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    posted a message on Mending books replaced by Protection books

    Once changed into Protection, it's "forever." I hope you have a backup from before. I had to do that on my Snapshot server. Check jjlr's bug link for more details, but yeah... sad but true. :(

    Posted in: Recent Updates and Snapshots
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    posted a message on Improved Minecarts (w/ Pictures)

    Thank you. I apologize for using a bad link. I'm not very familiar with the mod, I'm just aware that "train stuff" exists in a Mod format. Looking through the video, that mod appears to be more what I would think of as "Trains in Minecraft."

    It just seemed a better approach using a Forge Mod or a Spigot Plugin. As I mentioned, I'm currently using a minecart in the Nether Hub. I've considered a Piston Bolt for getting the speed up, but I decided not to bother with it at this time. Minecraft is "blocky" at its core, and that is going to introduce problems with a "Minecart Overhaul" in Vanilla. As minecarts are currently used, it is either for "relatively slow but steady/ simple" transportation such as I'm using, "Capture & release" of villagers and mobs instead of water flows, moving items around in Redstone machines, or the "hopper minecart" for sucking items through solid blocks. If "fast" transportation is going to be needed, it is most likely going to be travel through the Nether. If real speed is desired, it's going to be Piston Bolt, Elytra, or boats over blue ice. I'm not clear how the suggested changes to Vanilla minecarts would get traction compared to the rather "OP" methods already currently in use. Even items flowing over a blue-ice water pipe will work more simply than dealing with loading/ unloading minecarts, even if the minecarts are "linked" like a train.

    I do think it would be interesting and fun to play with "trains" in the Overworld, but I would want to see something like what the Traincraft team created as a mod I can choose to install, or not. If one is going to go for "Trains in Minecraft because they are beautiful," updating TrainCraft or using some other like mod would bring the beauty of trains without meddling with the current utility value of vanilla minecarts. If one wishes to meddle with the current minecart situation, it will need to be in the context of solving specific issues (item, mob, and player transportation) that are not already being solved with other methods currently in use.

    Posted in: Suggestions
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    posted a message on Improved Minecarts (w/ Pictures)

    K, tnx C1ff. Have a nice day

    Posted in: Suggestions
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    posted a message on Improved Minecarts (w/ Pictures)

    My priority is on having "hard coded Vanilla game values" put into editable files such as .JSON so people can create things like "1.8 combat in 1.13+", which has been done. I'd prefer to keep seeing them doing that.

    It sounds to me like a Villager overhaul is in an up and coming version, and I would personally prefer they stick to that plan.

    I note there is a really sophisticated "Minecraft Trains" mod TrainCraft, it appears to have stopped development at 1.7.10. It looks like https://www.minecraftore.com/traincraft-mod/ is at least up to 1.12.2. I've not really checked it out, but I'd prefer interest in trains go towards supporting active mods that accomplish the desired end without taking Dev time on the Vanilla game.

    What's wrong with me voicing that opinion?

    Posted in: Suggestions
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    posted a message on Old Minecraft.

    I really wish people used horse & buggy, but I can't get on the road or find decent parking with it. They keep telling me to go to Lancaster, PA or something silly. I really hate feeling like I'm stuck in the past, but darn it, horses are such beautiful creatures!

    There *are* people who feel the way you do and enjoy Minecraft in 1.7.2. There is ZERO shame in that. You can either find such a server, likely listed, likely begging for more players such as you, or you can start your own 1.7.2 server or whatever version you wish. That's a thing. People do it, and that's cool. The Amish do their thing and should be left alone to live their life as they see fit.

    Where it gets silly is demanding Mojang roll back the clock on your behalf, remove every feature they've put in since your particular cut-off and force everyone ELSE to play the game to suit YOU. Not gonna happen.

    Posted in: Suggestions
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    posted a message on When Did You Stop Liking Minecraft?
    Quote from C1ff»

    If you're talking about Romaq's comment, I believe he was refering to data packs, which are optional pieces of content like resource packs. I'm not sure what the capabilities of a data pack are though, so I'm not even sure this is possible or not.


