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    posted a message on Iguanas Tinker Tweaks
    Quote from zeridoz»

    is this mod ever going to updated to 1.12?


    No. On 1.12.2 Tinkers' Construct itself and Tinkers' Tool Leveling cover almost all of the aspects of Iguana Tweaks already.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Quote from multriple»

    Im kinda new to tinkers and I was wondering if there were any mods that expand the quantity of things you can do with it. Like tin and copper that the 1.7.9 version has


    Tinkers' Construct does not add Ore Blocks or ore generation for Alumium, Copper and Tin anymore, however these metals are still supported in the current version(s) of the mod.
    If you add another mod that adds Copper, Tin and/or Aluminium, like IndustrialCraft, Thermal Foundation or Immersive Engineering, some alloys like bronze and Alumnium Brass are supported by default.


    Since Tinkers' Construct is such a popular mod (it is among the top 20 most popular mods on CurseForge) there are a lot of other mods that add support for their own metals and alloys as well.

    Examples of these are basically too many to count.

    Take any random somewhat popular tech mod that adds ores and the chance that it doesn't integrate with Tinkers' in some way shape or form is virtually non-existent.

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from 55xAnonymusx55»

    As I remember they've said they would update to 1.13 but not to 1.14


    Your information is very outdated, kind sir.
    To keep up with the latest trends, I suggest you join the Discord. :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors (1.12.2) is not dead!
    Quote from Darkus»

    Do you have an release date for the 1.15.1 update, Robijnvogel?

    And why don't you do an patreon or any form of donation? I love this mod and i don't mind paying for your time!


    Thank you for your interest.


    Currently, neither I, nor the other developers are actively working on any version of this mod. With a full-time job, I have no plans on getting back in the modding game soon, but if I had to venture a guess, I wouldn't estimate a return before February 2021. :(


    And I am the only one who has monitored the MC forums in months if not years. If you wish to keep up with the latest news regarding this mod, I'd advise joining the Discord. ;)

    Posted in: WIP Mods
  • 0

    posted a message on With the forum rapidly changing hands, what will happen to our personal data?
    Quote from Yakabuff»
    What if you guys got 100 volunteers tasked with undeleting posts that don't appear to be violating ToS, or spam.

    You could probably finish this project in a year or so


    How would you make sure that:
    1) These volunteers can see the content of all the posts that they are supposed to check and

    2) make sure that they can not see any personal information possibly in these hidden posts or make sure that they can be trusted with keeping any personal information they may come across confidential.


    In other words, how do you get 100 trustworthy volunteers? ;)

    Posted in: Forum Discussion & Info
  • 0

    posted a message on [1.11] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from Xiarno»

    Does it work with Discord ?


    No. I applied for a Discord interface, but it was rejected.

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Superdavid14»

    Okay, so I'm having a small problem with locating where certain files are. Once you get a song and set it to a warp, it remembers the coordinates. Where can I find where the coordinates are saved to in the files, since I'm planing on automating a map for my friends?


    Welp, it appears that these waypoints are saved on a per-player basis. On a server that would be in each player's respective <playerUUID>.dat file.
    So I guess you can not technically set it up like you want in multiplayer.
    Setting it up for a single player adventure should be possible, though.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from TheWerdOfRa»

    Is there a way to use RTG to make a single biome world?


    I wanted to make a western theme pack using Mesa and the Mesa variants. I really like the way RTG makes the Mesa look and would like to use it if possible. I cannot work out how to set this up with RTG.


    The Lonely Biome by the same authors might help you do just that, but I am not 100% certain if RTG works in a Lonely Biome World.

    Another way is using Biome Tweaker:
    1. You need to remove all biomes except mesa / set their gen weight to 0.
    2. You need to add mesa to all (four) climate groups.
    However I still don't know if this leaves you with some biomes that can not technically be removed. If so, maybe you could try setting the Mesa gen weight to something ridiculously high.

    Posted in: Minecraft Mods
  • 0

    posted a message on Regarding disappearing threads, posts and users
    Quote from budoutou0516»

    I'm Japanese, so my English is not good.

    My minecraft is keeping be crashed.

    What should I do ?

    Here is logs


    [14:41:52] [Client thread/WARN]: Skipping bad option:
    [14:41:52] [Client thread/WARN]: Skipping bad option:
    [14:41:52] [Client thread/INFO]: LWJGL Version: 3.2.2 build 10
    [14:41:58] [Client thread/INFO]: Narrator library for x64 successfully loaded
    [14:42:01] [Client thread/INFO]: OpenAL initialized.


