• 2

    posted a message on I need a circuit where every 2 button pushes makes one pulse
    Quote from fz0718

    The problem is people post the same thing over and over again, I get annoyed.


    Yet, now it's just /you/ posting over and over again between each post... No offense, but more people would consider that more annoying than having more people trying to help them...
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on What happened to real redstone?
    I'm the same way! I will never advertise something that uses Command Blocks as a Redstone Creation. I've got in a few arguments because of it, but I do not believe Command Blocks can be considered Redstone in the slightest. They CAN be useful in redstone creations for things like wireless redstone and compacting things... But it takes the point away. That's not to say I will not use them at all, I just don't use them in my redstone creations. Don't worry. I'm still with you in the realm of real redstone. :)
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Flip-Flop Switch - By Freak. :D
    Quote from ThatOneGaijin

    Thanks for the info, Rockster.

    It may not be the smallest but I would venture to say it's the cheapest. It's also very easy to understand so using this design certainly has it's advantages. I could be wrong though, there might be a cheaper version. If anyone knows of a cheaper version, please put a link up because I'd love to learn that design too!

    :S
    In this case, depends what you consider 'cheap'... This design uses 3 iron and a comparator. Both of which are not really in my book of cheap. If sticky pistons are too 'expensive'(Which shouldn't be true because it take 1 redstone, basic blocks which costs close to nothing, and a piece of iron. The only expensive part would be the slime... Those are easy to get now though since Slimes spawn in swamps. However, if we say Slime is too expensive, let's look at other options.

    This designs uses only regular pistons. (Still less iron than you would need for the water bucket) a torch, and a repeater.
    There is also this one which doesn't use pistons at all, only a few repeaters(For people who think pistons are expensive.. Personally, I think repeaters are expensive, since they take so many materials plus smelted stone[Which is still less expensive than iron])


    Now if you look at the OP's design. It takes a water bucket(3 iron) and a comparator(Nether Access). The comparator is... /Close/ to one of the most expensive redstone components, in my opinion. Nether Access requires either a diamond pick or the construction of a nether portal with lava and water, (Painful, time-consuming, and requires lava access which, unless you're lucky, doesn't happen too fast) and on top of that, navigating the Nether... That's just my opinion though. :) It depends on each persons opinion on costs of certain items.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Flip-Flop Switch - By Freak. :D
    Well. Your designs are 3x5x2 and 6x3x2... The smaller design takes 30 blocks.

    The BIGGEST common place design is 2x5x3... The same size as your one.
    As far as number of blocks something takes up, yours may not have very many. However, the fact that you not only have to 'stretch' the signal in order for it to work, on top of needing a container for the water to be without spilling, it winds up taking a lot of space. Circuits are determined by how much space they take up in a cube.

    Here is a link for one that is 1x2x3:
    http://www.minecraftforum.net/topic/1739010-grizdales-t-flip-flop/

    As well as the link for all common place redstone circuits.
    http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuits/#TFF

    I'm not shooting you down, by any means. It's a very clever design. I like it a lot! However, it is, by no means whatsoever, the smallest.
    It's always better to build and use your own though. Gives a little sense of pride. :)
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on (WIP) v2 5-card draw Poker!
    Redstone 5-card draw Poker

    This thread is going to be where I post my work. Each point of progress will be documented and posted here. Of course, more people that comment on it will get the work done faster! I don't have a lot of time to work on it between full-time work and full-time school, but I will work on it when I can and let you guys know here what's going on!
    I'm always happy to answer any questions, so let loose! I may not be the best around, but I do what I can. :)

    Planned features:
    • Winning Detection
    • Cards given through named items(As chosen in the poll of the other thread)
    • ~May do redstone screens displaying winner and what hand the winner had.
    • Cards are drawn through a fully redstone run design, based on D-Flips and T-Flips working together to allow each bit to only be selected once. The selection will be done with a 6 bit binary randomizer.
    Current Progress:










    Standard Legend:
    Stone: Card circuit, determines what has been drawn previously.
    Stone Slabs: Ladders/bussing
    Lime Green Wool: Master Reset line
    Purple Wool: 6 bit HopDrop based randomizer
    Hardened Clay: 6 bit B2D Decoder
    Light Blue Wool: Locked-Repeater based RAM.
    Orange Wool: Drawn Card suits.
    Yellow Wool: Drawn Card numbers.
    Bricks: Spacers blocking two Redstone currents from touching.
    Cyan Money/Betting circuitry.
    Pink Dealing circuits.
    Magenta: Hand RAM


    Hand Calculations:
    Black Wool: VUA's (HC, Pair, 3K, 4K, Flush)
    Lime Clay: Up/Down Comparator
    Green Wool: Left or Right Double Comparator


