    7) YT channel never did/ doesn't pay the bills.
    8) I made friends playing this other game, so no time for MC.

    All reasons people might stop playing, nothing to do with MC "per se", and all reasons I think have far more to do with people no longer playing MC than some thought of "Minecraft went bad."

    Posted in: Discussion
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    posted a message on Anyone else agree that Minecraft needs more realism, and less fantasy?

    "Realism" can be so many things to as many gamers I'm very pleased with how Minecraft allows you to mod the heck out of it SO many mods! Then the game "Eco" is likely to scratch the particular itch of some people, and it may influence the future development of Minecraft. Dwarf Fortress is in some ways more "realistic" than Minecraft and influenced Notch in the development of his game.


    Game tick speed is always a consideration for anything you might do. 1/20th of a second is not much time foreign the game to consider "all the everything" it might decide to do or keep track of. Shortcuts in physics behavior, "Nether Gates," cartoonish aspects of the game and some of the other non-realistic behaviors are necessary to keep the game playable on most machines at this current time. Minecraft is Minecraft, and I love the game for what it is. If my wife and I wanted Simcity, GTA, or Flight Simulator, we'd be playing those together instead.

    Posted in: Discussion
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    posted a message on Anyone else agree that Minecraft needs more realism, and less fantasy?

    Excellent. Problem solved. Minecraft can be Minecraft, Eco can be Eco, everyone is happy! Yay!

    Posted in: Discussion
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    posted a message on Anyone else agree that Minecraft needs more realism, and less fantasy?
    Quote from nuttapillar»

    I'm getting sick of all these new updates mostly adding weird fantasy items, when I'd prefer more realistic and practical things that don't exist in the game, like more ores, more tools/weapons, real animals, ...


    Oh! You wanted to be playing Eco!
    Posted in: Discussion
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    posted a message on Port Forwarding

    That would depend upon your PC firewall settings, which *may* block ports where no server is running. Or your firewall might block anything it isn't aware ought to be open to prevent trojan programs. A good security system is like an onion, in a sense. There are different layers so no one thing will completely open your system. That makes this stuff seriously complicated in a hurry. Being "easy" means "easy for someone to break into my computer system."

    You should first get the server running on the port. It sounds like this is on your desktop computer. Then you should be able to connect to the server from the same machine. Then test it from some OTHER server on the same LAN. In my case, I could have my wife connect to my MC server from her computer. If you can't do either of those, nobody from the outside is going to get in.

    After you test that, then you can have a trusted friend attempt to connect to your MC server from the outside. But testing "layer by layer" is really the only way you can be sure your security is set up to permit the connection. That's pretty much why most people skip that noise and use a service provider or Realms, or in the case of Minecraft Bedrock they do magic to make it "just work", usually. Except when it doesn't.

    Posted in: Server Support and Administration
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    posted a message on Port Forwarding

    You don't have the "Active" box checked, so it may not be actually "active".

    https://www.noip.com/support/knowledgebase/how-to-host-and-configure-a-minecraft-server-with-no-ip/ is the first link that comes up with I did a search for "Minecraft port forwarding". The only other thing I can think of offhand is "make sure you are using the *SERVER* .JAR and not running the *CLIENT* and opening it to LAN. THAT will use a different port number each time and it won't do you any good.

    Also, are you actually running the server at the time you are testing? Even if your firewall is actually open on the port, if you are not running the server the firewall on your PC *might* be blocking external access on the port if there is nothing there to connect to. If you have a separate computer on your LAN, you might verify someone in your home can connect to the server to make sure THAT is working properly first.


    Running a server out of your home has so many "moving parts." I apologize if I'm asking obvious stuff you are sure you covered. There are details such as your home setup you really don't want to publicize but would be helpful in sorting the problem out. In my case, I decided to pay for cheap hosting rather than have to deal with all this.

    Posted in: Server Support and Administration
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    posted a message on Survival bases

    I'm with Joey_San on this one. Make a nice "cottage" with a view. Make stairs, possibly a hidden staircase with redstone. Then you start carving out underneath and expand as you need to.

    I follow Mumbo Jumbo on Hermitcraft. He makes this incredible with lots of storage for redstone farms he builds. Once those farms are up and running, he could never possibly use all the resources they crank out with storage that is filled to overflowing with things he doesn't need. Except... storage that's empty of what he needs, so he builds another ridiculous farm to burp out far more stuff to fill his one-time need than he could ever possibly do anything with.

