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    posted a message on Tinkers' Construct 2
    Quote from SirJake»

    Everyone still enjoying this? :)


    Oi

    Posted in: Minecraft Mods
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    posted a message on With the forum rapidly changing hands, what will happen to our personal data?
    Quote from Lord_Ralex»


    This means from a front-end perspective, it is not possible for us to tell that a post was deleted because of GDPR, it being deleted because you asked for it via Curse Support, or it being from a legacy system. I would expect the database to have a similar view.

    Since the forum's ecosystem bleeds money, it would be throwing more money into a site which wasn't holding up well to them to fix something, so from a business perspective, it's not worth the investment. I can probably believe as well it'd not be simple from a technical perspective (having done data migrations from legacy systems.... it's never fun and takes a long time to get working).


    Hmm, I see.

    So the deletion date was not saved either then? Or the post's creation date?

    Posted in: Forum Discussion & Info
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    posted a message on With the forum rapidly changing hands, what will happen to our personal data?

    First of all, the MC Forums not closing down is great news. :D
    However, the fact that the ownership of the MC Forums is changing hands yet again poses a few new questions.

    The last time that the MC Forums were sold to a new company, Fandom, this went with the loss of around a third of all forum posts.
    Of course this had to do with the GDPR, which is a law meant to protect the privacy of EU residents, but many people didn't get a notification, either because they were (temporarily) inactive on the forums or used an ad blocker that blocked the notification and didn't frequently check the e-mail address they used to sign up for these forums years ago.


    1. I am assuming that, since the GDPR still applies, we will be asked for consent to transfer our data again.
    And since until only a few days ago the understanding was that this forum would be closed in a few days, many users may already have left the forums never planning to return and it will take weeks or months for them to even realize that there was a change of plans.
    This is why it would be even harder to reliably contact all active users about their needed consent.

    In light of this, are there any plans to make the whole process of notifying users, opting in and hiding and unhiding the messages/data of users who don't get here before a certain deadline better than last time?
    For instance:
    a) Providing a message at the top about the data in the same way that over the last few weeks, there was this notification about the forum being archived. This message was not blocked by my ad-blocker.
    B) After the deadline, hiding all posts on a per-user basis and keeping track of which messages were hidden per user, keeping the data intact (possibly encrypted) but inaccessible by anyone. (Inaccessible, because otherwise the GDPR would probably still be violated.)
    c) Allowing users to log in and opt-in after the details and unhiding their hidden posts with the press of a button after/as they consent.

    2. There used to be talk of our lost data from the previous migration to Fandom possibly being restored. I wonder what the status on that is, because I haven't heard anything for quite a while. Is this still being considered? Has this plan been shut down completely? Would it even be possible?
    With the transfer to Magic Find, would the data needed to restore old threads and replies even be available anymore?

    I would like for a Moderator to shed some light on this, but if you know of other threads or sources where some of these questions were or could be answered, please feel free to direct me there.
    Also, if you have a good insight in the GDPR and know something I don't seem to know, for instance, whether or not I can file a request to obtain all of my "private data" in a readable format, I'm looking forward to your reply. ;)

    Posted in: Forum Discussion & Info
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Quote from Sedridor»
    RTG is still alive? After its thread disappeared in January, I was wondering why it wasn't recreated.

    Hey Sedridor, good to see that you are still around. :D

    Well, WhichOnesPink has been very busy with other things for many months. Srs_Bsns is still there, though.

    There is no real reason to recreate the thread now, is there? :/
    Actually, I noticed that the notification has disappeared and that the forums will not be archived after all?
    Interesting...
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Quote from BlackJar72»

    I've seen the GitHub for a 1.8 update, but it seems abandoned. If I have time, would it be OK if I were to update it, say to 1.12.2+? Also, it doesn't seem to have all the biomes -- is there a way to get the old code with all the biomes for reference, in case I were to do that?


    Just so you know, The RTG Discord just re-opened their Highlands channel not too long ago (called it "higlands-revived". So if you need a place to discuss these porting ideas of yours, that may be a good place for it. ;)

    Posted in: Minecraft Mods
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    posted a message on ~MOD HUNT~ ForgeAmidst !I'm Desperate!

    And if you need any other version, just try to find me on Discord. I have a few versions archived and I know other people who might be able to get you hooked up with other versions as well.

    Posted in: Mods Discussion
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from CannonFoddr»
    I've even searched Discord for any 'Minecraft Mod Development' & 'minecraftforums' servers & suprizingly there's not a single one,

    Really? ;)

    Forge

    Modded Minecraft

    Minecraft Mod Development

    ModDevCafe

    Posted in: Minecraft Mods
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    posted a message on Regarding disappearing threads, posts and users
    Quote from DaBiggman»
    Ha, eat your words. If someone was truly dedicated to it, they would have sought funding to keep it alive.

    I never said that any of these people who are dedicated to the forums actually existed. ;)

    Sorry, not eating any words. ;)

    Posted in: Forum Discussion & Info
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    posted a message on Tinkers' Construct 2
    Quote from RepoDraghon»

    I'd love to see this supposed 10x3x3, it is physically impossible


    A Smeltery that is 10 blocks high and 3 blocks wide and deep should be possible for as far as I know...
    Those are the inside dimensions, though. So the structure would be take up a space of 11x5x5 minus corners. ;)

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I'm confused as to a lot of the changes sense 1.7... Like what happened to casting brownstone? Or oreberries? Or bounce pads...


    That was TiC. This is TiC 2. Please consider anything that seems the same a coincidence. :)

    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from vittoscalletto»

    Please can somebody help me? I was working on a big map project for 2 years using forge 10.13.2.1291 and optifine. However, I've found new forge versions with better lightning. So I decided to move the map to the forge 10.13.4.1558. And a really bad problem has appeared: carpenter's blocks change to default in not generated areas. If I replace them they would change too.

    I don't know what to do with problem so this topic is my last hope.


    What did you change? Just Forge?
    Or did you update other mods (perhaps even Carpenter's Blocks) as well?
    If so, which versions are you using right now?

    Did you build those buildings yourself, or are you using something like Lost Cities with custom schematics?

    Also, I really hope that you have a backup of that map/modpack. ;)

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Lionhearte07»
    I've had 16gb allocated for awhile and this has never once been a problem.

    It really depends on your situation.
    Maybe your garbage collection settings are optimized to "collect the garbage" in RAM in smaller chunks?
    Perhaps you have such a humongous modpack that most of this 16GB is actually in active use at all times, so there isn't a lot of room for garbage?
    Or maybe you are just playing Vanilla which produces so little garbage that you can play hours on end without once filling up your RAM?

    Who knows?

    Posted in: Minecraft Mods
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    posted a message on Regarding disappearing threads, posts and users
    Quote from RetroMC»

    Really wish the forum was run by people who were dedicated to it, instead of businesses.


    All that is keeping this forum online are people who are dedicated to it. :o

    Posted in: Forum Discussion & Info
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    posted a message on NuclearCraft - complex nuclear engineering in Minecraft!
    Quote from bencoleman19»

    I've built my reactor coolers (the inside of the reactor) first and then keep trying surrounding it with the reactor casings in different shapes, but nothing seems to work. Can you please help me figure out how to get this reactor up and running?


    If I were you, I would try the Discord. ;)

    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from donch_»

    yes!I like flying in the game. it's a good mod


    Can't you use Creative mode for that?

    Posted in: Minecraft Mods
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