• 0

    posted a message on Minecraft Server Changes, EULA - A Brief Look
    Quote from coolAlias
    snip


    Thank you, someone who I can agree with. A lot of the problems seem to be coming up from some bad parenting issues :\ - but unfortunately, it doesn't matter in this day an age. Parents who spoil their kids will get mad at the people who appear to take the money, which to them is just the name of Minecraft, or Mojang.

    Quote from hardcorerobot
    snip


    Ok to start of with, Mojang hasn't said or attempted anything and aren't preventing people from making a dime. They intend to find a middle ground, which personally doesn't sound very feasible, but hey at least they are not going out right and shutting everyone down yet. You make it sound like they've already done so.

    Also, your argument about how Mojang has no right, is horrible invalid. You bought the game and agreed to their ToS and EULA. Meaning anything you make you are already aware that you are not supposed to many any money off of it at all. And even if "you don't care" what it says, it really doesn't matter because you agreed to it, and honestly if you plan to go to court of not caring about something you agreed to, good luck.

    Lastly, the EULA is something you've agreed to, and there is no getting around it. Mod makers, map makers, server owners, or others who build on the game are all aware (or at least should be since they agreed to it) of the EULA. There is nothing absurd about any of it, and comparing Mojang's EULA to other companies is just stupid because the EULA can be written differently for any software. Sure it gives the company the power to make their own laws, but you do have the choice to not agree to it and go elsewhere.

    Quote from Crusher48
    snip


    Nothing happens, I garuntee that every single server that has donation perks also has their own agreement or statement about it being non-refundable and that the compensation may be changed or removed at any time with or without warning. You can't sue against things you agree to, and if you don't agree then don't buy it. Plus, no one is going to buy a lawyer over anything that is under 5 grand, it would cost way more for the lawyer in the end and you end up poorer.

    Quote from SpikeViper

    I exactly agree. Of course, they may still get angry calls from parents, but if a kid charged like $40 instead of like $1000, it would be a bit less dramatic.

    *Just an opinion don't kill me*


    This idea of a cap is compeltely dumb. What if I had several very reasonable 20 dollar packages that were fair, and then I wanted to make a bundle price of 50 of the packages for 800 dollars. In the end the package is much cheaper for each in the bundle and the cap rule is no longer useful. It really isn't about the money being spent, but what the server gives in return.

    If a game has a bunch of kits they should in theory be balanced kits. This allows for variety when donating, but no benefit. Unbalanced kits create a pay to win server, and sometimes it isn't even intentional. So really the change that needs to happen it making the power of kits fairly equal and at least attempt balancing issues (which in any game are never perfect). Big servers like Mineplex actually do this fairly well. You can still win with the default kits, but you can pay for more variety and still be equally matched.

    --------------

    On another note. This whole thing was started by comment made in chats by a developer voicing his opinion. While I think voicing opinions is a good thing, you really should not listen to anything that isn't an official PR statement, especially from developers like Grum, who really loves his voice in chats. In my opinion he seems to really like having the authority and makes it very clear by giving statements like the ones he did.

    Also, when it comes to complaints from parents to Mojang, it is unfortunate but they really need to take actions to prevent them. Eventually it could add up, even though it really is the parents fault for letting their kid buy such outrageous things with their money.

    Anyways, hopefully we can get an official statement and a more black and white way of seeing things and how to go about them. In any case, it will be extremely hard to enforce on just the bad servers, and Mojang has its work cut out for them.
    Posted in: Minecraft News
  • 0

    posted a message on Resource pack aditions
    Also another thread that it based on this one: http://www.minecraftforum.net/topic/1943356-adding-sounds-not-replacing/

    Check out what I said there, I am going to also post all these threads in the comments in the ticket as well after I find more of them.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on How to insert additional sounds into Minecraft through Resource Packs?
    I just posted here on the same topic if you want to read what I said and get the links to the ticket that is open, currently they've closed anything regarding this with "it is an intended feature". Post on the ticket and request is get added.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Adding sounds? (Not replacing)
    I have been following the problem extensively on the tickets and so far they have closed all of the tickets with the comment of "this is an intended feature." Feel free to open another one but I't seems like it will just get closed and marked as a duplicated, whilst being ignored. Currently I'm pestering other tickets that are similar to try and get a real explanation as to why they are limiting it the way it is.

    I just posted on the ticket about play-sound command with music discs, as that is currently the closest thing to the problem that is still open.

    https://mojang.atlas...browse/MC-19604

    Edit: I had even made a suggestion thread, but it seems no one was interested at the time since only 1 person commented and it went down the pages after that, I never bumped it since I have been active in the tickets.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Tried it and it seemed like only a few of the blocks where changed. Some things like glowstone, bricks, wool, and a bunch of others are still default texture. Not sure but a bunch of my group tried it and got the same result of not all the blocks being correct.
    Posted in: Resource Packs
  • 3

    posted a message on Remove the limitations of playsound
    After some time looking at creating custom sounds in a resource pack, I quickly realized how bad the sound implementation is, and how little we can actually do with sounds.