    Hello and welcome,

    If you're not very good at English, there is probably a Japanese Minecraft forum where you can more easily get help.

    Or perhaps you could get someone else to help you out.


    That being said, this is not the right forum thread for support questions.
    And this log fragment gives no information on why you are experiencing crashes.

    Posted in: Forum Discussion & Info
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from infinus5»

    at the moment i am using Biomes O Plenty and a bunch of tech mods such as immersive engineering, I was messing about with making my own custom kitchen sink pack for private use. I dont know what I am doing wrong but I again have made 24 or 25 worlds and I still only get flat frozen wastelands. I ve tried dozens of random seeds. I ve tried making worlds with BOP off and I still get the same results, any chance you have a seed that isnt a frozen wasteland I could try?


    Ah I see. And are you using BiomeTweaker or Geographicraft to make BoP compatible with RTG?

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from crialex1197»

    I refer to underground vanilla (zombie/skeletons/ spiders) dungeons and fliying on spectator mode with night vision (sorry i didn't said that haha).


    Edit: For information, doing new tests (with dungeon chance at 20), actually the generation increases but is so inconsistent, you can see in some places like 3 dungeons generated very close to each other in one place, then you move a couple of hundred blocks, and you dont see a single one for another like 500 blocks, then another 2 close to each other, and so on. I think it should be more uniform. Especially compared with vanilla generation (if you make a world with dungeon chance at 100), you can see that the all those dungeons appear at se same rate, all over the world.


    I asked srs_bsns and it should work exactly like vanilla dungeons. It's just that RTG's default cave rarity is way lower. And caves are a prequisite for those dungeons to generate. This is why you would see less of them and if you set the "chance" very high, they are basically clustered around the few caves that do generate with RTG.

    So... more caves should mean a more uniform distribution of spawner-dungeons.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from infinus5»

    hay there I have a bug to report. Out of 25 worlds i ve created with the latest snap shot I have yet to see one single village or pregenerated structure. I have attempted to use other mods that might generate structures but nothing seems to be spawning. Also as a further note. 90% of worlds I generated were almost entirely Ice biomes of one form or another, and no amount of teleporting around got me to any other terrain. Something isn't working properly thats for sure.


    Also do not touch the sea level controls they seem to cause crashes a lot.


    There is only one MC 1.12.2 snapshot and I am using it on a private server and I have actually found a village and not everything is ice.

    Also, RTG does not influence global biome placement. Only Rivers, Beaches and some border smoothening.


    And ice biomes do not generally have villages, so there's that. ;)

    What other mods are you using?

    Posted in: Minecraft Mods
  • 0

    posted a message on Greg's SG Craft
    Quote from upinout202»

    as a long time fan of this mod, I would love to see it updated for 1.14


    The repository on Greg's personal site does not seem to have been updated for over two and a half years and neither has his Github, so I guess we are out of luck in that department.


    Someone's still working on it, though. I am not sure how stable or what version of Minecraft it's on, but here's a link.

    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from crialex1197»

    Hi, I don't know if its a bug or not, but the dungeon chance slider on the customize section doesn't seem to be working for me, i put it to 20 and when you fly through the world, you don't see a difference on dungeon spawning, its very similar to having it at 8. Im using snapshot 1 and forge 1.12.2 - 14.23.5.2831.

    I don't know if i have to put it on the github because dont know if its intended or a bug, so i will leave it here. Thanks for this great mod!


    Hey! When you say "flying through the world" Do you mean above ground or underground (in spectator mode)?
    I am asking because the "dungeons" that are meant here are the randomly scattered single zombie/skeleton/spider spawners underground that you would find in Vanilla Minecraft.


    This mod does not affect the surface-dungeons added by mods like Dungeon Pack or Roguelike Dungeons. Those mods have their own configuration files for this.

    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from RepoDraghon»

    I noticed in the recent ForgeCraft DireWolf20 has been playing that TiC is on 1.14.4 now, was wondering how I can get my hands on it? I know that it's not ready to be released but I'd like to try it out, see if I might find bugs to report...


    Going to the Discord server linked in the OP of this thread and asking kindly if you could help beta-test the mod might get you that opportunity. :)

    Posted in: Minecraft Mods
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