Quote from Reloaded
If command blocks don't count,
then I guess my self building house
doesn't count, either?
That's somewhat of a double standard. Command blocks are just as much redstone as pistons are. The difference being, pistons are available in survival. Heck, you cannot even get a command block without having "cheats" enabled. Don't get me wrong, I'm not saying people who use command blocks are cheating, I'm all for command blocks, but I would argue that not using command blocks makes it more of a redstone creation.
Also, there are some creations that cannot be done without command blocks but a self building house is not one of them. I'm not saying I'm not impressed, I am, but build a self building house without command blocks and I'll be even more impressed.
Quote from Minecraft139
The point of almost EVERY redstone creation is to be a cool, not to be buildable in survival. Sometimes it is, but not usually, although people do often try to make it that as well.
I would argue that it's the complete opposite. Other than giant custom maps and games, the majority of redstone creations are designed to be survival friendly and useful/cool/both. For every example of a "cool" creation that is not buildable in survival you name, I'll name 3 "cool"/useful and survival friendly creations.
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Yet, now it's just /you/ posting over and over again between each post... No offense, but more people would consider that more annoying than having more people trying to help them...
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:S
In this case, depends what you consider 'cheap'... This design uses 3 iron and a comparator. Both of which are not really in my book of cheap. If sticky pistons are too 'expensive'(Which shouldn't be true because it take 1 redstone, basic blocks which costs close to nothing, and a piece of iron. The only expensive part would be the slime... Those are easy to get now though since Slimes spawn in swamps. However, if we say Slime is too expensive, let's look at other options.
This designs uses only regular pistons. (Still less iron than you would need for the water bucket) a torch, and a repeater.
There is also this one which doesn't use pistons at all, only a few repeaters(For people who think pistons are expensive.. Personally, I think repeaters are expensive, since they take so many materials plus smelted stone[Which is still less expensive than iron])
Now if you look at the OP's design. It takes a water bucket(3 iron) and a comparator(Nether Access). The comparator is... /Close/ to one of the most expensive redstone components, in my opinion. Nether Access requires either a diamond pick or the construction of a nether portal with lava and water, (Painful, time-consuming, and requires lava access which, unless you're lucky, doesn't happen too fast) and on top of that, navigating the Nether... That's just my opinion though. It depends on each persons opinion on costs of certain items.
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The BIGGEST common place design is 2x5x3... The same size as your one.
As far as number of blocks something takes up, yours may not have very many. However, the fact that you not only have to 'stretch' the signal in order for it to work, on top of needing a container for the water to be without spilling, it winds up taking a lot of space. Circuits are determined by how much space they take up in a cube.
Here is a link for one that is 1x2x3:
http://www.minecraftforum.net/topic/1739010-grizdales-t-flip-flop/
As well as the link for all common place redstone circuits.
http://www.minecraftforum.net/topic/892820-ultimate-collection-of-redstone-circuits/#TFF
I'm not shooting you down, by any means. It's a very clever design. I like it a lot! However, it is, by no means whatsoever, the smallest.
It's always better to build and use your own though. Gives a little sense of pride.
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This thread is going to be where I post my work. Each point of progress will be documented and posted here. Of course, more people that comment on it will get the work done faster! I don't have a lot of time to work on it between full-time work and full-time school, but I will work on it when I can and let you guys know here what's going on!
I'm always happy to answer any questions, so let loose! I may not be the best around, but I do what I can.
Planned features:
Standard Legend:
Stone: Card circuit, determines what has been drawn previously.
Stone Slabs: Ladders/bussing
Lime Green Wool: Master Reset line
Purple Wool: 6 bit HopDrop based randomizer
Hardened Clay: 6 bit B2D Decoder
Light Blue Wool: Locked-Repeater based RAM.
Orange Wool: Drawn Card suits.
Yellow Wool: Drawn Card numbers.
Bricks: Spacers blocking two Redstone currents from touching.
Cyan Money/Betting circuitry.
Pink Dealing circuits.
Magenta: Hand RAM
Hand Calculations:
Black Wool: VUA's (HC, Pair, 3K, 4K, Flush)
Lime Clay: Up/Down Comparator
Green Wool: Left or Right Double Comparator
(Highest to Lowest in rank):
Black Clay: Straight Flush
Green Clay: 4K
Cyan Clay: Full House
Light Blue Clay: Flush
Brown Wool: Straight
Pink Clay: 3K
Orange Clay: 2P
Yellow Clay: Pair
Purple Clay: High Card
Players:
Blue Wool: Player 1
Red Wool: Player 2
Blue Clay: Player 3
Red Clay: Player 4
Iron: 'Blue' Players 1,3
Gold: 'Red' Players 2,4
White Wool: 'Wool' Players 1,2
White Clay: 'Clay' Players 3,4
Trivia:
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The input is the Dropper higher up on the picture. The output is the lower Dropper.It's hard to explain...
First, I'll explain what it is used FOR.
It's basically a shop system. More like a donation box. It turned on a mass spawner/XP grinder for an amount of time the player 'payed' for. The player inputs a certain item. Each item has a different unit 'value'. Something along the lines of:
Sorry if that was a tad more detail than necessary.
Anyway. If there is an item in the input (A donation given) the Piston pushes the Redstone Block forward. This does two things. First, it activates the Hopper-Timer. The hopper item has an amount of items placed in it that correspond to the amount of pulses you want.
Formula explanation:
Inversely, to get a specific number of items outputted, the formula
is used.
To get a specific number of items, simply add a Repeater coming off the back of the Redstone Block (While Piston is extended, obviously) with the number of ticks /2 that you need, and have the output connect back to the input of the Comparator timer.
Mine is definitely more complicated when it comes down to figuring out how many items you get out, but this was my take on it. Haha.
Complexity makes up for speed and size, I guess!
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That's what I was thinking... O.o
FallingSand can be used to place items in blocks too.
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I was in progress of a large map a while ago. It kind of fell apart when updates broke a lot of things. I may pick it back up again eventually though, and I like to see other neat redstone-esque maps/builds.
I'm excited to pick it back up with all these new features. Things like Command Blocks and sensors were unheard of in those days!
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A computer, well computes things. That's what redstone does. Mini-games, password doors, etc. They are all computers in some way, shape, or form. So... Be more specific? Tell us what you have built. Maybe give some screen shots.
You're basically saying, "Tell me something to build that is hard for me but not too hard."