• 0

    posted a message on Naruto-Anime Mod

    i just noticed, it says the version is 1.10.2 even though it is 1.7.10

    yeahhhh, i also can't use normal mc

    Posted in: WIP Mods
  • 0

    posted a message on Naruto-Anime Mod

    Hey dude, i'm looking forward to test your awesome mod, but there is a problem, Every time i try to enter a world the game crashes, can you tell me why?



    Crash report:

    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 7/1/16 11:14 PM
    Description: Rendering screen

    java.lang.NullPointerException: Rendering screen
    at bft.d_(SourceFile:442)
    at bft.c(SourceFile:438)
    at bfh.a(SourceFile:44)
    at bnz.a(SourceFile:1062)
    at bcx.av(SourceFile:991)
    at bcx.a(SourceFile:396)
    at net.minecraft.client.main.Main.main(SourceFile:124)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Client thread
    Stacktrace:
    at bft.d_(SourceFile:442)
    at bft.c(SourceFile:438)
    at bfh.a(SourceFile:44)

    -- Screen render details --
    Details:
    Screen name: bfh
    Mouse location: Scaled: (208, 58). Absolute: (417, 589)
    Screen size: Scaled: (683, 353). Absolute: (1366, 706). Scale factor of 2
    Stacktrace:
    at bnz.a(SourceFile:1062)
    at bcx.av(SourceFile:991)
    at bcx.a(SourceFile:396)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 365370192 bytes (348 MB) / 478060544 bytes (455 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    Launched Version: 1.10.2
    LWJGL: 2.9.4
    OpenGL: AMD Radeon HD 8600M Series GL version 4.4.13285 Compatibility Profile Context 14.502.1002.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz

    Posted in: WIP Mods
  • 0

    posted a message on [PARK]The Abandoned City (Smart Moving)

    Nice

    Posted in: Maps
  • 0

    posted a message on [1.7.10] GLSL SHADERS FOR MINECRAFT 1.7.10

    why doesn't this mod works?

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    why doesn't it work?

    why doesn't this mod work guys?

    Posted in: Minecraft Mods
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