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    posted a message on Assessing the economic strength of your world/your controlled part

    When discussing building material on our server (Bedrock or Java, whatever we are on) we use the term, "Expensive." Quartz is a rather "expensive" building material. Glow stone is more "expensive" than Jack-o-lanterns. The term "expense" concerns itself with the relative value of any given block "right now", and we recognize this can change. I'm building a Netherwort farm on the Bedrock server so I can have a good supply of it. A "Netherwort block" or "Red nether brick" block would still be more "expensive" than cobble, but having a healthy supply lowers the effective "cost" of getting it that we can make more use of the material. Not that any of us play each other for it, or anyone else. I build the Netherwort farm, anyone can use it. I'm just lowering the effort to get the stuff. That isn't a good basis upon which to form a "GDP" of the server at that moment, but it does indicate current relative value against any other given thing we might use or do.

    Oh by the way, when we explore and we have a healthy supply of Ender Pearls, they don't "hurt" that much and it really makes getting across a chasm or climbing a mountain quite easy. Of course, we could be using Elytra, but my wife and another player are not comfortable with those yet. This may change over time as I lure them into tougher challenges. :)

    Posted in: Survival Mode
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    posted a message on Assessing the economic strength of your world/your controlled part

    Value is relative to how difficult it is to get vs. the value it provides, and also in relation to other things. This value can change over time, and usually does.

    Iron is *expensive*, until you have an iron farm. Then iron is cheap. Gold... same. Ender pearls, until you have an Enderman XP farm. Blaze rods. You can then build a temple out of Ender Chests if you have an endless supply of obsidian, which you can get from the End pillars.

    My favorite "game", if one were to look at it that way, is playing a server's in-game cash economy against itself. Dude wanted to use a "tax" to prevent "inflation" on the in-game currency. Cool... convert it all to gold blocks in a chest, or build something out of the gold blocks. Since the in-game store currency exchange is fixed, it is trivial to play it against itself to devalue the in-game currency.


    Even basing things off "time spent," AFK farms allow you to pour heaping tons of time into things without YOU personally being involved.

    Money is a tricky thing. People don't seem to grasp just how tricky value is.

    Posted in: Survival Mode
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    posted a message on Is Minecraft Dying...?

    I play with friends because of course it was a different experience from playing with 40 randoms and I didn't care for that experience. Many of the friends in Minecraft I have are a few of the 40 randoms that I had played with before I got tired of server mismanagement and started running my own server.

    But it's like the joke about not wanting to eat dinner at a particular restaurant in town: "Nobody goes there because it's always packed."

    Posted in: Discussion
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    posted a message on Is Minecraft Dying...?

    The really small communities of close friends seem to work out well, at least it has for me. I also have acquaintances that, should I have to give up running the Bedrock Realms and Java servers for Copper FerretCraft, I'll be able to join a group of more like-minded older people than the communities I've been in. It really helps to find the cool people in forums like this that want more the same game you do out of Minecraft, and then join them. Doing so will keep the Minecraft franchise as a whole going strong, regardless of how many people say, "I'm bored with Minecraft, I'm playing X game now, so Minecraft is dead."

    Posted in: Discussion
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    posted a message on This game hates me.

    There seems to be a bug in the current Bedrock that gets us skulls all over the place, making them way too cheap.

    And yeah, this game hates me too, it seems like everything in it is trying to kill me. :)

    Posted in: Survival Mode
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    posted a message on What are some of the favorite/least favorite situations you experience while playing?

    Favorite: Helping other players, or having a good laugh with my wife over some silly situation within the game together with her (like when she shot me in the back into a mob pit because she miscalculated).

    Least Favorite: Dealing with staff who equate helping a friend out with their Minecraft server as conferring some status of deity to lord over lesser beings and mortals.

    Posted in: Discussion
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Now might be the time to suggest to Mojang to tweak the code to allow for this feature "native". Like ItemBound, BDCraft won't release an update until Optifine is "stable" in release and it makes sense to deal with it that way. Some things ItemBound (and BDCraft for that matter) are still being tweaked.

    Posted in: Resource Packs
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    posted a message on LiteLoader

    Thank you. :)

    Posted in: Minecraft Mods
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    posted a message on LiteLoader

    Thank you for your updates, @soccerguy3. Does this mean Minecraft 1.14 (and by extension Spigot 1.14) will be on Java 9? Or are they on Java 9 now and I didn't notice? Or is there a better location for me to ask, "I don't know what's going on" questions like this? Or is there a place that discusses the Java 9 migration? I have my players check http://www.modcoderpack.com/ every time they ask about LiteLoader. :)

    Posted in: Minecraft Mods
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    posted a message on Minecon 2018 - BIOME CHOOSER POLL (AND INFO)

    So far it looks like a vote between Taiga and Savanna, which in my opinion is correct. Savanna is the most "blank slate" with the need for something to make it unique, as opposed to "desert with grass and acacia trees, no temples." Taiga has mossy boulders and wolves, more "complete" than Savanna is on a technical level. But given a choice on where to create a base among the three, Taiga. And it would be cool to make an Elven base for the next map refresh on my server.

