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    posted a message on Smart Moving
    Quote from Player1Gamez»

    When I click on the Player API link, it tells me it's forbidden. So, how do I get the Player API now?


    RIP, seems like the forum thread was deleted during the great purge or something.

    I wonder how this one survived.


    I probably have a copy in my local archive.


    This mod is for Minecraft 1.8.9 and earlier though. On CurseForge there seems to be a 1.12.2 port/remake of this mod.

    Please let me know if you want me to send you a DropBox link. :)

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Quote from otobot1»

    Is there any way to add custom rules for compacting drawers? I'm trying to get endstone and compacted endstone working with the drawers in my Skyfactory 3 server, but I can't figure out where to modify this. The drawers already work with compacted netherack and other Ex Compressum blocks.


    In Skyfactory 3, is there both:

    - A recipe from 4 (2x2) End Stone -> Some compressed block
    - A recipe from 9 (3x3) End Stone -> Some compressed block
    ?

    That would explain why Storage Drawers can not automatically determine how to interpret a compressed form of End Stone in drawers.

    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from F0RZera»

    Hi, I was playing with my friends on our LAN server for about 3 weeks then we decided to get a newer version of biomes o’ plenty. As my friend said he made a copy of our world bur after we tried to connect to the server from both the older and the newer version didn’t work.


    debug.log from my pc: https://drive.google.com/file/d/1yab5erW7N1VysGCOKp2nPluTzdeCcHPV/view?usp=drivesdk


    debug.log from the server: https://drive.google.com/file/d/1CdyAk-C3ksnMSepsA0JvNfPwZqErsO1u/view?usp=drivesdk


    Just to be sure, you are talking about a client-hosted LAN server, right? I see Optifine and the path to the .minecraft folder in your "server" log, so that is what I am assuming.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.16.5] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from wolffang404»
    Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again

    Quote from Robijnvogel»
    I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...

    In fact, I am in the progress of making this a reality.
    And during this, I basically found out that there are some Link API positional audio "Far Lands" in which positional audio stops working because the numbers just get too big.


    Have you ever tried if this mod works around X or Z coordinates millions or billions of blocks away from spawn?

    I recommend you don't. ;)

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from zyre1234»

    ay redstone miner what is your server


    Are you... replying to someone who has the Redstone Miner forum title?

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from foreck»

    Hi again, It occurred to me, that in addition to texture support, it would be extremely useful if you think you could switch your structures to use the Minecraft structure system just as mods like Better Nether in 1.12. That way, we could access those structures using Resource Packs and edit them to offer further mod compatibility; for example, adding new blocks from other mods to the Ferrous room or decoration to Barakoa villages! Thanks again for your continued effort ^^


    Hey Foreck,


    I have converted some schematics from old formats to new formats before and depending on the volume it would be efficient to do it either manually or write code/a program to do it automatically.

    Writing conversion software takes some time, effort and skill. I think that the only person here with enough skill to do so would be Bob himself.


    Converting schematics/structures from one format to another manually by loading up the game, placing it and then saving it in another format, however, could be done by basically anyone with time and a bit of game/command knowledge.

    Perhaps this could be you? :)

    @BobMowziewhat do you think?

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Quote from Vocanon»

    please fix the rusty door border texture


    I have no idea what you are talking about.

    Posted in: Minecraft Mods
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    posted a message on [1.16.5] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from wolffang404»

    Is there any way to configure this per dimension? We are trying to use this in a modpack, but as soon as we get to similar coords in different dimensions we can hear each other again


    I am afraid that the MumbleLink API just does not support multiple dimensions. However maybe we can manipulate the y-coordinate per dimension...

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from CannonFoddr»
    [...]

    If you are REALLY Desperate to cheat with an xray mod & the one you claim to have (whatever it is called) doesn't work - I believe 'advanced xray' https://www.curseforge.com/minecraft/mc-mods/advanced-xray works with forge


    Cheat?¿?


