• 2

    posted a message on Need someone to make a few textures for me.

    I was considering whether to do this for you or not, but then I looked closely at the particles image you attached.



    Those aren't your textures. In fact, one of my packs that I use has those exact same particles. Thus, unless you display evidence that you have permission to edit those textures, it is infringement on copyright.


    Please make sure that you aren't stealing another person's hard work. ;-;

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Making 3D Models

    Unfortunately, after creating the model, I ran into a few issues.


    The car bobs around a lot when viewed in 3rd Person, thus ruining its look. Furthermore, the glass pane I used does not seem to render. This may be due to the way I wrote it, but I can't seem to make it appear. Finally, there are a few graphical glitches.


    I will work on it the best I can and try to solve a few issues, but do not expect it to work perfectly. ;-;




    **Edit** : Model uploaded. I also added a quick drawing of pumpkinblur.png so that wearing the pumpkin would not appear as a face, if you would like to view my alternate image, add the pumpkinblur.png that is outside the assets folder into [textures] / [misc]

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Making 3D Models

    Thank you for the request! The following model(s) have been made: iron_sword.json, diamond_sword.json

    The following textures are used in the model(s): kokiri_sword.png, master_sword.png

    Enjoy the pack!

    - Note:


    I made the Kokiri Sword and Master Sword you requested. I hand-drew the textures, based on images I found on the internet.


    I did not make the shield, as I haven't fully updated to 1.9 yet.


    Enjoy your models! :D

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Making 3D Models

    I want to practice making 3D models, so I'm starting a post here to try and find opportunities.


    Ever wanted a 3D model for your resource pack, but don't want to buy BDCraft Cubik Pro, or learn the many tools of Blender?


    I'm willing to create 3D models for people as long as they post a picture/texture of desired model.


    (Or at least a very good description).


    If I create your model, it will be in the original post, so check back here if I respond.


    A couple finicky things:

    - Please don't upload obscene, graphic, rude, or stolen content. This is pretty obvious, but just don't do it. Thanks.

    - Don't redistribute textures or declare them as yours. That's stealing. But you're free to use them in your private/personal texture packs, or use them for world domination - *cough* never mind.



    Note: The download link is to a resource pack which contains all of the requested models. If you would like only your model, delete all of the models in [models] / [blocks] [items] except for yours, which is stated below the download link.

    In the situation which there are multiple models for the same block/item, your model will be named differently so it won't appear in the pack. If this is the case, rename your model (look under the download link) to the proper name (remove numbers at the end).




    http://www.mediafire.com/download/89g9siqnuxx77sh/3D_Models.zip

    - Alvoria - glass_pane_ne.json

    - TheGhostMuffin - iron_sword.json, diamond_sword.json

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Making 3D Models

    Woops! You're absolutely right. I thought that my zipping program would copy the folder and then turn it into a zip, but it actually created a zip folder first and shoved the entire resource pack into the zip folder.


    It's fixed now, thank you very much for pointing it out. :D

    Posted in: Resource Pack Discussion
  • 3

    posted a message on CAN YOU HELP ME MAKE MY W.I.P RECOURSE PACK?

    I don't know, that pickle looks pretty good to me....



    Little question: Why should we do this? From what I read in the original post, you expect us to draw you textures while you pick them up and use them with absolutely no credit. Furthermore, you type up a one word rejection to a half-decent image.


    I see no reason why I should help, if you will not provide more information on why we should do this and what exactly you want.

    Posted in: Resource Pack Discussion
  • 5

    posted a message on I'm tired of this... I'm done... it's over.
    Quote from Oceandrop»

    Minecraft's incessant updates that add absolutely nothing to the game need to stop. I'm absolutely sick of terrible additions that add nothing to the game - today with the release of the 1.9 snapshot is a prime example. Shields? Dual-wielding? What is the point? Why are these implemented? The game is slipping into a void of apathy and utter crap. From horses to endermites, customizable worlds to "shulkers," the game is slowly becoming worse and worse, like a poison drip. The ability to add sounds to a texture pack sent the game down a few notches; even creative mode has negatively impacted the game. The "golden age" of Minecraft was late alpha, when the best implementations were present, without any of the noise.


    I'm sorry for this rant, but something needs to be done about this. Let's rise up and convince Mojang to revert the game back to its alpha stages.


    Alright, so let's get this clear.

    You like Alpha.

    You don't like updates that add nothing.


    1: You can go back to Alpha.

    Simply select it in the launcher.


