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    posted a message on Command block placement order problem maybe??

    So, I made this command in my test redstone world:


    execute if block -66 4 -121 lever[powered=true] run setblock -70 4 -123 diamond_block replace

    with another repeat block (unconditional - always active)

    execute if block -66 4 -121 lever[powered=false] run setblock -70 4 -123 air replace


    This makes a diamond block appear and disappear with the flick of a switch.


    I tried to replicate it in another area: (also repeat - unconditional - always active)

    execute if block -62 4 -135 lever[powered=true] run setblock -65 4 -139 diamond_block replace

    execute if block -62 4 -135 lever[powered=false] run setblock -65 4 -139 stone replace


    The strangest part is that I got the stone command block to work, but not the diamond one! And then, I fiddled with the lever (breaking and putting it back) and changing back and forth between impulse and repeat. Which, led me to the conclusion that it depends on the order or how I set down (or activate) the command blocks, but I just can't figure out how.


    For an example, will placing the lever first before both commands cause problems? Is it the first placement of the diamond command thats causing problems? Should I place down the stone one instead as the first? If that makes sense. There's something about the order of how they are activated. I don't know if this is a glitch or what. Maybe I'm getting this all wrong.


    Has anyone else experienced this? Is there a solution?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Why do mods/resourcepack makers/etc. insist on using AdFly?

    Just to clarify: You can't avoid the ads before the skip ad button. They're pretty nasty fast.

    Posted in: Discussion
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    posted a message on Unnatural State - Has technology gone too far?

    This pack looks absolutely incredible! I was wondering if you're going to add the updated file to the curseforge link?

    Posted in: Resource Packs
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    posted a message on Why do mods/resourcepack makers/etc. insist on using AdFly?

    I was trying to download Optifine and almost had a heart attack when I almost downloaded an .apk on my phone from AdFly's horrible, awful, malicious ads (Luckily managed to cancel it in time - i hope....)(yes, I download from my phone and put onto my computer because its faster to catch stuff like that). WHY do they keep using this site? I can't stand it, it actually makes me angry lol. Do they not realize how much of a risk they're putting on their fellow players? I seriously don't understand.


    I wasn't able to download Optifine at all because of it, and honestly, maybe thats for the best if this is how they're going to do it. I get they want money, but why not just do donations? Instead of putting people at risk!


    ((im sorry for crappy grammar im just pissed))

    Posted in: Discussion
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    posted a message on Exploration to the World Border of the AztecMC Server

    Me and AJADEN55000 traveled ~20k blocks on foot, by boat, without elytra, and only sometimes using ender pearls. Thank you AJADEN55000 for traveling with me!

    Posted in: Discussion
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    posted a message on 1.13 /execute if door is open?

    Thank you so much!! Looks like its working now!! I tried out a few things; My impulse block was positioned differently, and I had a space after the command in the repeat block, and it looks like I had to re-update the block by removing and placing back the redstone block!

    Thanks so much for the help! I've learned a lot!! :D


    oh and do you mean the flashing lights? Wasn't sure how to do it with command blocks, but might give it a shot after learning some stuff here.

    Again, thank you so much I really appreciate it! :)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    Hmm, ok, did that, but strangely enough, it still doesn't seem to be working.

    Edit: Think it could be that the command block isn't triggering the comparator, but not sure why.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    Ok, I think I'm starting to understand, but I think I'm still doing it wrong lol (sorry this is definitely a learning experience for me haha! Thank you and I appreciate the help!)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    Thank you! It's working, but now I'm not sure how to make it only say the command once. When I set the command block to repeat, how do I make it repeat it as in whenever the door opens, and not the whole time the door IS open?

    For example, it just keeps going

    TEST

    TEST

    TEST

    TEST

    repeatedly until I close the door.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    That is the world that is having issues, the world I'm making a map in, as well as my testing world but both have the exact same principle.

    You spawned in a small room, right? The command block should be next to the door.

    I'll redo the spawn point again, and re-upload to make sure.


    EDIT: Yup, my bad sorry about that.This should work hopefully. https://www.dropbox.com/sh/dxorj1u1mzr7jw1/AABwfK6d4MOBYe4w06wHsWMMa?dl=0

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    https://www.dropbox.com/s/1oizs4x0kleuwf4/THE FACILITY MAP WIP VERS.1.zip?dl=0

    I'll remove this once the problem's solved, its still in WIP

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    I'm using a command block hidden right in the wall near the door


    EDIT: Did a test in a testing world, and tried out another command in /execute, but still running into issues strangely.

    Tested

    /execute if block 135 4 -242 minecraft:white_wool run say hi

    and a few others, but for some reason specifically, the execute command just wont work for me. All other commands in my world seem to be working alright, strangely, but none of them use execute

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    That is bizarre, can't figure out what I'm doing wrong then, unless its a glitch. is there a specific place on the door that I'm not using my coordinates right or something?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    I re-checked the coordinates and realized I hadn't been looking in the right place on f3 and changed it, but still doesn't seem to be working.

    I did

    /execute if block 6 63 -86 #minecraft:doors[open=true] run say WELCOME and without # to test

    and

    /execute if block 6 63 -86 minecraft:dark_oak_door[open=true] run say WELCOME. and without # to test


    I tried different coordinates, one on the top half of the door, one on the bottom half of the door, and one under the door, but still to no avail. :(

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.13 /execute if door is open?

    Been trying to make it so when a player in my adventure map opens a specific door, it will say a message. So far I've tried these but they dont seem to be working for some reason, and when I open the door, the message WELCOME wont show. (Im a little new to advanced command block commands)


    /execute if block 8 63 -86 #minecraft:dark_oak_door[open=true] run say WELCOME

    /execute if block 8 63 -86 #minecraft:doors[open=true] run say WELCOME


    Did I mess up the order of it perhaps??

    Posted in: Commands, Command Blocks and Functions
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