    Don't forget Mojang has *other* plans they won't reveal until tomorrow also. Suppose we knew about the Aquatic Update, would the Kraken have won out over Phantoms? I think so, had we known.

    Mojang appears to be trying to have the community involved in their passion, even if it is mostly a cosmetic issue and especially as it is "order of operations" and not "GONE FOR-EVERRRRR!" I don't think having the community positively involved in the process is a bad thing, even if it is more "PR" than anything.

    Posted in: Discussion
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    posted a message on Minecon 2018 - BIOME CHOOSER POLL (AND INFO)

    I still prefer Taiga as a place to build a home, set up a base. I live in Cascadia (the Pacific Northwest) and Taiga is most like home to me. I do agree about foxes becoming "another wolf or ocelot," and campfires are really not a "biome" thing. Actual "berry bushes" would be good, but at the moment I'm more about "what biome do I want to call home" than "what cool things do we get out of this?" That's just a preference issue for me. I *totally* get someone voting for other biomes.

    Posted in: Discussion
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    posted a message on Best Fully Automatic Cactus Farm Design for 1.13.1?

    You are very welcome. If you are interested in farms of various sorts, gnembon seems to acid test the code around them, ilmango builds the designs that work in Survival, then the players on HermitCraft build the farms in "real world" Survival application. "HermitCraft, by ilmango" is a common meme because even though he isn't on HermitCraft, ilmango's designs are all over.


    As a general rule, and very specific to cactus, make sure you do "costs & payoff" analysis. I know I can easily enough do Mumbo's cactus farm. I simply don't need that much especially since a sea pickle farm for lime dye is far "cheaper," and really the lime is what I want. I have 12 cactus plants I harvest entirely manually when I think about it. That's plenty for me.

    Posted in: Discussion
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    posted a message on Best Fully Automatic Cactus Farm Design for 1.13.1?



    Xisumavoid covers efficiency tests for various ways of doing a cactus farm.


    Mumbo Jumbo builds a cactus farm, but he kinda forgets how best to do it. Then he remembers a song made in his honor...



    The above should help you remember the pattern, and it's a cool tune to listen to. It isn't always about squeezing the absolute top-end efficiency. There is the cost of time, effort, and resources. For many cases, what Mumbo does to get a cactus farm going is plenty and rather simple. And if you don't mind waiting long enough, you'll be swimming in cactus you'll never possibly be able to use. Soon enough Mumbo's cactus farm was backed up and spilling all over with no place to stuff the cactus as it was pouring out.

    Good luck. :)

    Posted in: Discussion
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    posted a message on Minecraft 1.13 Update Opinion Thread
    Quote from trizzet»

    I don't considering their post anywhere in the realm of a constructive critique of anything when they are telling people to either put up with it or go play something else.


    When the people are musing along the lines of, "Just make 1.13 more like 1.8," I'm suggesting they can still play 1.8, something they couldn't do in most other games where older versions of the game are lost forever. Time marches on, as I said. When the opinion is, "I'm upset because time marches on," my response was, "That's rather silly. You can learn the new versions or play the old versions, and at least with Minecraft you get to choose." They are, of course, allowed to voice their opinion within the rules. I'm allowed to suggest wishing for the return of the Commodore 64, demanding, "New X-Com should be more like Old X-Com" and, "1.13 would be better if they just went back to being 1.8" does not seem particularly constructive, in my opinion. Fortunately, one *CAN* play C=64 games in emulators, they *CAN* go to Good Old Games for old X-Com, and they can play still play Minecraft 1.8. The only reason I would refer to those other non-Minecraft games is that expressing, "1.13 sucks because it isn't more like 1.8" falls into pretty much the same category for me as those other games.

    Does 1.13 have problems? OH LORDY YES! Spigot plans to drop further support of 1.13 when 1.13.1 is considered stable. TheMasterCaver appears well versed in the Java to point out how horribly flawed and bloated each new edition of Minecraft seems to be getting compared with the older ones. I have no expertise on the topic, but what TMC says sounds rather accurate and I've not seen anyone make a credible counter-argument against it. While I love the 1.13 content, the 1.13 *buggy freakin' release* was awful and I couldn't drop it fast enough for 1.13.1.

    But those issues are very different from, "sure wish Mojang would just scrap everything since 1.8 and just make Minecraft better." And yeah, at that point my opinion is they could either continue to play Minecraft 1.8 or welcome themselves to 2018, warts and all. Time keeps moving.

    Posted in: Recent Updates and Snapshots
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    Obviously that is a bug to be fixed, but that's a damned awesome set of wings! Now we just need a set of Glitch Armor and weapons to go with it. 😉

    Posted in: Resource Packs
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