Fence and now door? That great! But what about crafting table, bookself, trapdoor, wooden pressure plate and maybe, why not chest? Could be awesome.
But also why not adding stair and slab for Granite, Diorite and Andesite? Even a variety of brick too.
Anyway continue with the good work!
- Ritorusuta
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Member for 11 years and 8 months
Last active Wed, Jan, 25 2017 15:59:22
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Dec 14, 2012Ritorusuta posted a message on 12w50a Snapshot Ready for Testing!Posted in: NewsQuote from MoonDPC
-Optifine will be redundant in one of the next updates... They are rewriting the game engine.
-Did you actually update?
Oh that would be fun And yes.
I re-test it.
I still can't find them in the creative menu, I can only spawn the rocket by /give command. Also i try following the Minecraft Wiki recipe and can only craft the rocket.
The item showing enchant on ground is still not working,even having Fancy enable.
But that would be fun having the 3D item without having fancy on,they dont really drop my Fps,Is those High Quality grass and transparent leaf that drain my fps .-.
Oh well,i can wait for the New year Update for testing the firework. -
Dec 14, 2012Ritorusuta posted a message on 12w50a Snapshot Ready for Testing!Posted in: NewsQuote from KaosC57
Cpu? i think you mean GPU and also try Optifine..
p.s Mojang put optifine into minecraft natively PLEASE
Im already have Optifine,having Fancy on will totaly drain my fps in Jungle,forest and snow biome lol
And they wont merge optifine cause i think Optifine refused to merge.Is sad,need wait that they updated their mod for upgrading minecraft (Is still playable but 15-30fps with lag spike at tiny,damn) -
Dec 13, 2012Ritorusuta posted a message on 12w50a Snapshot Ready for Testing!Posted in: NewsQuote from SkeletonDude95
You need to have fancy graphics turned on for the 3D item entities and enchantments to show up.
Oh well,my cpu can't really handle fancy then,but thx for the advice. -
Dec 13, 2012Ritorusuta posted a message on 12w50a Snapshot Ready for Testing!Some of these new feature is not working for me:Posted in: News
-Item show their Enchant when dropped on ground (Simply nothing happen)
-Firework (can't find them.also can't craft them)
-Item Entitie are rendered as 3D (They still in 2D for me :/ )
Also,now i said that enchanted book can be really usefull now,why? Cause now we can combine every enchant on every tool and item. Nice!
For the new enchant thorns,not really intessering on it,probably usefull on some hardcore and CTM map.
I love the tool highligth when switched. -
Dec 9, 2012Ritorusuta posted a message on 12w49a Snapshot Ready for TestingThe firework dont work,I can craft the rocket and lauch it,but nothing is happening.Also i tryed alot of possiblity to craft the Firestar and custom it with no result.Only found for the Rocket that need a stick,paper and gun power.Posted in: News
Also,i love the enchant book idea,but i was kinda disaspointed after trying enchant them. Spending almost 30 lvl for a single random enchant that u probably dont need at all. I prefers Enchant manualy my stuff than using the enchanted book ._.
(Well it can be kinda usefull for enchanting armor,without spending diamond trying getting Protection 4)
For the nether brick slab ... Yay!!
And please,fix the glicth from being stuck in the grass block after generating the new world and the intense lag freeze when chunk update on the nether (Is Really Annoying!!!!) Look to be more worst on each update -
Aug 23, 2012Ritorusuta posted a message on 12w34a Snapshot Available for Testing!Posted in: NewsQuote from Shzl
A zip file is a compressed file. Use winrar (if you're on a PC) or double-click on it (if you're on a mac) to open it, and you will get a folder with a .jar file inside it.
Then you put that jar file in the bin folder instead of the jar file you had there already. BACK IT UP BEFORE.
I haven't a clue about the crashing though. 1.3 seems buggy.
ON TOPIC
Has nobody given any thought to my idea about the wither being your last life's ghost?
I already know that but why is a Zip and not a Jar? Btw there no a Jar inside,only the minecraft contain.
It wierd,if i drop the file into a fresh 1.3.2 Jar,a go an crash report,If i delete all the content and drop those snapshot file,i have a black screen. I also deleted and re-install minecraft,also deleted META-INF,still go a black screen.
''Sigh'' i just hope i will not get that problem on the official release.
Ps.Sorry about the triple Quote,the forum it Kinda buggy on my computer :/ -
Aug 23, 2012Ritorusuta posted a message on 12w34a Snapshot Available for Testing!How it possible to try this snapshot?Posted in: News
First is a Zip file,when the download say Jar.
Like i say on my last comment,i go a crash error.Now i re-install it and i only go a black screen.
