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    posted a message on Natura Saplings Refusing to Grow

    Same issue here!

    Posted in: Mods Discussion
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    posted a message on Scenter 4.0.1 - Scent Out Hidden Ores

    It would be nice if the mod detected all ores and created a config file for editing on the first run. I am sure that could be done.

    Also a way to go back instead of looping back all the way through would be nice also. It is very annoying if you miss your ore during the pick and have to reloop back through. Its ok if its only vanilla but if you have 32 plus ores its a pain.

    MC 1.10.2

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    The update to the chisels mod (Chisel-MC1.9.4-0.0.6.48) is the conflict!

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    The rusty ladders and other blocks are completely invisible in my wold with the latest update malisisdoors 5.1.1 with core 4.2.2! It also is happening with Thuts Elevators 4.0.5 with core 3.5.2!

    EDIT:

    Thuts Elevators was affected by the chisel blocks and was a separate issue. Rusty ladders and the main machine block factory are invisible.


    FURTHER EDIT:

    Upon discovery it appears the new update for the chisels mod (Chisel-MC1.9.4-0.0.6.48) is causing all the glitching!

    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016

    Waiting for the 1.10 release :D Following!!!!

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    If you add this code into the source code into the function it will acomplish this task! :D

    ToolHelper.java:

    public static boolean damageTool(ItemStack tool, World world, int x, int y, int z) {

    //Prevent Tools from Breaking in Machines if enchantment is level 10 or higher
    int chkUnbreakingLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.UNBREAKING, tool); //10 = Goal :P
    if (chkUnbreakingLevel >= 10) {
    return false; //unbreaking level 10 = don't let it break return false :D
    }

    //remainder of code here

    }

    Posted in: Minecraft Mods
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    posted a message on QuantumFlux - Wireless RF [2.0.2]

    MC 1.10

    The Quantum Entropy Accelerator is not working and has no interface, right click only shows rf reserve info.

    Also placing down more than 2 Entanglers in the same connected network causes the game to freeze and crash.

    And the Entagler does not show any information with right click nor shift+right click. Also is it possible to get rf into the network from EnderIO or Immersive Engineering?


    EDIT:

    I was not able to get it to crash again with the setup I had? I also was able to get rf to insert into the clusters just fine, just had to set the enderio conduit to insert mode and worked just fine!

    Posted in: Minecraft Mods
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    posted a message on Flux Networks - Wireless Energy Networks

    I'm really confused here! I am unable to get the mod to work with either immersive engineering nor enderio! It's kinda pointless and useless if I am not able to transfer energy back and forth between mods! Is there a work around or a known bug? I'm using MC 1.10! Please help! Posted on GitHub!

    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines

    It would be nice to see an config option(so admins can decide for their server) for the machines to have completely unbroken tools (infinite use) with the unbreaking level 10 or greater. Just a suggestion! I have been spawning them in my world as I use a op mod Torcherino that speeds up growing of crops and it blows through the level 10 as if it was a basic vanilla tool :P Also maybe a speed upgrade as well for the machines? Also thank your for upgrading to 1.10 :D

    Posted in: Minecraft Mods
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    posted a message on Item has no texture{resolved}

    I'm confused what was the solution?

    Posted in: Modification Development
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Hopefully there are plans to fix that! Still playable just annoying!

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    It appears so far to only affect Rune of Sacrifice & Alchemic Calcinator that I have noticed thus far.

    I tried placing the blocks facing all the NSEW directions and it will only face north!


    See Attached for details!

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    There appears to be a visual glitch, every time I place a block it only faces in one direction no matter what direction I place it. Every Blood Magic block seems to only face north. Is this intentional?

    Posted in: Minecraft Mods
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    posted a message on AOBD:Berry Bushes - Dynamically generated bushes that grow any ore you want!

    Anyone able to get this mod to work with skyblock mods, such as botania garden of glass? Are there plans for Ex Nihilo support or maybe minetweaker, which I am unable to work the recipe for the sieve.

    Posted in: Minecraft Mods
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    posted a message on ArchitectureCraft
    Quote from Drakoflame»

    Do you think you could try to backpor thtis to 1.7.10? There are alot of people who still play in 1.7.10. Most are just waiting for 1.9 to (have mods and) come out.


    I agree, wish this was back ported to 1.7.10. It blows carpenter mod out of the water. BA mod for sure!

    Posted in: Minecraft Mods
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