    2: Think about what's being added.

    You stated that horses, custom world generation, and resourcepacks with sound are useless.

    However, if you had used these features, you would realize that it opens Minecraft to a wider range of players. I like being able to create empty worlds, or ride horses around. I especially love the addition of resourcepacks and sound, as it allows us to make our own experience.


    That's what I feel Minecraft is about. Exploring and discovering what we like, and respecting other points of view. Even now, I am not trying to bash your view, rather, I feel that it is a little harsh and does not respect the views of others. So instead of howling for reversion, simply open your launcher and pick the version that you want.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Fight! Fight! Fight! -Combat With Mobs-

    Minecraft scoreboards are amazing. They can accomplish various things, especially with the new @e target selector.


    One aspect I will be suggesting an improvement for is teams.


    For those of you that don't know, this is a command to set up a scoreboard team.


    /scoreboard teams add <team name>


    To make a player join a team, you run this command:


    /scoreboard teams join <team name> <player/player selector>


    You can add any entity to the team using the @e selector.


    Teams also have custom team options including toggling friendlyfire (hurting teammates) and nametag visibility.


    /scoreboard teams option <team name> <team option>



    My suggestion is a new team option:


    /scoreboard teams option <team name> hostileTeam add/remove/clear <team name #2>



    Here's the function of the option: you can set a certain team (let's call it Red team) to have all players/entites on it to be hostile to the second team (let's call it Blue).


    When you set the Red team's hostileTeam option to the Blue team, all entities on the Red team will regard all entities on the blue team as Minecraft players and target, pursue, and attack them the same way they would attack a player.


    This means you can have Skeletons on the Red team shoot at Blue team entities while having Creepers detonate themselves in battle against other mobs.


    1.9 is about combat. However, "combat" is open to a wide variety of definitions. Having a mass scale battle alongside friendly zombies to siege a castle filled with hostile skeletons is certainly combat.


    This is quite useful in maps as it opens many possibilities. Some that I could name are the creation of new mobs using existing ones, or minigames like racing, or even the recreation of League of Legends without hundreds of command blocks.


    Constructive criticism is greatly appreciated!


    --POSSIBLE FEATURE IN 1.9--

    Why do I say this? It's because at Minecon 2015, in a demonstration of the new mob, "Shulker", the people discussing the mob said:

    .."used a command to make them join teams, and they are attacking each other..."

    Thus, it is quite possible that a form of this suggestion is implemented in 1.9

    Posted in: Suggestions
  • 1

    posted a message on Minecraft EULA - An Interpretation

    --Disclaimer--

    I do not claim to have written the EULA, nor do I not speak for Mojang. I am not part of Mojang, and this post does not represent their individual views.



    You've probably heard of the EULA changes that came out last year. You've also most likely heard things such as #SaveMinecraft and "The End of Minecraft".


    The point of this thread is to spread knowledge to those unsure about what the EULA means. However, it is only my interpretation and does not represent the view of Mojang or its members.


    Now that that's out of the way, let's move on to the information.


    There are three main documents about the EULA.


    - The EULA document

    https://account.mojang.com/documents/minecraft_eula

    - The Monetization Post

    https://mojang.com/2014/06/lets-talk-server-monetisation/

    - The Q&A Post

    https://mojang.com/2014/06/lets-talk-server-monetisation-the-follow-up-qa/


    All three are very important and it is strongly recommended that you read them.


    Here is a short summary of each in case you don't fully understand the terms.


    EULA Document

    This document has a lot of information.

    This quote was stated in the EULA, and is the general meaning for the document:


    "The one major rule is that you must not distribute anything we‘ve made."


    It then goes on to state examples and further clarification. It also mentions the permissions that Mojang is granted when you buy the game.


    Monetization Post

    This was released last year, and caused an uproar in the community. Some misinterpretations caused the rise of beliefs that Mojang was ruining the game. Here is a summary of the post.


    "Over the past week there’s been lots of discussion about Minecraft servers and your right to monetise them. Legally, you are not allowed to make money from our products. There has been one exception to this rule so far – Minecraft videos. We’re about to make a second exception – Minecraft servers.

    Hosting servers can be expensive. We want to give hosts a way to cover their costs. That said, we don’t want our players to be exploited or to have a frustrating time unless they pay. The following rules, which may be tweaked at a later date, have been created with these points in mind."


