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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from 24_7»

    Press F3 + T while in game.

    Well yeah, like I said in the linked post, that fixes it short-term, but needing to do that every single time is not a permanent solution...
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Just updated to 1.9.2 B2, and my sound problem is still present.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I've noticed two possibly-related bugs: at first, any time i minimize the game window, the launcher log is spammed with the following text seemingly every tick:

    [Client thread/ERROR]: ########## GL ERROR ##########
    [Client thread/ERROR]: @ Post render
    [Client thread/ERROR]: 1280: Invalid enum

    Googling the text only brings up Forge users having this bug, nothing about just OptiFine. This issue goes away as soon as I reload resource packs by pressing F3+T.


    Additionally, most of the time the sound engine doesn't start properly. This sometimes used to happen in vanilla, but now with OF it seems to almost always happen. Again, though, F3+T fixes it, but it's still annoying.


    Are these bugs caused by OptiFine or are they vanilla issues? I never noticed the log spam before I installed OptiFine, and I always keep the launcher open.

    Posted in: Minecraft Mods
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    posted a message on Anyone else getting input lag in 1.9 snapshots but not 1.8?

    When I play any of the 1.9 snapshots, I get a strange input lag where it takes a fraction of a second for mouse movement and keyboard typing to register. It seems to only happen in fullscreen or a maximized window, but not a small window. The weird thing is that I get no noticeable input lag at all in 1.8.8, even with same settings, same world, same Java version, etc, and all on Windows 10 x64.


    I posted it to /r/minecraft but had no luck there, even with Grumm responding, and also put it on the bug tracker (MC-84335), but it hasn't gotten much attention.


    Anyone else having a similar problem? Is there anything I can do to fix it?

    Posted in: Recent Updates and Snapshots
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    posted a message on 15w31b input lag from mouse/keyboard?

    I tried out the 15w31b snapshot for the first time, and immediately noticed this weird input lag. I tested by abruptly moving my mouse across the mousepad quickly, and it took a fraction of a second for my viewing angle to change. This also seems to affect moving with WASD. It doesn't seem to affect block placement/breaking, though.


    I went back to check on 1.8.8 and there is no noticeable input lag at all, so it's clearly the snapshot. I'm also using Windows 10, but this can't be the cause, because like I just said it works fine in 1.8.8.


    Anyone else having this issue, and is it a bug or something I can fix?


    Also, is this the right board for this, or does it belong in Recent Updates and Snapshots?

    Posted in: Java Edition Support
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    posted a message on RGB Wool - Any color or shade you could ever want! Works like Leather Armor! Poll! (Over 30+ Supporters so far!)

    It is possible. They have done something similar with grass, for the biome shades. They need to use a similar system that can be changed through NBT.


    But that's fixed based on the biome, with no additional data in the individual blocks themselves. You can't have jungle-colored grass in the middle of a desert without changing the biome of where the grass is via MCEdit or some external tool.


    And block states in the future are out of the question because they'd need a separate texture stored in the game files for every possible color.

    Posted in: Suggestions
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from lxj9999»

    i need the optfine universal .jar not the installer i cant find the download for it


    Aren't the jar and installer the same? I know that the installer is itself a jar and that you drag the same jar into the mod folder to install with Forge...

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    For all the vanilla 1.8.x versions, I've had no problems with visual lag (i.e. block changes taking forever to update on-screen, not server lag or low FPS) in singleplayer or multiplayer. But now, in all 1.8.x OptiFine versions, changes caused by world processes (i.e. water, TNT, redstone, pistons, etc, but not blocks broken/change manually by me) take a long time to update, but only in multiplayer.


    This is especially apparent in games like Missile Wars, which are almost unplayable now, or my 3x7 piston door on my main server, which uses triple piston extenders and gravel as the door block, or even something as small as doors hooked up to a pressure plate. They seem to update right away for the server (as shown by the fact that I can walk through my door instantly, and see the hitbox frame change), but not on my screen.


    It only happens in multiplayer, like I said, but if that's the cause, why does my piston door update instantly in vanilla 1.8.4 but take forever in 1.8.4 OptiFine D4 with default video settings? (i.e. no connected textures, AA or anything that might affect it). I've tried messing with the video settings, but nothing seems to change anything. Has this happened to anyone else, and is there a fix?

    Posted in: Minecraft Mods
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    posted a message on Silly Question !
    Quote from deathisfate»
    You actually need silk touch on a sword or use shears to get a web block from abandoned mineshafts.

    I've never tried a silk touch sword, but I know that if you're using shears, you need silk touch on those, too. (At least that's how it used to be...)
    Posted in: Discussion
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    posted a message on Odd server connection bug - One server appearing as another
    I started up MC and accidentally double-clicked on the Hive as opposed to PlayMindcrack as I had intended, so I cancelled and joined PMC. But then this happened:



    It visually appeared as PlayMindcrack, but it was as if I was really on the Hive, with its /title appearing, as well as its lobby's chat. There were invisible blocks, as if it were thinking I was moving around in the Hive's lobby (which is apparently this much higher than PMC's lobby :P). Pennies didn't work, the warp star didn't work, and I couldn't really find my way around to try shooting in the dark to click one of the Hive's game signs. Also, I had that bug with "Unable to locate sign at X, Y, Z" spamming the chat.

