• 1

    posted a message on How do you find what version your world is?
    Is there really no way to definitively identify a world's current version?

    I have a survival world that I haven't played in a long time. Since then I've updated Minecraft to play snapshots and test things in other worlds. In addition the world files have been moved around and possibly MCEdited so I don't really trust modified dates and whatnot.

    I don't want to log into this world and have it auto convert to the latest version. I just want to know what version it is so I can use the new launcher to run that version of Minecraft and check it out before converting it to the latest, especially because I know it's pre-1.6.4 and I don't want to lose structures, etc.

    The game has to know somehow what version a world is, so that it knows what conversions to make on the world file...
    Posted in: Discussion
  • 5

    posted a message on Mushrooms
    Quote from TheOOB
    Creating a "colony" formula might use up extra processor resources that may be unnecessary.


    Quote from Krypton
    Do you know how basic the function for the formula would be :|


    Algorithm simplicity =/= less CPU load. Case in point, the infinite loop:
    while(true) {
    //whatever
    }


    And AFAIK there is no method of keeping "colonies" of things intrinsic to MC. It would be a huge headache, very prone to conflicts, and a bad idea.

    I think a better an more realistic idea would be to let plants such as mushrooms keep a private TTL (time to live) variable that made them pop-put/disappear after so much time had passed, and based on their surroundings. This would control infinite growth (except maybe on a dark infinite plane), but not remove the advantages of having mushroom growth (from both a realistic and farming standpoint).

    Granted as far as I can tell, there is also no intrinsic method of having blocks keep private variables for themselves either. And adding this to a potentially infinitely spreading block could be very dangerous. Things like doors/redstone can be open/closed, or on/off, but they don't replicate.
    Posted in: Survival Mode
  • 1

    posted a message on Why we love minecraft
    Legos for adults.

    That is all.
    Posted in: Discussion
  • 1

    posted a message on Mushroom Farming - My results
    Quote from Kastrel

    That can happen. It can spawn anywhere in 3x3 square around the mushroom commonly, and uncommonly, in a 5x5 square. 1 block diagonally falls well within the 3x3 square.

    Can you tell me which rule it seemed to defy? If I was unclear, or worse, made a mistake, I would like to clear it up.


    For the visual learners:

    Top view:
    :Red: :Red: :Red: :Red: :Red: :Red: :Red:
    :Red: :Yellow: :Yellow: :Yellow: :Yellow: :Yellow: :Red:
    :Red: :Yellow: :Green: :Green: :Green: :Yellow: :Red:
    :Red: :Yellow: :Green: :RedShroom: :Green: :Yellow: :Red:
    :Red: :Yellow: :Green: :Green: :Green: :Yellow: :Red:
    :Red: :Yellow: :Yellow: :Yellow: :Yellow: :Yellow: :Red:
    :Red: :Red: :Red: :Red: :Red: :Red: :Red:

    Side view:
    :Red: :Red: :Red: :Red: :Red: :Red: :Red:
    :Red: :Red: :Yellow: :Red: :Yellow: :Red: :Red:
    :Red: :Yellow: :Green: :RedShroom: :Green: :Yellow: :Red:
    :Red: :Red: :Yellow: :Red: :Yellow: :Red: :Red:
    :Red: :Red: :Red: :Red: :Red: :Red: :Red:

    :RedShroom: = original seed mushroom
    :Green: = more common growth from original seed
    :Yellow: = uncommon growth from original seed
    :Red: = no growth from original seed
    Posted in: Survival Mode
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