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    posted a message on Better Than Wolves Total Conversion!
    By the Nine, by Shor, and by Notch’s Hat, can we please knock off the blasted name-calling and demonizing? I am a BTW player. Why do I play BTW? Because it’s freakin’ fun. Last I checked, having fun was something that the MC community as a whole rather enjoyed, as well as those outside it. I play BTW because it offers me a complete experience, FlowerChild is tried and true with both his new content, and his update cycles. I play BTW because it gives Minecraft a full purpose. It gives me something to work for, and a challenge other than hoarding a large number of rare blocks for the sake of hoarding them.

    I still remember back when I first scrawled through the MCF BTW OP, somewhere back in MC Beta 1.4 or 1.5. I was genuinely impressed by the things I saw, and had barely begun to grasp all the potential that what seems like so little now already held. I can still remember placing my first waterwheel (The windmill wasn’t yet added, to my recollection) and being amazed that it was multiple blocks in size. I remember placing the water down and almost screaming with delight as it *actually* started to spin. I didn’t know that was even possible. I’ve still not found all the pieces from that “Skull Detonation”.

    I also still remember when the darker aspects started to emerge, when the “Pain for Power” started to become apparent. I felt fairly guilty when I first locked my wolves in a box on their glass cubes, sitting over a constant stream of water to ensure the room was forever damp and cold. I remember my wife of the time being a little upset when she saw my cow farm, with the babies falling into a pit to huddle together until they could venture forth to their deaths. And I recall when I first ground some Netherrak. Oh my goodness, I wanted to run away from my computer, but you know what? I enjoyed every second of it.

    Better than Wolves, or, as I think of it now, Better than Minecraft, is absolutely *flawless* as it is now. I say that knowing full well FC will find a way to improve it *even further*. Just like you don’t stick your whole breakfast into a blender and call the resulting slushy better than pancakes and bacon, you don’t stick BTW in a blender with a balls-load of other mods and call it better. Everything you add to Minecraft will either dilute MC itself, or dilute other mods involved. BTW is perfectly concentrated awesome, and I trust FC as the brewer of amazing that he is to know where to dilute vMC to make our own brew even better.

    That’s exactly what Better than Wolves is; *our* own personal brew. Don’t get upset when you don’t like how it tastes, or that it happens to explode when you mix it with yours.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from ProphetOfWhy

    I always end up with so much glue and not enough tallow. I'm sure that being a more effective (and automated) breeder would help me, but I'm still learning that. Personally, I'd like to see rotten flesh give tallow. I'd think that zombies would have some fat, right?


    Actually, what I recommend doing would be to set up a basic chicken farm (such as water flows in a small room, or just a tube, since you can fit unlimited chickens in a tiny space) and put the output on a cauldron with stoked fire underneath. Once the chickens lay 16 eggs it'll be converted into one tallow, so it will take quite a long time to fill up. I have about 60~ chickens sitting on a cauldron and they produce a stack of tallow every half-hour-ish.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Oh boy, this again.

    FC is one man, if you expect him to read everything and get to know everyone who plays BTW, then *you* are the one with the ego. If you aren't contributing something, why should FC waste the free time he devotes to this mod *for fun* to listen to you? I don't leave my TV on all the time because it both wastes energy and has nothing to contribute to me when I'm not listening to it.

    FC is already very active on here compared to most mod creators, and he has a larger audience than many as well. The fact that you can even have this minor argument with him is proof that he listens to what people say; but he knows what is fun when it comes to the playstyle set in BTW, and what's not.

    BTW isn't going anywhere. FC isn't going to bend over for you. May as well tolerate each other's existence and move on with your lives.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    The color coding would be, like you said, just putting the redstone straight on it. If you've watched Battosay's Tutorials, you'll see he uses it himself. But essentially you'd place all the wire for say your counter on green wool, all the wire for your bellows and turntable on blue wool, and the manual kill via level on brown wool. It lets you keep your wiring separate, and for more complicated builds tells you what this random length of wire is for.

    The half blocks for counters are actually really useful, since you can make a block dispenser count the pulses by putting slabs in them. Since slabs don't transmit redstone signals through them, a torch underneath or a repeater on the side wouldn't do anything until the BD places a solid block, like cobble or a full wool block.


    With the sheep bellows, the harness keeps it from moving, and when the bellows fills back up with air the sheep moves into range of the detector, triggering the piston, deflating them, which removes the axle and starts it over. The only problem with this (I think) is that the sheep can still jump, so there'd be times where the sheep would jump enough and the flames would die down.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Zjerothi

    mmmmmm....animal powered machinery.... :Sheep:


    Funnily enough, there are some sheep powered bellows someone designed - I grabbed the picture for you.



    As for the mutton, FC (when he last posted on it, he may have other plans) said that there are enough food sources in the game, given that cows, pigs, and chickens all drop meat. Wool can be used to color code your wire, decorative purposes, and as a counter in your block dispenser using the wool slabs this mod adds.

    It honestly wouldn't be that hard to make, perhaps you should consider trying to mod it yourself? It's a great way to start modding, and it can be quite fun.

    Edit: failed at img tags.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from IamSpacedad

    -snip-


    Fc's code is his code, and he may do with it as he pleases, and no other. He explicitly states his code is not to be redistributed by anyone, without his express permission, and he did not give Technic permission. Mods are considered their creator's property, and are allowed to include enough of Minecraft's code to operate; nothing more, nothing less.

    The baseline for this was established with Sega's "Genesis" console, where game creators were allowed, by the courts, to include a small portion of Sony's code in order to operate on that console. That obviously still holds today, as not every Xbox game is made by Microsoft.