    So, I relogged. This time, the Hive's /title and item tooltip messages appeared, but aside from that, it functioned as PlayMindcrack. I didn't notice any chat at all, but the "Unable to locate sign" was still there.

    Relog again. This time, I tried going into a game of Missile Wars. Surprise, surprise, it let me do it. The error spam in chat continued in the queue lobby, and in the game itself. Interestingly enough, while I was able to play the game (even win :D) just fine, and everyone could see me, the sky flickered between night and day about once every second.

    At this point, I completely restarted my game and logged straight into PMC. This time there was no error spam, no /title and item tooltip messages, or any other hint of the bug. I logged out and tried the Hive. That too worked.

    Has anyone else had this or anything similar happen to them? Is it a bug in the game, or is it the fault of either PMC, the Hive, or both? (Might it have something to do with the 1.8 compatibility for 1.7 plugin?)

    I have had something similar happen before, where cancelling logging in too late will cause me to log in "halfway." When this happens, not only do I get the sign error spam, but it's like I'm in the "ghost-mode" glitch where the server thinks I'm not moving, but the client thinks I am, albeit unable to interact with the world.
    Posted in: Discussion
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    posted a message on Looking for recommendations for a decent Factions server
    Anyone know of a good Factions server to play on? There are so many in the server lists, and I have no idea how reputable they are. Does anyone have any recommendations? I'd prefer ones that don't give you tons of everything right at the start, but that isn't really a must.
    Posted in: Server Recruitment
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    posted a message on 1.8.2-pre1 Has it improved your Lag?
    No real change, still hanging around ~30 FPS. This is a ~4yo Pavilion dv6-3010us laptop running an external 1680x1050 screen, Java 8u25 x64, Win7, so either a lot of people have worse machines than this even, or it's just completely unpredictable how it will perform...

    1.8 as a whole has slightly improved things from 1.7.
    Posted in: Recent Updates and Snapshots
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    posted a message on Help with startup script for vanilla server
    Well, I've set everything up as needed. I've tweaked the timing a bit to play around with it (now noon to 7 p.m.), but since it's 8:46 now, I'll have to test tomorrow. It seems like it should work, though, and I've resolved any issues I've had so far. (halt doesn't seem to trigger the clean server shutdown.) It's set up as follows:

    • Roughly at noon, the timer switches on, the server starts up, and server01 and server02 start up. A disabled server03 awaits use for special events so that I don't have to mess around with the main servers.
    • At 6:30, 6:50, 6:55, and 6:59, separate 30 minute, 10 minute, 5 minute, and 1 minute warnings (respectively) are broadcasted to anyone online in server01 and server02, separately. (Is there any way to broadcast to all running servers just like you can start/stop all servers by not specifying?)
    • At 7:00, all servers are stopped. I presume that stop saves in addition to stopping, just like the vanilla /stop command?
    • All the previous commands were in the minecraft user's crontab. This one is in root's crontab: at 7:05, the halt command is run, stopping Ubuntu.
    • At 7:15-7:30, give-or-take, the timer switches off power entirely.
    Considering that I need to stop the server manually, is this a good way of doing it? In theory, it should work. I'll post an update tomorrow night...
    Posted in: Server Support and Administration
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    posted a message on Minecraft Y=750 Glitches in sky!?!
    Quote from TheMasterCaver»

    Not only that, they marked a similar bug report as a duplicate, and neither of them mention mods or Bukkit, etc.

    This one mentions a server IP. If that server is modded, then it invalidates the ticket.
    Posted in: Discussion
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    posted a message on Help with startup script for vanilla server
    Okay, the script seems to be set up just fine, and my tests all seem to work. Now, my plan was to add two lines one line to /etc/rc.local, which, to my knowledge, is run at startup (but does nothing until you add to it). The first line would be /etc/init.d/minecraft_server start to start all enabled servers. The second line would be an at command which would run another script after a 13 hour delay (startup being 8:30 a.m, with 13 hours later being 9:30 p.m.). This script would then run /etc/init.d/minecraft_server stop to stop all running servers, and run sudo halt with a 30 second delay (to give the servers time to stop). If my understanding of these scripts is correct, this should work, but I want confirmation from someone who knows more about it than me before I go about doing it. Ultimately, I want it to essentially start the servers on power-on in the morning, and shut them down and halt the server in the evening, before the timer cuts power.

    As for using a timer and not just powering off the machine, the server is in my house. It's a thin rack-mount with small fans, and they run if the system has power at all, even if it's not on. Their small size makes them loud, and they're audible from pretty much everywhere in the house when it's quiet (e.g. at night). Because of this, I want to cut power completely when the server isn't running.

    EDIT: This stretch of a ninja'ing is exactly what I get for leaving the window open. :P

    EDIT 2: Modifications to first paragraph based on tests. Also, it must be halt. shutdown -h powers off the machine.
    Posted in: Server Support and Administration
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