    The post goes on to state how server hosts cannot:

    • sell gameplay-affecting items
    • restrict gameplay features to make money
    • use dual currencies, or exchange hard for soft currency
    • pretend to be Mojang when selling products, or purposely refuse to disclose information about the products so as to cause people to believe they are affiliated with Mojang.

    Here are examples of the four points mentioned above.


    1: Selling gameplay-affecting items

    This means you cannot sell items on your server which results in a change in how the game is played. These items include invulnerability potions, kits (regardless if it is balanced or not), gigantic nuclear chickens that explode everything except for you, and the ability to fly.

    Here is a direct quote from the document:

    "We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not."


    2: Restrict gameplay features to make money

    Many servers have begun to do this without knowing that it is not allowed.

    Basically, you cannot limit or purposely remove already existing Minecraft features to make money.

    Examples of this is forcing players to pay money in order to mine diamonds, use command blocks, or chat freely.

    A quote from Mojang states this:

    "You are not allowed to restrict gameplay features in an attempt to make money."


    3: Operate on dual currencies

    Before I explain this further, here are two terms that are important to know.

    Hard Currency- Money with real value. This means US dollars, British pounds, and Bitcoins.

    Soft Currency- Money without value, and is usually earned in-game. The gold that you earn in League of Legends, or mesos in Maplestory are all soft currency.


    Now, here is what Mojang has to say about these currencies in Minecraft:

    "You cannot charge real-world cash for in-game currency
    We don’t mind in-game currencies which are earned through playing, but you are not allowed to sell them for real-world cash."


    In a nutshell, Mojang is declaring that you cannot have the gold you earn in-game to be exchanged for money with real value. You also cannot sell your soft currency for hard currency. Both forms of currency are to be kept separate.


    4: Don't lead players to believe that you are part of Mojang

    This is self-explanatory.

    Here is the main cause of why this was added, as well as why the changes to the EULA were made.

    Previously, a worried parent asked Mojang to refund $100 that her child spent on a server. Because Mojang has little control over server stores, they could not do anything about it, thus creating the EULA changes so that parents do not have the same situation.


    In short, this part of the document ensures that parents understand where the money is going to, what you are really purchasing, and who you are purchasing from.


    The second EULA extension (with the Monetization post being the first) is the following Q&A with Mojang.


    This post clarifies a few issues that players did not understand.


    Here is a short summary of most of its points:


    • All servers must follow the EULA by August 1st, 2014.
    • A network is considered a server when the player manually joins one in the multiplayer menu.
    • You may NOT charge access for certain areas of your server.
    • You may NOT charge for mods/plugins.
    • Kits, regardless of balance, may NOT be sold.
    • All players must be presented with the same features.

    Following the same format as above, here are examples and details of the points stated.


    1: Servers must follow the EULA by August 1st, 2014

    Self-explanatory. The Q&A post was written on June 16th, 2014.


    2: Servers are what players join in the Multiplayer menu

    In a large server, it is possible to reroute the player into a proxy server, which appears as another world in Minecraft. However, these are all considered the same server by the Minecraft client.

    Here is what Mojang wrote about servers:


    "What counts as a server? Are proxies one big server, or lots of smaller ones?
    A server is something a user connects to with their client. The user is on a different server when they leave one and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference; to the client it’s the same server.

    Can I charge access to a specific part of my server, such as a minigame or world?
    No, you cannot charge for any part of a server. Only the access. Once on a server, all players must have the same gameplay privileges. You may make a different server which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry between servers."


    3: You may NOT charge for exclusive access to areas in your server.

    This includes VIP Zones, Donator Plots, and similar things.

    The quote above states this point.


    4: You may NOT charge for mods/plugins


    Many players have written code to enhance gameplay. However, you may not restrict access to them to make money.


    "Does the EULA still apply for access to user-created mods?
    Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay."


    Another, less known fact is that Mojang actually bought Bukkit a long time ago. Bukkit is a large program designed to aid servers in adding mods and plugins. Most servers use it, and due to Mojang owning it (as well as Minecraft), you are not to charge money for it.

    Here is a response from Jens Bergenstein (jeb) said to the players that didn't believe it:

    "This is not a joke, we dug up the receipt to be sure."


    This is a link to Mojang's blog post stating how the developers of Bukkit joined Mojang:

    https://mojang.com/2012/02/minecraft-team-strengthened/


    5: Selling kits are NOT allowed.

    A "kit" is a set of items given to players. Selling them, or access to them, is the same as selling a "gameplay-affecting feature". Therefore, no matter how balanced it is, you can NOT sell it for hard currency.