    This debate is incredibly old hat. Technic did not ask for permission to include BTW, and never will get permission to include BTW. The only coding problems BTW has are with compatibility - and since FC isn't exactly trying to make everything compatible, that's not a problem at all. Yes, BTW modifies a lot of base classes (relatively), but every one of those are carefully considered and is intended to bring a worthwhile feature.

    Besides, if you're going to try to smash so many mods together that you have to modify them to fit, BTW is not the mod for you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    I've already explained that on multiple occasions.


    Multiple? You could fill a prison cell with tally marks by now. No experience whatsoever there, of course.

    Anyway, the reason FC is holding off on multiplayer support is because there's going to be some kind of merger within Mojang's code to merge the SSP and SMP code. Most modern games have you play single player essentially the same as multiplayer, using the equivalent of a locally hosted server - with only you connected. Minecraft has the two as almost completely separate code bases, so the multiplayer and single player games are separated.

    FC would rather not have to do the (obviously massive) coding job of moving BTW to SMP twice.

    Also, it's boring to code.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    I did a search, so I'm certain that this hasn't been mentioned (Unless someone managed to suggest it without the words: crucible, wrench, or melt). I don't know if it's intended but hasn't been built up to yet, or if it was just kind of a slip, but will it be possible to say melt down a wrench or a steel gear in the crucible? I haven't needed the steel yet, but those gears take a lot more than I'm used to and I haven't set up my automatic stuff yet, so I may end up melting down the few I have on hand (Should it become an option).

    I also have a question about the Crucible/Cauldron.

    Is it at all possible for the crucible or cauldron to have a recipe that yields two different items? I ask because of something like melting the gold gear. The gold gear (based on the recipe) is 50% gold and 50% steel. Would you decide that the mixing of the two in liquid form would ruin the metal, or is it reasonable to request that it be melted down?

    Having followed your mod for an extensive period of time, I can understand if this isn't technically feasible. I just wanted to know if the cauldron or crucible yielding both metals input is feasible or not.

    I apologize if something similar was posted on the Suggestions subforum, I tend to skim at best there and this seemed more related to BTB then it did BTW directly (as there are not yet any alloys in BTW).

    Edit: Incorrect punctuation.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from SkorgeKhadsion

    I was orignally going to post this there, but the BC terrain gen changes may mess it up for people playing with just BTW, didn't want confusion considering that thread is in BTW discussion. Coords should be visible on the screenshot, but here they are anyways : X 144, Z 271


    Right, I totally forgot about the fact they were on the screen. Thanks. From what I've seen, BC doesn't change the terrain gen itself, it just adds random oil pockets afterward. So a person could spawn on a 20 block tall oil geyser, then use the same seed and not find oil for 200 blocks.

    OT (because that's why FC sent us over here): I've actually been enjoying this more than I thought I would. I wandered out of my base (which I can finally come back to, thanks to you two) and found a monster of an oil geyser about 600 blocks from home. I lost the original screenshot of it before I started to pump it into tanks, but I didn't move the pump, so you can see how high it was when I started:


    I set up a few tanks, not knowing how much oil was really in this deposit, and started pumping. Shortly after all 30 tanks filled up, I peeked down the hole to see how far it went. Just below the surface (literally one block) was this very strange cave complex that was filled with oil.


    Seeing that the hole went down much, much further, I ventured into the depths to see just how far this vent descended.

    Brightened due to oil being dark.

    I was absolutely amazed at the size of this oil "Bubble", and I've barely been able to scratch the top few layers, even after refining about 20 tanks worth and pumping up and storing another 50.

    I have no idea what I'm going to do with all this fuel, but at least the nether makes bucket brigade duty easier. I'm just glad that when a ghast manages to hit me on my bridge that I don't combust, due to carrying so many buckets of petrol.

    Having fun as always. Thanks FC and Spacetoad, love you guys.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from SkorgeKhadsion

    Terrible, you need to feed him meat and alcohol to get any decent dung.

    Also for anyone looking to be properly masochistic and play this mod with HCB on try the seed "I am the Icecream Man"


    That's actually a very nice find. Is that right next to spawn? Or is it off a ways? If you have to wander, mind posting the coordinates from where you took the screenshot? I'm going to forward this to the seeds thread on the BTW forum; giving you credit, of course.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from FlowerChild
    I think I should also be chained to my computer, fed nothing but gruel, and cater to every whim of the Minecraft community.


    What's the dung output on something like that?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    A bit of an odd request, but is there any way to wipe children or adolescents without risking my village rep by murdering their faces? When I light them on fire they just kinda... poof back. I need to clear the children from my current village since there's 12 female and no male. The other reason I was hoping for this is that when there isn't a need for them I'd like the fewest number of villagers possible, since they seem to mess with my passive mob spawning.

    I know I can set a cap for the number of children, which I have, but there's already 12 there, and they didn't combust when I altered the cap.

    Any information would be appreciated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I apologize if this has been answered somewhere recently, but it's a lot to read through.

    I want to know exactly how the modded chests will behave if I update to 1.7 and load up my world, then reinstall this mod when K updates. In my experience, modded blocks disappear when loading a world without the proper mods installed (I.E. if it doesn't find something for a block ID, it replaces it with air). Are the village chests simply normal chests with extra data attached, and will remain? Or will they vanish on me and my village will become a ghost town? I've been resisting updating since I don't want to play without this and one other mod, but I've a strong desire for the redstone tweaks.

    No, I'm not going to ask that the mod be updated, K does amazing work and he deserves a break.

    Tl:Dr What will the locked chests do if I update MC then install Millenaire after playing?

    Edit: Would it be possible, as an alternative, to use McEdit, copy the town from a back-up, then paste it back into my world after K updates? I don't know how much data is copied over with McEdit, as I've no experience with the code.
    Posted in: Minecraft Mods
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