    This mod is for single player (because who cares if you cheat yourself), server moderators, testing oregen configs and multiplayer communities who explicitly agree that using the mod is okay on their server.


    I know that the mod can be used for cheating purposes, however please do not encourage it as cheating is not fun for other players who play fair and promoting cheating tools is actually against the forum rules (at least it was last time I checked).

    Posted in: Minecraft Mods
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    posted a message on Antique Atlas
    Quote from partyghoul2000»

    what's the difference between 4.4.0 and 4.4.4 for minecraft 1.7.10?


    I'd assume a subset of the bugfixes for the 1.9.4 version.

    However is seems like there have been no changes in the 1.7.10 source on Github since 4.4.0 so perhaps there is no actual difference.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from Ddak4»

    Yeah that’s inline with what I was thinking, two masters who differ greatly but are still evenly matched, one can’t take out the other without the players help


    "One can’t take out the other without the players help."

    Well, that was not exactly my idea. My idea was more that neither could take damage as long as no player is near.

    However I like your concept more.


    Some ideas that may make it work:

    Both masters have attack moves that they can actually damage the other with, and as long as they hit the other master, they also heal a little (life-leech).

    Apart from this, they have some healing move that heals them a lot more that they are increasingly likely to use as their health gets lower.

    In total, they can both out-heal the damage they are taking from the other master.


    The player, however, has a way to disrupt the healing move and when a master focuses and attacks the player, the master's life leech ability does not work or is less effective.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from BobMowzie»
    Wow, I actually love that! I’ll have to brainstorm what the rest of the design would be, but that has so much potential.

    Just make sure that they can not damage each other unless a player is within 20-ish blocks of either of them. Otherwise one may finish the other before a player even reaches them.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from wlbayles»

    Thanks for your feedback, Robijnvogel. The crash report can be found on Pastebin at https://pastebin.com/raw/fyBTGd7e. The relevant version and system information is below:


    Minecraft Version: 1.16.4
    Operating System: Windows 10 (64 bit)
    Java Version: 1.8.0_51
    Memory: 1200707000 bytes (1145 MB) / 1912602624 bytes (1824 MB) up to 2147483648 bytes (2048 MB)
    CPU: 12x Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz

    Mod Version: fabricmod_VoxelMap-1.10.11_for_1.16.3

    Installation method: I installed it by dropping it into the mod folder after I installed Fabric loader and put the API in the mod folder.

    Fabric Version: fabric-installer-0.6.1.51

    Fabric API Version: fabric-api-0.25.4+1.16


    Additional system details can be found in the crash report towards the bottom.


    Also, I'm interested in reading your guide on reading crash reports and reporting crashes, but the link is forbidden. Is there any chance you can share an active link to it?


    Thanks again for your input.


    It does seem like that version of VoxelMap was created for MC version 1.16.3 before version 1.16.4 was released.

    That may just be why it is not working correctly.


    I'll aks MamiyaOtaru about it, okay?

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap
    Quote from wlbayles»

    I'm having a weird problem with Voxelmap crashing when I try to change the "worldmap" options in the options screen. I open the worldmap, hit "options," and then click "worldmap" and the game crashes without fail. Error report is here http://ronsoros.github.io/?26f2d42a575ef6e359247a2e26bf467190d36834


    Any thoughts? Anyone experiencing the same?


    Could you perhaps use a text sharing site that actually works? Pastebin for instance?


    What Minecraft version? In what way did you install Voxelmap?

    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from penaylillo95»

    Hello,


    I was wondering if there's a way to make calculations on the display, like the following to show distance from the origin of the map using Pithagoras:

    $aXYZ: {X} / {Y} / {Z}

    $aD: sqrt({X}*{X}+{Z}*{Z})


    If it is possible, please tell me the correct language formula


    Are you saying that you want to know the distance between you and the block you are viewing with X-Ray?
    Or... are you talking about the X-Ray HUD/Overlay feature that most people don't use? :huh:

    Posted in: Minecraft Mods
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