    6: All players are to receive the same features.

    If your server is a minigame server, all players (regardless of paying or non-paying) must be allowed to have the same gameplay features like everyone else. This is the heart of the EULA, and sums up the extension. If a player that donates one million dollars to a server, a player that does not donate can still play the exact same game with the exact same gameplay as that player.


    Please note that I stated "gameplay features". Receiving the same features does not apply to cosmetics, like big pretty sparkles around your player or pet sheep.



    Here are a few quotes from the EULA extensions to explain the changes:


    "As I hope you’ve noticed, these rules are making attempts to prevent Minecraft servers becoming “pay-to-win.” We hate the idea of server hosts restricting Minecraft’s features to players who have already bought our game! It seems really mean."

    -Monetization Post


    "...we don’t want our players to be exploited or to have a frustrating time unless they pay."





    BUT WHY ARE PEOPLE UPSET?!

    As you read above, all the points in the EULA sound fair. Players don't have to pay money to play on a server, or receive the benefits that others do.

    HOWEVER, many players do not understand the EULA, or are worried about losing funding for their server. It is alright to be a little scared of losing your server because of not being allowed to sell "God-like Armor" on your server store, but Mojang made sure to leave options for server hosts.


    Thus, anger at the EULA extensions is completely unjustified.

    Change is scary. But we must get used to change. Mojang left server hosts options to fund their servers in a different way.


    Here is a quote from the Monetization Post:


    "You are allowed to accept donations
    You are allowed to accept donations from players. You can thank them publicly or in-game, but can’t give preferential treatment for donating. You are not allowed to restrict gameplay features in an attempt to make money.

    You are allowed to provide in-game advertising or sponsorship opportunities
    You are allowed to put adverts in your Minecraft worlds to help with costs. Used within reason, adverts and sponsorship can be appropriate ways to fund a server.

    You are allowed to sell in-game items so long as they don’t affect gameplay
    We don’t mind you selling items in game, but they must be purely cosmetic. Pets, hats, and particle effects are OK, but swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not."


    So don't panic if you think your server will lose money. Adjust the server so that you can follow the EULA while keeping your guests in the server.


    Finally, misinterpretations are a huge part of the group of people against the EULA. Upon reading the protest of the EULA, under the banner of #SaveMinecraft, it seemed that the writers of it believed the Mojang was trying to purposely harm servers, as well as believing that cosmetics could never support the funding of servers. I recall reading another #SaveMinecraft petition that stated "Mojang's EULA states that servers are not allowed to sell things anymore."


    Read the EULA and its extensions, and understand what they mean so that you can point out misinterpretations and help correct them.


    Knowledge is useless if it is not applied.


    Lately, there has been a rise in servers not following the EULA. Their reasoning is "Mojang does not enforce the EULA".

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    However, you CAN report servers not following the EULA.

    The link to the site is here:


    Clicking on the "report a server" link near the bottom will send you to a series of questions to clarify the issue.


    Don't disobey the EULA. Your server CAN be reported.

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------



    Thank you to those that took the time to fully read and understand my interpretation of the EULA. I may be wrong, I may sound silly, I might have man-eating pigs in the basement of my Minecraft house, but I did my best to spread what I know to the rest of the community.



    --Disclaimer (In case you missed the one at the top) --

    This post does not represent the view of Mojang, nor its members. I did not write the EULA, I am not part of Mojang, and I do not speak for Mojang. Please consider this as you think about the post.

    Posted in: Discussion
  • 16

    posted a message on Stop Scamming! Stairs Are Bad Business Makers!

    I'll get right to the point.


    The cost of stairs and the amount of stair blocks you receive in return is not balanced.


    To craft a stair block, six blocks are required to make one.

    Stairs use 6/8 smaller blocks (divide a cube into 8 more cubes).

    A regular blocks uses 8/8.


    Thus, the amount of smaller blocks (let's call them miniblocks) that you are spending is forty-eight. (6*8) - 6 blocks made up of 8 cubes

    The amount of miniblocks you are receiving is twenty-four. (6*4) - 4 blocks made up of 6 cubes


    In short, to receive a decoration block. you are spending twice as much as you should be.


    The solution is to have players receive eight stair blocks each time they craft one.




    Sounds silly?

    Builders have this problem often in Survival mode, and it simply doesn't make sense. How do you lose half of the blocks you are using?


    Thanks in advance for constructive criticism.

    Posted in: Suggestions
  • To post a comment, please or register a new account.