• 3

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26

    Hey folks! I've assembled scans of a bunch of pen-and-paper concept sketches I've been meaning to share for a long time. Imgur album link below:

    https://imgur.com/a/Opwk69M

    Posted in: Resource Packs
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from babyqing»

    Hello, can I transfer your resources to the largest Minecraft Chinese forum MCbbs I will point out the author!


    Yes, go ahead.

    Posted in: Resource Packs
  • 2

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26

    Announcement:


    I revoke my previous statement about not allowing edits or continuations. You're free to do whatever you please with this pack and all its assets, you are free to make additions and edits, and you're free to upload and share the pack and said edits wherever you please. Please do! (Just promise not to pass the whole thing off as your own, okay? That's just rude).


    I think there's still a "license" zipped in the pack, which I no longer consider relevant and can be ignored. You have my thumbs-up of approval:


    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union

    Hey guys. :)


    Any regulars here still playing/texturing for Minecraft?


    I just got back into the game the other week (playing some SkyFactory 3 and watching some of the old Yogscast modpack series) after leaving it for close to a year and a half. A lot has changed! And once again, I find myself tempted to start drawin' some pixels yet again (especially with the 100-some-odd 16x textures I have lying around from a pack that I never finished).


    I'm just curious to see how things are going in the 'texture pack scene.'

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from ethernity4ever»

    You can get that on PC without a problem also :)

    The good thing about consoles is that its much easier, you know the configuration wount change, you know that everyone has the same hardware, so you can optimize the hell out of it :)

    So I'm out of the loop on this... from the video it sounds like this is some kind of XB1X-exclusive DLC? By getting it on PC are you referring to the existing shader mods?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from thegedye»

    Hoi Hoi

    I absolutely love this pack to bits, it's a prize piece of work and make no mistake.

    However, I am running Minecraft on three computers, 2 desktops (which my sons use) and 1 on a laptop... and this pack only seems to work on the laptop, which is an Alienware, but nothing special and certainly not as stonky as the desktops.
    So why does the pack only work on the laptop and not the desktops? It's a mystery. But perhaps some of you awesome peeps out there have the solution for me?
    Desktops run MC 1.7.10 (for MCHeli resons) and then when kids are in bed I load it up into 1.11.2.

    Laptop is always in 1.11.2 (except occasionally I'll run 1.10)
    Forge on all three computers. Plenty of RAM going about this house so mem is not the problem.
    All three systems are running Win 10. .....
    Any Ideas?

    PS. sorry to hear that you are discontinuing this fantastic pack... but life calls eh :D


    Hi there,

    I dropped support for versions prior to 1.8 quite a while ago. 1.7.10 used a completely different format for things, so most artists don't bother back-porting to anything as old as that. Sorry!


    BTW, I've updated the pack to work with 1.11+ without complaining about being outdated. :D
    Posted in: Resource Packs
  • 0

    posted a message on Overwatch Resource Pack?

    I made a D.va skin a while back: here

    Posted in: Resource Pack Discussion
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26

    Hey all,


    So for the time being, I'd like to hold off on any Triton continuation projects. I appreciate the intereest, but for various reasons, I'm not quite ready to hand over the reins yet.


    Scratch that, it's all yours.

    Posted in: Resource Packs
  • 1

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from Aoku»

    I mean above the stuff you just showed me. Don't you have to write display and item/ handheld and parent texture?


    Oh, here's the full code:
    {
    "parent": "item/sword",
    "textures": {
    "layer0": "items/diamond_sword"
    },
    "display": {
    "thirdperson_righthand": {
    "rotation": [ 0, -90, 45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_righthand": {
    "rotation": [ -30, -80, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ 0, 90, -45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_lefthand": {
    "rotation": [ -30, 90, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    }
    }
    }
    Posted in: Resource Packs
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from Aoku»

    Thanks so much bro! But what do u write so it knows it's a diamond sword?


    Name the file accordingly. I think diamond sword is just "diamond_sword.json".
    Posted in: Resource Packs
  • 1

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from Aoku»

    Could someone give me the stuff you write in a .json file to have a 2x big sword?


    Here's the code from Diamond Sword:

    "display": {
    "thirdperson_righthand": {
    "rotation": [ 0, -90, 45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_righthand": {
    "rotation": [ -30, -80, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    },
    "thirdperson_lefthand": {
    "rotation": [ 0, 90, -45 ],
    "translation": [ 0, 8.5, 1.5 ],
    "scale": [ 1.6, 1.6, 1 ]
    },
    "firstperson_lefthand": {
    "rotation": [ -30, 90, 0 ],
    "translation": [ 4.5, 2, -6 ],
    "scale": [ 1.4, 1.4, 0.9 ]
    }
    }

    You can play around with scale values to change the size. Probably want to keep the Z-scale smaller, otherwise your item will be really thick and weird-looking.
    Posted in: Resource Packs
  • 2

    posted a message on Texture Artists' Union
    Quote from IStealyourRAM»

    Not exactly a Texture but i wanted to get festive for new years eve so i got creative haha! :

    Also i probably wont come online later so i hope you guys have a nice day! :)


    Nice! Happy New Years!
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Vonafarth - RPG realism! v0.48.5
    Quote from Aetheris_ex»


    I do bad things with money. So your donations will make it clear to me that I am doing all this for good reason...

    Might want to rephrase that...


    Um.. so I'm confused. You're using Johnsmith as a base, correct? So... how about you tell visitors what's actually new, that YOU'VE created, and what is still Johnsmith. Also, you've included... all of the Sn0wsong pack as well? Why? All the files have the same 'last modified' date, indicating you've just thrown the whole pack in for no apparent reason (correct me if I'm wrong).

    The logo is impressive and the screenshots are... nice, I guess? But I'm wondering how much of this is actually yours.
    Posted in: Resource Packs
  • 0

    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style ~ Concept Art Dump pg. 26
    Quote from NoTimeFoDat»

    Has the website been taken down?


    No, still works for me...
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Vexilius»


    EDIT: 100% done.


    Quote from Vexilius»

    Indeed I do.
    For a while I used Qubicle to build voxel models, then import them into BD Cubik PRO, after which I'd manually optimize them, then add a texture. This was an extremely arduous process and as a result I was incapable of making very detailed models.

    With the recent release of Cubik Studio, however, my voxel models can be loaded directly into Cubik Studio and converted to elements at the click of a button. There are still some hurdles to overcome, scaling and rotation can prove to be a bit of an issue, but if you know what you're doing you can make some extremely detailed models with ease. It's merely time consuming to make each one, as I'm still figuring out a proper workflow.


    This is really remarkable! Crazy detailed. I'm curious... do these kinds of models cause much lag in game?

    Quote from ethernity4ever»

    Hey, if you ever make this into a mod, please PM me, i would love to see how i can texture these bad boys in 256x256 :)


    I'd imagine it would loose it's voxel-based appeal if you textured in a higher res...

    Posted in: Resource Pack Discussion
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