    I've not used the Data-pack. I have no strong opinion of 1.8 combat. But the video is there for people to see, the Mod is available for people to kick it around and see if it does what they want. And it can be used in 1.13-pre1. Spigot plug-ins are available that also do 1.8 combat in 1.12.2.

    Re: Mods, I'm still confused why people who claim they will NEVER EVER leave 1.8 because "Mods" have any claim to an interest in the FUTURE of Minecraft. I picture horse & buggy fans putting into law that those new-fangled horseless carriages should never travel faster than the average horse, otherwise it's simply too dangerous. When their law is put into effect and asked why they refused to buy one, "Oh... I prefer my custom horse carriage. Besides, those 'auto' things don't travel any faster anyway." Those people have the right to play what version they want for what reasons they want. And I claim the right to ignore those same people who cling to old versions because "mods" because there is simply no logic to their claim on the future of Minecraft when they are firmly stuck in its past. But for those willing to check out combat data-packs, Spigot plugins, forge Mods that tweak combat in a current version, I will certainly listen to what they have to say, and I may even agree with their point. Combat could certainly be done better. Mojang has admitted as much. I'm looking ahead to Minecraft's future, not behind.

    Posted in: Discussion
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    posted a message on Improved Minecarts (w/ Pictures)

    I'd rather see something done as a mod such as the Minecraft Train Mod:

    Currently the Devs are reported to have 1.14, 1.15, and 1.16 already mapped out. As a "guess", I'd say they are pushing to have the game constants (such as recipes, smelting, advancements, and so on) coded into .JSON allowing players to tune things as they wish rather than having to hack Java for it. I would prefer they stay on their current track with that in mind. It is also reported Mojang will overhaul the Villager System, which really needs some work.


    Further, Mojang is coding the world generation to be "data driven". I for one would like to see some way to edit .JSON to do in Vanilla what TerrainControl does for Spigot and Forge worlds. Trains would be rather low on my priority list even though I am, in fact, using rail for my Nether Hub. A mod that would simply double minecart speed would be nice if it didn't foul any redstone mechanics, though I would have to be sure of the impact on that. Hell, how about a mod for "If you put your rail over packed ice, double-speed. Put rail over blue ice, 4x speed." I would LOVE a mod like that. As for putting it in Vanilla, I'd rather have Mojang focused on their current direction rather than getting side-tracked.

    Posted in: Suggestions
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    posted a message on We need sharks.

    You mean, besides the Devs said "no" and how even the Devs admitted sharks will be modded into the game anyway?

    Posted in: Suggestions
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    posted a message on Collaborative Project: The Minecraft Community Revamp! (Fall and Fauna Out! 5/26/19)

    So.... Spigot with a pre-packaged group of already existing mods to enhance the "Vanilla" experience? FTB only more "Vanilla-ish"?

    Data-packs seem to be pretty modular and do many things very, very well without any "mods" to Vanilla. Or in cases where commands are not enough, Bukkit and Spigot Plugins do the job very well. So you are ... what, reinventing Spigot plus adding some mods to it? Reinventing Sponge? Or just pre-packaging Spigot and Craft Bukkit plugins? It would seem to be a great deal easier to take already existing plugins and mods that already have support and general use in the community rather than re-inventing Spigot, Forge, LiteLoader and so on.

    Posted in: Discussion
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    posted a message on When Did You Stop Liking Minecraft?

    It sounds like the data-pack for 1.8 combat in 1.13 should be a huge hit!

    Posted in: Discussion
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    posted a message on Collaborative Project: The Minecraft Community Revamp! (Fall and Fauna Out! 5/26/19)

    My suggestion would be to run Spigot and select mods that suit your server's style and tastes. Which is pretty much what I plan to do. Data-packs also help with this, since while we are in Snapshot/ Pre-release I can ONLY use data-packs. There is even a data-pack for 1.8 style combat that works for 1.13.

