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    posted a message on DEAD - LOCK PL0X - The Civil People of Survival [CPoS]
    Oh, hi 2xk. I'd pretty much like to join because I do not like unfairness and ganging up on someone.

    I craft, farm, hunt pigs and sheep and occasionally build structures.
    Posted in: Clans
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    posted a message on Digging machines
    Bump!

    Also, another suggestion!

    Components.

    You will be able to fit components onto the machine, each very expensive to build.

    Rotation switch
    This switches the direction the digger is moving so you would not need to disassemble it and reassemble it at the correct direction. This will be useless unless you wait for it to stop and then get it to push the lever because you have to be INSIDE it to operate it.

    The inventory component
    Everything that the digger digs will be destroyed and never to be seen again. This is because the digger will have nothing to store it in! The size will be as big as a normal chest. Of course, when it is full anything else it digs will disappear as if it doesn't have an inventory. So we get the...

    Minecart loader/launcher
    When it's inventory is full, it will load a minecart (previously stashed inside) with all it's resources (except a stack of stone) and send it on it's way down the already made track for you to collect. But of course you can't have a minecart if you don't have a...

    Minecart track layer
    It lays down tracks made of stone taken from it's inventory. What else should I say?

    Hooray! Your digging machine has finished it's work! Let's go down with a minecart. ... AAAH A CREEPE- BOOM! You should have used the...

    Torch Placer
    Though I doubt this will be implemented, it places torches along the walls. You can mount 2 on the left and right side.

    Well that's all folks, and remember, these components are EXTREMELY expensive to make!
    Posted in: Suggestions
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    posted a message on fishing pole for if there was fishing
    for string you would be able to use a metal chain or something for easier fishing, since if you upgraded the rod it would only improve durability. Also, stingrays to zap people holding a rod with a metal chain!
    Posted in: Suggestions
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    posted a message on Alpha/Survival Art
    Quote from mrwormy »
    Do the anatomy of a griefer!

    And make it with a c*** for a brain.


    attero latrocinium (destroying villain)
    Posted in: Alpha - Survival Single Player
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    posted a message on My Tribute
    2 minecraftian weeks or Earth weeks?
    Posted in: Alpha - Survival Single Player
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    posted a message on Alpha/Survival Art
    Quote from CG62 »
    Quote from pontusedberg »
    Nice... I wonder still though how they can hold so many arrows..

    Spiders next? =D

    ( describe why they hate you during night to, :sad.gif: )


    [Picture]

    HEAD>
    -There is a hard covering in the facial area, this allows the spider to jump at it's prey without damage to itself.
    -The brain is divided into two distinct halves: The day half, and the night half
    /The day half is active during the daylight hours, and it is relatively docile
    /The night half is active in the absence of light, and is extremely aggressive

    ABDOMEN>
    -Two huge muscle groups allow for immensely powerful leaps
    -Large stomach to provide energy for these muscles

    ANUS, 'CUS I DON'T REMEMBER THE SCIENTIFIC NAME>
    -Long intestinal tract absorbs many nutrients from food
    -Huge adrenal gland active when night half of brain is in control

    Insulto formidonis means "Leaping terror"


    The Head is a head. The thorax is where the stomach is and the last part is the abdomen.

    EDIT: Make the victus coma (living stalkers) and the inops minutor (helpless miner)! Incase you didn't know, Zombies and the Player.
    Posted in: Alpha - Survival Single Player
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    posted a message on Digging machines
    +1

    I was thinking that a digger would dig reasonably fast. Also if you attach a few feathers to it (or wings) it would fly and make tracks on floating islands. Oh, and you get to ride a minecart behind it!
    Posted in: Suggestions
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    posted a message on Alpha/Survival Art
    Quote from Mod.X »
    Quote from Roadcrosser »
    *pick*[/url]

    Based on art by the "unknown artist"

    You suck at drawing and it isn't humorous at all.

    If you comment this, may I remind you that this is constructive critism. a note.


    Well give constructive criticism then, I hate notes.
    Posted in: Alpha - Survival Single Player
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    posted a message on Alpha/Survival Art


    Based on art by the "unknown artist"
    Posted in: Alpha - Survival Single Player
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    posted a message on Craftable Safes
    Quote from Industrial Strength »
    If I can't break it, I will surround it with my own unbreakable chest so we both win :laugh.gif:
    (Placing anything over a chest makes it inaccessable, its a glitch)


    I think it was a deliberation, since chests open upward. We are talking about safes, and they open outward.
    Posted in: Suggestions
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    posted a message on Whales - More than just a new mob.
    Quote from Qwill »
    P.S.
    Quote from Roadcrosser »
    There should be a periscope to see where the whale is going and the ability to steer it. Also would be an exit hole in the middle of the ceiling and if you jump through it the whale spits you out it's hole on it's back.

    That's more than ridiculous. That's embarrassing.


    Oh sorry then. I just wanted a pet whale in a giant lake with a connecting giant river and I could exit when I saw it was at the right place and in case it strayed I would steer it back to the lake.
    Posted in: Suggestions
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    posted a message on Whales - More than just a new mob.
    There should be a periscope to see where the whale is going and the ability to steer it. Also would be an exit hole in the middle of the ceiling and if you jump through it the whale spits you out it's hole on it's back.
    Posted in: Suggestions
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    posted a message on Not another one of prices stupid idea list!
    Ok, first, be awake enough, organize and correct all you spelling and grammer mistakes and try not to be rude. I will read your post then.
    Posted in: Suggestions
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    posted a message on Craftable Safes
    Quote from Kydo »
    Quote from Roadcrosser »
    Quote from Kydo »
    I still think items should stay inside their chest when you pick it up. Then it wouldn't matter if they tried to remove it from the environment. Yeah, you'd lose your stuff, but they wouldn't really gain anything either.


    That's what people who try to make other people's life miserable do, they just destroy all their safes and the owner will feel sad that they lost stuff and all that. That is why I proposed

    Quote from Roadcrosser »
    3. If a thief finds a safe and destroys it the items remain intact. Of course this would be leading into the thief bringing the safe to a place where the owners wouldn't find it and then trying to pick the lock there. My idea is that the chest will have a fixed position and when moved, after a few minutes of being in the inventory or placed somewhere else, it teleports back to it's original place. Only owners can reset the position of course.


    I'm not sure how you'd do that. Like, what kind of interface?


    Probably the last place the owner put it. Also, don't forget to have a radar for the owners to track their safes once it respawns back.
    Posted in: Suggestions
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    posted a message on Teleportation
    There would be 2 teleportation devices, each having a different radius of transport.

    1. Laser teleporters
    These are two lasrs on a portable platform. The lasers point where the person would appear. First a person goes into the middle of the two and the lasers zap them and they disappear. Another set of lasers zap and the matter stream appears there. The radius would be from building to building or room to room. They can also be on a ship and players can get on it.

    2. Gateway teleporters
    The radius of these are between towns or settlements. How these work are up to you. I feel lazy to type right now.
    Posted in: Suggestions
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