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    posted a message on Regarding disappearing threads, posts and users
    Quote from budoutou0516»

    I'm Japanese, so my English is not good.

    My minecraft is keeping be crashed.

    What should I do ?

    Here is logs


    [14:41:52] [Client thread/WARN]: Skipping bad option:
    [14:41:52] [Client thread/WARN]: Skipping bad option:
    [14:41:52] [Client thread/INFO]: LWJGL Version: 3.2.2 build 10
    [14:41:58] [Client thread/INFO]: Narrator library for x64 successfully loaded
    [14:42:01] [Client thread/INFO]: OpenAL initialized.


    Hello and welcome,

    If you're not very good at English, there is probably a Japanese Minecraft forum where you can more easily get help.

    Or perhaps you could get someone else to help you out.


    That being said, this is not the right forum thread for support questions.
    And this log fragment gives no information on why you are experiencing crashes.

    Posted in: Forum Discussion & Info
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from infinus5»

    at the moment i am using Biomes O Plenty and a bunch of tech mods such as immersive engineering, I was messing about with making my own custom kitchen sink pack for private use. I dont know what I am doing wrong but I again have made 24 or 25 worlds and I still only get flat frozen wastelands. I ve tried dozens of random seeds. I ve tried making worlds with BOP off and I still get the same results, any chance you have a seed that isnt a frozen wasteland I could try?


    Ah I see. And are you using BiomeTweaker or Geographicraft to make BoP compatible with RTG?

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from crialex1197»

    I refer to underground vanilla (zombie/skeletons/ spiders) dungeons and fliying on spectator mode with night vision (sorry i didn't said that haha).


    Edit: For information, doing new tests (with dungeon chance at 20), actually the generation increases but is so inconsistent, you can see in some places like 3 dungeons generated very close to each other in one place, then you move a couple of hundred blocks, and you dont see a single one for another like 500 blocks, then another 2 close to each other, and so on. I think it should be more uniform. Especially compared with vanilla generation (if you make a world with dungeon chance at 100), you can see that the all those dungeons appear at se same rate, all over the world.


    I asked srs_bsns and it should work exactly like vanilla dungeons. It's just that RTG's default cave rarity is way lower. And caves are a prequisite for those dungeons to generate. This is why you would see less of them and if you set the "chance" very high, they are basically clustered around the few caves that do generate with RTG.

    So... more caves should mean a more uniform distribution of spawner-dungeons.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from infinus5»

    hay there I have a bug to report. Out of 25 worlds i ve created with the latest snap shot I have yet to see one single village or pregenerated structure. I have attempted to use other mods that might generate structures but nothing seems to be spawning. Also as a further note. 90% of worlds I generated were almost entirely Ice biomes of one form or another, and no amount of teleporting around got me to any other terrain. Something isn't working properly thats for sure.


    Also do not touch the sea level controls they seem to cause crashes a lot.


    There is only one MC 1.12.2 snapshot and I am using it on a private server and I have actually found a village and not everything is ice.

    Also, RTG does not influence global biome placement. Only Rivers, Beaches and some border smoothening.


    And ice biomes do not generally have villages, so there's that. ;)

    What other mods are you using?

    Posted in: Minecraft Mods
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    posted a message on Greg's SG Craft
    Quote from upinout202»

    as a long time fan of this mod, I would love to see it updated for 1.14


    The repository on Greg's personal site does not seem to have been updated for over two and a half years and neither has his Github, so I guess we are out of luck in that department.


    Someone's still working on it, though. I am not sure how stable or what version of Minecraft it's on, but here's a link.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from crialex1197»

    Hi, I don't know if its a bug or not, but the dungeon chance slider on the customize section doesn't seem to be working for me, i put it to 20 and when you fly through the world, you don't see a difference on dungeon spawning, its very similar to having it at 8. Im using snapshot 1 and forge 1.12.2 - 14.23.5.2831.

    I don't know if i have to put it on the github because dont know if its intended or a bug, so i will leave it here. Thanks for this great mod!


    Hey! When you say "flying through the world" Do you mean above ground or underground (in spectator mode)?
    I am asking because the "dungeons" that are meant here are the randomly scattered single zombie/skeleton/spider spawners underground that you would find in Vanilla Minecraft.


    This mod does not affect the surface-dungeons added by mods like Dungeon Pack or Roguelike Dungeons. Those mods have their own configuration files for this.

    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from RepoDraghon»

    I noticed in the recent ForgeCraft DireWolf20 has been playing that TiC is on 1.14.4 now, was wondering how I can get my hands on it? I know that it's not ready to be released but I'd like to try it out, see if I might find bugs to report...


    Going to the Discord server linked in the OP of this thread and asking kindly if you could help beta-test the mod might get you that opportunity. :)

    Posted in: Minecraft Mods
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    posted a message on Light Overhaul - Colored Light Continuation

    Hello there,


    I know a few people who will be interested in this mod being updated. I must say I myself am quite happy about it as well.