    And that's fine, if that's how you have fun (it's fun for Mumbo), and if you have the time (Minecraft YT Videos are his full-time job).

    In my case, I simply don't have the time. I have to work a normal 44 to 67 hr. week. Most of the redstone farm things you might build tend not to be a) pretty, and B) helpful for window views. That being the case, putting that stuff and storage for it underground really seems the way to go for a base, and expanding as you need space for a new farm. Then you always have the "cottage" above the base as the way in, and keeping the view pleasing the way you prefer.

    Posted in: Survival Mode
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    posted a message on Question.

    Your best bet is to keep an eye on the forums, watch people who post and you find you are of "like mind". See what servers they play on, and you may end up going through a few.

    In the case of *JAVA* servers, it is more rough and tumble, and your mileage may vary.
    In the case of Bedrock servers, your character is tied to your XBox Live name. It is far more tedious and difficult to sustain alts to mask poor behavior, and if you get a stinky reputation with your XBox Live account, it tends to stick harder. XBox Live also tries to keep kids to more kid-friendly servers. I only mention this because of the quote, "... my son can add both versions to his laptop..." The age of your son isn't mentioned, but depending on his age this could be a factor on which one you would focus. It would not be unreasonable to have a Bedrock Realms server where you, your son and his friends play and you can monitor the situation, then use Java only for LAN games between the two of you. If he's older, he might be the one setting up a server of his choice and helping you to log into it. Your mileage may vary. Your car may not run. But if you or he have questions, the Hive Mine of the MinecraftForum community is usually pretty good at finding answers. :)

    Posted in: Discussion
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    posted a message on Question.

    Per the Tao of Programming:


    The Tao gave birth to machine language. Machine language gave birth to the assembler.

    The assembler gave birth to the compiler. Now there are ten thousand languages.

    Each language has its purpose, however humble. Each language expresses the Yin and Yang of software. Each language has its place within the Tao.

    But do not program in COBOL if you can avoid it.

    My wife and I host servers on (and actively play) both Minecraft (Bedrock/ Windows 10/ XBoxLive/ Pocket Edition) and Minecraft: Java Edition. There are differences. In some things, we both prefer Java. In other things, we both prefer Bedrock Edition. And she and I disagree on other particulars. But since by buying Java Edition you get access to *BOTH*, there simply isn't any reason not to enjoy them both and decide from playing. Perhaps, like us, you'll simply continue to enjoy playing both as you are so inclined.

    Posted in: Discussion
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    posted a message on What is an Update you Think would Restore Minecraft to Another "Golden Age"?

    It does seem like the thread is wandering from a "What kind of update would bring back the Golden Age?" to "Let's argue 1.9 combat again."

    1) I'm not clear that this is NOT the "Golden Age" in any sense that isn't subjective opinion based on cherry-picked data.

    2) The OP for the discussion isn't "what specific game rule (cough-1.9 combat-cough) but what "update" would bring about this subjective sense of "Golden Age."
    3) It would appear as if "The Great Flattening" will allow in Vanilla "not Minecraft" blocks, mods, effects, and so on. The changes to the core are going to allow for "datapack.zip" files to do many of the things from a single file that before were only possible with Spigot plugins, Forge mods, or other various sorts of non-Vanilla hacking.
    4) Already, https://github.com/xMamo/minecraft-barebones (one such data-pack file) is starting to edge towards features that before were only possible with complex manual setup of command blocks or found as part of the Essentials Plugin with Spigot. I can read through and hack away at BareBones to learn how to make my own "mods" without having to deal with Java issues.

    5) Quote:

    ""jebkaile - Mixer" (dead link)" "We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files." We are on the cusp of something like "Land of Dragora" world generation in VANILLA from player created structures and player-created .json files for world generation. Imagine... No Spigot, no Forge, just "insert data package, run the game."

    For all the argument over a single /gamerule to affect one single aspect of the game, I strongly believe we are on the cusp of far greater worlds to play in with community-driven content than were ever possible without the overhead and complexity of tinkering with Plugins and Mods.

    Yet here we are arguing over a single (albeit major) change in combat still being argued to this day in other threads with no end in sight. The "game rule" is likely going to be "put this 1.9-combat.zip file in your data-packs folder and call it done." THEN will we be able to discuss something other than Mojang putting in a gamerule for this thing? Oooops, sorry. Already done.

    NOW can we talk about something besides adding a /gamerule to toggle what you can do by adding a single file to your Minecraft world?

    Posted in: Discussion
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