    In short, I think the time will be better spent taking suggestions to either 1) Build them using data-packs for everyone's enjoyment and/ or 2) make those suggestions into Forge/ Craftbukkit/ Sponge/ Spigot mods. That way we can pick and choose whatever "Vanilla+" we happen to like. *I* like "Extra Hard Mode" and would like you to implement THAT mod as an option in a Vanilla+ experience. My players definitely would not, and they would reject "Extra Hard Mode". I would also like to slow down time to a one hour day/ night cycle, and so would my players. I can do that "choppy" in a 1.13 data-pack or "smoothly" in a Craftbukkit mod. One-Player-Sleeping is a common SMP request. There's a data-pack out for that one too that even lets you pick what percentage "votes" on flipping it to morning.

    So... yeah, it's a good enough idea to re-invent FTB in a more Vanilla+ style, but think Data-packs are the way to go, or plug-ins where necessary. But hey, good luck with your project.

    EDIT: Minor tweaking of a sentence

    Posted in: Discussion
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    posted a message on Delay Full Release

    @ScotsMiser, yes please. The Protection Bug I mentioned earlier appears to be fixed.

    https://bugs.mojang.com/browse/MC-129136 "Game crash: ticking world" appears to be a problem. However annoyed you may be at certain aspects with 1.13, please consider using this release to play a FULL game with the intent of finding bugs. MC-129136 appears to be 'random'. We really need eyeballs on it to see if we can make it 'not random' by figuring out what triggers the crash and pointing the Devs to it. There may be other bugs yet-to-be discovered. Voting on bugs important to YOU is also important to highlight to Mojang the issues that have community attention. If nobody knows, then nobody can care. And quite frankly, the Devs are *NOT* going to read *THIS* message thread, but they *DO* pay attention to WELL WRITTEN, thoughtful bug reports. Please be a part of the solution and get involved. :)

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I don't know if anyone is interested in continuing to help quash bugs before the actual release, but https://bugs.mojang.com/browse/MC-129136 "Game crash: ticking world" is still causing grief in the pre-release. We need eyeballs to find a reliable way to cause this crash so we can point the devs in a direction to fix it. Currently it seems random, and random bugs are not so useful. :(

    Otherwise, our small group of players have been enjoying this series of snapshots outside of the critical bug issues, and we look forward to the eventual release. Just... without the show-stopping bugs, of course. :)

    Posted in: Recent Updates and Snapshots
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    posted a message on When Did You Stop Liking Minecraft?

    We have a player who is an older gentleman, and he can't use Elytra because his coordination isn't up to the task. HIs adult son cheerfully gets all the elytra he wants, but they won't do his dad any good. The rest of us players recognize the benefits of having horses, paths, and such. I have even made a data-pack that, among other things, makes it so if you are on a grass path you get Speed 1 as a way to boost road building. When I can figure out how to qualify other road types (some type of stone over cobble) I'll put that in also, but the point is to reward people for creating and using those kinds of things. I am also considering the Ships plugin with the understanding if and when we kick around Snapshots again, those will "freeze" in place until the new Spigot version for that release is out.

    For Single Player, if Elytra make things too OP, the simple answer is "don't use those." For SMP where we all have different play styles and interests, as a server /op I have to get more creative to encourage what I want to see, or simply don't worry about it. In the case of my wife, "a man's gotta do what a man's gotta do, and I'm gonna do what she tells me to." Fortunately among the few players we have, we are pretty close and we cooperate towards the kind of world we want to play in. Our relationships among one another are a higher priority than the specifics of game mechanics.

    With that in mind, Minecraft becomes the background for the time we spend together as friends. We build the ships, railways and the other things not because we "can't" focus on Elytra travel, we just don't want to, and everyone's cool with that. I think that's why we won't stop enjoying Minecraft for a really long time to come.

    Posted in: Discussion
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    posted a message on Delay Full Release

    Or the bug that turns all enchants, books, librarians, bows, into Protection. Heh... Try hunting with a Protection V bow!

    Posted in: Recent Updates and Snapshots
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