Help plz? -
Aug 23, 2012Ritorusuta posted a message on 12w34a Snapshot Available for Testing!Hello,i wanted try this snapshot but i go a problem.Posted in: News
First,when downloading it,it not a jar but zip. Second,i drop all the snapshot file on my 1.3.2 jar. (It my first snapshot try,so idk if i do it correcly.)
Each time a run minecraft,i go a crash error.Can someone help me?
---- Minecraft Crash Report ----
// I feel sad now
Time: 12-08-23 19:07
Description: Failed to start game
java.lang.SecurityException: SHA1 digest error for aux.class
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at sun.misc.Resource.getBytes(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.a(SourceFile:329)
at net.minecraft.client.Minecraft.run(SourceFile:539)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 12w34a
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 406549440 bytes (387 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- LWJGL: 2.4.2
- OpenGL: Intel 965/963 Graphics Media Accelerator GL version 2.0.0 - Build 8.14.10.1930, Intel
- Is Modded: Probably not
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- To post a comment, please login.
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Basic is fine, it all about lag.
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Adventuring, collecting and mining.
While i could love building, i feel lazy to do so. Redstone is probably my worst nightmare.
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The DxDiag I've posted is the actual PC im using. The spec between parenthesis is just from my previous computer.
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I just discover that a couple of minute ago, when generating a new world in 1.8.9, seeing wolf killing rabbit around. I decided to recreate this on creative and once i've spawned a rabbit, the wolf became aggressive at it.
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Hello, I've tried to get some support about this issue for a while but no answer so far, so i hope getting an answer this time.
When creating a world, it take about 10 to 20 second for chunk to start appearing and slowly generating around me. In the meantime, huge lag spike and low fps for the first of couple of minute. Still it all depend what generating, it can be faster for certain world, or worser. I've noticed getting this message once or frequently: Can't keep up! Did the system time change, or is the server overloaded? Running X ms behind, skipping X tick(s).
After some time, it seem to run normal, with few lag spike over time. Still generating new land will cause some lag spike.
This is something that bother me, as i didnt have this issue with my previous computer, with was weaker than this one (AMD Athlon(tm) II X2 235e Processor (2 CPUs), ~2.7GHz, 2Go RAM, Integrated: NVIDIA GeForce 7025 / NVIDIA nForce 630a). I've tried allocating more RAM, reducing view distance, optifine, reinstalling and updating some program and didnt help at all. Only change in performance was by changing a wireless mouse/keyboard, swithing GPU and disasbling Vsync. I've also tryed older version of minecraft, or atleast 1.6.4 to 1.9. Lastest release seem to be worst for SSP.
For the moment, im only able to play multiplayer fine with those setting : 2go Allocated, Fast, Render 10, VBO on, Average 100 Fps.
Spec and DxDiag Log:
http://pastebin.com/fdKN2WcP
Java 1.8.0_77 b03 64-Bit
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Bump. No one here to give help to my issue?
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Hello, recently i've got a new computer. While everything else seem to run fine, minecraft seem to run crappy only in SSP. Is not really Fps problem as im able to play SMP without any issue at all. The issue seem to be related with chunk generating/loading. When i generate or load a world, it pretty run at 1fps or freeze for the first 10 seconde, then lag and have low fps for a minute or two as chunk take a bit of time to appear. Once loaded, performance come back to normal... until when i start moving around or generating new chunk, it will jump (mouse jump migth be include too) and fps drop (Ex: 60˅10˄60˅10) until loaded. In contrary to my older computer, while i had low fps, world generation was smooth, even when playing modded.
As it a new computer, there not much install on it and everything is up to date, Also i've tried Optifine, but not really much changed. Assigned more RAM didnt help too.
I dont know what the causing the issue, something to do with internal server maybe? Have any idea how i can fix it? Java argument maybe.
Spec:
Older Computer:
AMD Athlon(tm) II X2 235e Processor (2 CPUs), ~2.7GHz
2Go RAM
Integrated: NVIDIA GeForce 7025 / NVIDIA nForce 630a
1024 x 768 (16 bit)
Windows 7 Édition Familiale Premium 32-bit
Java 1.8.0_73-b02 32-bit
http://pastebin.com/G9dYKkgU
Newer Computer:
Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz (2 CPUs), ~2.8GHz
4Go RAM
ASUS EAH5450 Series 1Go DDR3
1920 x 1080 (32 bit)
Windows 7 Édition Familiale Premium 64-bit
Java 1.8.0_73-b02 64-bit
http://pastebin.com/JCnfvThm
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That strange that the option were toggleable before, i've noticed it even not working anymore in 1.8.9 HD U G9 for lazy chunk loading. Smooth world work fine as the description change to local world and not single core anymore.