    (Highest to Lowest in rank):
    Black Clay: Straight Flush
    Green Clay: 4K
    Cyan Clay: Full House
    Light Blue Clay: Flush
    Brown Wool: Straight
    Pink Clay: 3K
    Orange Clay: 2P
    Yellow Clay: Pair
    Purple Clay: High Card

    Players:
    Blue Wool: Player 1
    Red Wool: Player 2
    Blue Clay: Player 3
    Red Clay: Player 4
    Iron: 'Blue' Players 1,3
    Gold: 'Red' Players 2,4
    White Wool: 'Wool' Players 1,2
    White Clay: 'Clay' Players 3,4

    Trivia:
    • There are a total of 2,598,960 different possible Poker Hands.
    • A hand is often referred to as first the 'High Card' the hand possesses, and THEN the combinational hand it makes up. For example, a 'Royal Flush' is simply an Ace-high Straight Flush. A 9-high Straight beats an 8-high Straight, although they are both of the same rank.
    • The Poker Ranks are done in order of least probable (Straight Flush 2x10^-7%) to most probable(High Card 50%)
    • So far, I have spent approximately 35 hours(As of 10/8/13) of actual construction on this project. That does NOT include research or planning. It DOES include building/testing circuits before actually placing them in the design.
    Posted in: Redstone Creations
  • 1

    posted a message on Adjustable Pulse Creator
    Here it is- (5x6x2)



    The input is the Dropper higher up on the picture. The output is the lower Dropper.It's hard to explain...

    First, I'll explain what it is used FOR.

    It's basically a shop system. More like a donation box. It turned on a mass spawner/XP grinder for an amount of time the player 'payed' for. The player inputs a certain item. Each item has a different unit 'value'. Something along the lines of:
    • Iron 3
    • Gold 5
    • Diamond 10
    • Blocks are worth 10x ingots(Gives a bonus for donating more)
    A bunch of other things had values too, but those are just quick examples. For each unit of value, the spawner would be on for a certain time. The way I approached this is to have a sorter determine which item is which, then hooked up the sorters to these circuits. One diamond block was worth 100, therefore 100 pulses were created. The pulses were connected to a Dropper which was always kept full, which, essentially converted the item to the units I requested.

    Sorry if that was a tad more detail than necessary.
    Anyway. If there is an item in the input (A donation given) the Piston pushes the Redstone Block forward. This does two things. First, it activates the Hopper-Timer. The hopper item has an amount of items placed in it that correspond to the amount of pulses you want.

    Formula explanation:

     4(x-2)+5 = y
    x = Number of items in Hopper-Timer
    y = Number of items outputted.

    Inversely, to get a specific number of items outputted, the formula
    ([y-5]/4)+2 = truncated(x)

    is used.
    To get a specific number of items, simply add a Repeater coming off the back of the Redstone Block (While Piston is extended, obviously) with the number of ticks /2 that you need, and have the output connect back to the input of the Comparator timer.
    The other part of it is it activates the Comparator Timer, which pulses and spits out the items from the Dropper.

    Mine is definitely more complicated when it comes down to figuring out how many items you get out, but this was my take on it. Haha.
    Complexity makes up for speed and size, I guess!
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on can command blocks be used to fill a chest?
    Quote from ilwis

    /setblock ~ ~ ~2 minecraft:chest 0 keep {Items:[{id:260,Count:5}]}

    you've been schooled!..... lol
    hope this helps :)


    That's what I was thinking... O.o
    FallingSand can be used to place items in blocks too.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Let's Build: Adventure Map
    This is me, subscribing to this post. :)

    I was in progress of a large map a while ago. It kind of fell apart when updates broke a lot of things. I may pick it back up again eventually though, and I like to see other neat redstone-esque maps/builds. :)

    I'm excited to pick it back up with all these new features. Things like Command Blocks and sensors were unheard of in those days!
    Posted in: Let's Plays
  • 1

    posted a message on builds, redstone houses
    Command blocks don't count, in my opinion. Only what can be done 100% vanilla survival counts, in my opinion, for this type of thing. Otherwise, what's the point? Something like this isn't impressive unless it's useful, and it's not useful if you can't do it legit. :) That's just me though.
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on Give me a redstone challenge. You name it I can build it
    By taking out computer, that basically means you can wire a line of redstone and open an iron door... Oh wait. You may be able to invert the signal, too!

    A computer, well computes things. That's what redstone does. Mini-games, password doors, etc. They are all computers in some way, shape, or form. So... Be more specific? Tell us what you have built. Maybe give some screen shots.

    You're basically saying, "Tell me something to build that is hard for me but not too hard."
    Posted in: Redstone Discussion and Mechanisms
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