    C 1.7.10 is a good start, but you should know that a large portion of the modded community has moved on to MC 1.12.2 by now. So if you want it to be used, added to modpacks and get up-to-date modding help from the community, a more recent Minecraft version might be preferable. ;)


    That being said, good luck!

    Posted in: WIP Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from tottalynotdave»

    Didn't skeppy use this mod without crediting you


    Perhaps?
    Just so you know: AmbientOcclusion hasn't been seen on these forums for a while. ;)

    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    Quote from ShVAKcannon»

    So...Do you have inputs like on my 1st shot in MC12.2?


    Don't you need to hold a screwdriver for that or something?

    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from MattRoxx»

    Hello, question to 1.14.4 Server,

    are the generator settings from https://biomesoplenty.fandom.com/wiki/Configuration in the server.properties still up to date, does they work with the alpha for 1.14.4?

    Can I disable individual biomes from BoP at this time and how?


    Thank you!


    Seems like the configuration system was reworked twice in the meantime:


    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from MrMadZac»
    I actually start learning Java because of this, i'm just starting to understand the code, i just ask because i think someone do it before, ethic codes in minecraft modders comunnity are some times out of place, how someone use a credit card to get high tier materials and is not cosidered some kind of cheat.

    I just thought to match the balance, if it is no possible then i gonna stop using Xray, and also will ask if i can help to catch some other cheaters.

    If you can't with them, join them xD


    If you are playing on a server that has such a pay-to-win structure, you don't "join 'em." You report them and leave. ;)
    As Admin I like using Xray for redstone and other custom templates. I also like the fly function with the key bound speed adjustments and the watered down debug info.

    And there is nothing wrong with that. That is the kind of purpose that this tool is meant for.
    Quote from CannonFoddr»
    Erm.... IIRC this is against Mojangs Terms & Conditions as it using real cash to gain advantage over other players.... Lemme check

    Now I would think that buying 'higher tiered items' with real money would be stuff like buying high Enchanted items like 'Looting V' or 'Diamond Armour with Thorns 3' etc,
    I know you can get these items in-game naturally so they're technically 'available to all' but to actually charge players real money to get the items quick I would think is against Mojang rules unless players can also earn ingame money to also be able to purchase such items quicker


    The problem with this is the wording. The notion that something is an "unfair advantage" is very hard to prove if there is no clear and unambiguous "competition" that the players can use the materials in. I know that this "competition" is very clear on some forms of servers, but hardly on all servers that sell "high tier materials."

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    Can you add an option just like in quark (maby in "mod settings") where you can disable certain features if you dont want them? Because i only really want about 1/5 of the mod (the big book, checklist, bookself, redstone book, toolrack) but i really dont care about 4/5 of the mod but the rest of the mod is lagging the server and is conflicting with my other mods (conflicting recipies, double features etc.) can you do something simular to quark?


    Reply as soon as you can (if you dont get what i mean, reply and i will send a screenshot),

    Thanks


    Gaming Nerd Leith


    Nuchaz hasn't worked on this mod for over a year.


    I don't think it would be easy to really remove features, but you can use something like CraftTweaker to remove recipes if you want. ;)

    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    can you add one for 1.10.2 pls?


    Development of this mod is pretty slow at the moment, although it would not surprise me if Cool and Spitfyre were still planning on updating this to 1.10.2.

    Either way, if you want to stay up to date with this mod, I'd refer you to the Planet Minecraft page and the Discord server as this forum thread is pretty much dead.

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from MrMadZac»
    Hello everyone, I recently played minecraft again and I wanted to install the xray, all good, but ... on a server they made me an SS, of course I could hide everything or related to the xray files, but something is still missing, it turns out that if during the SS the staff check the "config" folder they will see a file called "Xray.json", I planned to edit the line of code that determines that file is called "Xray" and change it to something else, I totally doubt that there is some staff that will check if he does not understand anything the file says, the problem is that it has the name of the Mod itself, there is some way to edit the way the name of this file is determined without interrupting the operation of the mod? This is more a question of hiding evidence of the mod for Staffs who do not know how to search thoroughly, anyway, they banned me 8 days to find mods from another version in which I play the Single-Player, something sillybut it is seen that the staff wanted to ban me for any reason, but it would have been a permaban if they found evidence of xray in the version I had to play on the server.

    So there is a way to change the name of this "Xrat.json" to maybe "ForgeLag_fix.json?
    also in the keybind options i can hide the names of the keys but it still with names like "Xray Gui" "Cave finder" "Xray" in the .json file, i need to change this names from the Code of the mod but, i don't know how, it's possible?

    XRay is not intended as a cheat tool.
    As such, it is extremely discouraged to use it on a server where this is against the rules and on most public servers it is.


    Don't expect to get any help on this forum on cheating practices, because last I checked, this is against the forum rules.


    May Blazes burn you wherever you go! ;)

    Posted in: Minecraft Mods
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