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I decided to replace NEI with this mod as im getting lag and stuff, unfortunatly it crash when opening the crafting book with Optifine. Would you check what wrong and fix it if you can?
Crash log: http://pastebin.com/uyqy6yBh
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So if those options for Single core only, why they where working before? Im being using those from when they where added.
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SmoothWorld and LazyChunkLoading option are stuck to Off, can't change it.
Im using Forge 10.13.4.1614-1.7.10 and Optifine 1.7.10 HC U C1.
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I've forgot to disasble cover and other forgemicroblock from Thermal dynamics, extraUtilies etc in the config. Now it seem stable and im able to load up my world without any open gl error.
Honestly, it would be nice if i can remove Forge micro block, it will probably help alot with performance and maybe i can add some mod without issue. In ftblite 3, it seem disasble at it not showing at the NEI but still can see Saw and cut block recipe when left/rigth clicking some item. Bit sad is "force" implemented with forge/cofh.
If you happen to know how to permanently disasble microblock, let me know.
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Seem it only affect minecraft 1.7.10+ as i never got these error before. It happen sometime when im playing a MP game called Dwarves vs Zombie in 1.8.8, but F3+S normaly fix it. Oh well, cant do much about it with that ancient stuff lol.
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Well, i just found out the guilty mod causing the issue, JABBA. I've noticed multiple [Client thread/WARN]: JABBA-Debug Problem loading texture: extrautils:bw_(obsidian) before ending loading and giving me that OpenGl error. So that must be it, how to fix it? Idk. Anyway Thermal expansion cache do the same, so i deleted it. But i found it funny that the mod has been working fine for the last 4 days.
Thank for the answer, but an another question, what would cause OpenGl error 1285: Out of memory (and crash) then? I've got that when testing these mod :
Opis, MapWritter, Journey Map, Rei Minimap, ATG, Biome of Plenty ( only like 15% of the time? ), Project Red and Chisel 2.
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Been a week now, im building a modpack using FTB Lite 3. I've got some issue with OpenGl 1285: Out of memory in the beginning by adding certain mods but now i was able to build a pack without having this issue. I've past the last 3 day adding/removing/configuring mod and at my last world test, everything was working fine, been able to play for hour without issue. So after testing, i finaly decided with mod and config i kept, so i've deleted a couple of mod and deleted my entire config file to reset in fresh, as it was a bit chaotic. After reconfiguring, my first test run fine for about 2 hour until minecraft program not responding while rigth clicking a recipe in NEI, with was Pig Iron. Forced to manually close minecraft, no crash log. Now for no reason at all, every time i start up minecraft, this error spam in the log and some texture are blank.
Im using MultiMc 5 - Version 0.4.7
Java 8 Update 31 (Build 1.8.0_31-b13)
Minecraft Log: http://pastebin.com/Nns4w4KH
DxDiag Log: http://pastebin.com/G9dYKkgU
Mods List ( 1.7.10, 65 Mod ):
Antique Atlas 4.2.10
BDlib 1.9.1.97
BiblioCraft v1.11.4 and forestry addons
Carpenter's Blocks v3.3.8_dev_r4
CodeChickenCore 1.0.6.43 universal
CoFHCore 3.0.3-303
CookieCore 1.4.0-11
D3Core 1.1.0.30
ExtraUtilities 1.2.10
Fastcraft 1.21
Forestry 4.2.0.47
ForgeMultipart 1.2.0.345 Universal
IguanaTweak 2.1.5
INpureCore 1.0.0B9-62
InventoryTweaks 1.59 Dev152
Jabba 1.2.1a
Mantle 0.3.2
MineFactoryReloaded 2.8.0-104
neiaddons 1.12.11.36
NotEnoughtItem 1.0.4.107 Universal
NotEnoughKey 1.0.0b29
OpenBlocks 1.4.4
OpenModsLib 0.8
Optifine HD C1
SimplyJetpack 1.5.1
SolarFlux 0.8b
Tconstruct 1.8.5
ThermalDynamics 1.1.0-161
ThermalExpansion 4.0.3B1-218
ThermalFoundation 1.2.0-102
TiCTooltips 1.2.5
Waila 1.5.10
Witchery 0.24.1
Mods i've deleled before the issue :
ExNihilo, ExAstris, Tinker SteelWork, IronChest, BetterFps, Redstone Arsenal and AgriCraft.
So i dont know what got wrong as i simply modified these config:
InguanaTinkerTweak, Forestry and Tinker construct for Tin/Copper and sligthy increase Beehive and Slime islands spawn rate.
I hope the problem can be found. As it was working fine before and now im done with testing, it cant be played.