I, like many, have been highly anticipated the 1.8 update since it was announced months ago. All I would like to know, is with atleast 2 months of planning, coding, testing, etc, why does Notch and Mojang half-ass everything? Why is it, that a single mod developer can add more to the game in one week than notch can in 2 months? Does anyone remember the Halloween update? Everyone was extremely excited for it and couldn't wait, only to see it was half-assed and never finished. I feel like this release is going to be the same way. For example: endermen.
The way notch described endermen was creepy and adrenaline-pumping. I imagined them to be awesome and scary. But in reality, what do they do? they walk toward you and cause damage when they touch you. Yeah, real scary.
Or how's about NPC villages. I expected a bunch of pigmen living in harmony, working together mutually. What did we get? A bunch of horribly generated houses that are extremely bugged.
Sorry for the rage thread, but I can't stand the fact that Notch can't do more work in 2 months than any other dev can do in 1 week. I remember the days when notch would update every Friday, and he was close with the community.
On a more positive note: mine shafts, blue spiders, new lighting, silverfish, biomes, and the new combat are awesome. And I do understand that this is just a pre-release, but any other developer team would have atleast 50 more features after 2 months of coding. I do think notch is great, but he needs to get back to the way it was when he was actually an indie game developer. He got more done back then.
- Rohirrinn
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jeffery_mcdick posted a message on Why can't notch work to save his life?Posted in: 1.8 Update Discussion -
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Chesham posted a message on My desert townSo, I've been working on this project on and off for a little while so I thought I'd make a topic and show ya'll what I'm building! This is the town of Issae, and it's obviously a WIP but enjoy. Texturepack is Dokucraft.Posted in: Screenshots
The Palace:
Lighthouse/Harbor:
Main part of town:
Residential district:
Didn't want to make it too picture heavy so you can check out my Plantminecraft project if you want to see more. -
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ChanOnTheForums posted a message on Valley City [WIP]Here are some screenshots of my new work (in progress), Valley City:Posted in: Screenshots
Warning: Loading images might slow down bad computers (theres quite a few!) xD
(Town mining shaft:)
(My house:)
Thanks for viewing! Leave your suggestions/ideas in the comments! ^-^ -
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sunflower posted a message on Greatest Minecraft Architecture ever?This topic is a documentation of a project I designed and built with a little help from friends. I am field expert in historical architectural theory and design, and I wanted to design a cathedral; I took precedents from Chartres, Amiens, Rouen, and Notre Dame de' Paris, and my experience studying and designing churches in real life, and constructed a model to scale of actual High-gothic to flamboyant style cathedral, as a fusion of all these concepts where they were compatible.Posted in: Screenshots
I also designed a fanciful crypt that is accessed from below the altar, which progress in three stages; there is a common hall, with 700 graves for all server members, a mausoleum stage with places for all mods and admins, and a cenotaph for the three founding owners. The cathedral also has accurate bell towers which you can climb for a better view, and walkable galleries under the roofing structure. The project is a full 128 blocks tall, from the peak of the crossing pinnacle, to the bottom of the crypt.
The grounds themselves were treated in an Italianate style, taking influence from the Villa d'este, Verona, and the Borghese gardens, complete with accentuated water features and curvacious gardens. The cathedral was designed as the centerpiece of a new city district in a larger urban context, so I also designed some urban fabric around it to be developed over time, in an Italian hill-town planning scheme. The blocks are a min of 21-24 tall, so anything built in them must be at least this tall, and have a continuous urban face at street facade. I also purposely made the blocks themselves large to allow for micro-urbanism within, so that design developers can have own private piazzas and alleys inside the block limits. All the major public spaces and piazzas and gardens are in place, but the bulk of the city fabric is still open to design by many parties. I marked all the places urban development will occur with brown wool to mark minimum height by districts.
If you would like to be involved with this development, you can meet us and see the work at IP " styxreborn.com ".
image albums:
http://imageshack.us/g/195/20110610153200y.png/
http://imageshack.us/g/837/20110610174215.png/
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pre-release 5.
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