    The Suggestion:
    Make it so that the playsound command can play any sound within the sound folder. This includes being able to use numbered sounds, or sounds with custom path and name.
    * Support for custom sound paths to ogg files not originally in the game

    Edit: I have also created a ticket if people want to watch it HERE

    How this improve Minecraft:
    Map makers, servers, and modders will all be able to add in custom sounds and not ruin the sounds intended for minecraft. It will create much richer content and not over-write what was intended as the game. it will give more freedom for awesome content and great new ideas that can be carried out and done much more professionally with added sounds, rather than replacing game sounds.
    ~ Awesome maps with voice overs
    ~ Custom sound effects for redstone powered games
    ~ Intros and custom music for maps and server
    ~ Servers that have custom content and games can add in actual sounds that make the quality way better.

    Background:

    Right now the only way to get a custom sound is to replace existing sounds. This is probably one of the worst things ever because if we want to add in custom sounds (like intros, voice overs, custom sound effects), we don't want to replace and ruin sounds that occur in the game.

    The only thing that is really holding this back is the added limits of the playsound command. The playsound command is structured to support the sound file format such as '../sound/sound.ogg' and it is typed in with dots and no file extensions. However, it can only play sounds that are already in the game, and don't support adding in a custom folder, such as '../sound/RingSounds/intro.ogg', and being able to play sounds from said folder.


    This is what happens currently. I was testing different sounds and voices and the problem is, you can't select which one you want to use. This makes it near impossible to actually trigger something based on an event, because it will randomly choose one and it could be wrong for your purposes.

    Edits:
    Edit1-
    After moseying around in the client code it seems as though the soundpool of all the sounds only gets added the sounds from the default resource pack (the one in the .minecraft directory). And now that i look at the way it is being handled I can see why it was skipped over (to start with I hope). It loads all the default sounds when the game starts. This means when you switch a resource pack it currently does not scan the resource pack being switched to in order to find sounds. Now in the grand scheme of things it can't be too hard to make a default list and then a list for the currently loaded resource pack, so hopefully they do add this and just change around the SoundManager a bit.
    Posted in: Suggestions
  • 0

    posted a message on Login method on the new launcher
    Background:

    Recently with the new Minecraft launcher the login system has changed to be more secure. While the new system is more secure, it has some major draw backs that have become quite a nuisance. As a plugin developer, I am working on my test server a lot and I have even purchased a second account just so I can stay true to a server being always in online mode. However, during testing, the server requires many restarts which kick the clients from the server until it is started again. As a result, when logging in again, one of your clients will get the failed to login because of the bad login ID message. This is because the new launcher only permits one user on at once. This means that I have to close and restart one of my clients every time I restart the server, which is a lot. This more secure feature may be more secure, but it is not vary favorable for anyone who uses multiple accounts.


    Problem:

    No more than one account can be logged in at once across several clients. As soon as you open the new launcher the login ID from any other clients open will be lost/become invalid for logging into servers.

    Suggestion:

    Make it so that the new launcher supports use of multiple accounts on different clients running at the same time.

    What will come out of this:

    + People who share a computer and have multiple accounts can keep their client logged in the background while another person logs in on their account and plays.
    + Developers who run multiple clients with premium accounts can test on servers much more efficiently.
    + Any situation where multiple accounts need to be ran simultaneously on the same computer can do so without loosing the login ID
    Posted in: Suggestions
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Please provide an alternative direct download link under the ad-fly link. Ad-fly does not always work and it is quite the hindrance. Just do a smaller text at bottom of post or something so that we can get it when ad=fly is down.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft low FPS?
    Quote from qNxX

    Open the task manager and take a look at your processes, Close down every process that is not necessary and see if that fixes it. I had that problem with jusched.exe (I still don't know how I got that, probably some sort of virus) and MOM.exe, a monitoring program from Catalyst in the past.


    LOL please tell me you didn't kill process those!? MOM is for graphics and jusched is the java updater... please tell me you don't mindlessly kill processes. If you do, I feel sorry for your poor computer.
    Posted in: Java Edition Support
  • 0

    posted a message on I need people 15+ to Record with! :D [YouTube]
    So what is your age, microphone, computer, qualifications? Also any details on what would be done? People need more info, otherwise just seems like another unprofessional letsplay startup.
    Posted in: Let's Plays Help
  • 0

    posted a message on Bukkit Server help! VERY IMPORTANT
    Plugins and a permissions config with ranks in it like deafult, normal, admin.
    Posted in: Server Support and Administration
  • 0

    posted a message on Can Anyone Help Me With My Prison Server?
    Quote from Leviosaaa

    I know all the plugins now, i just need the groupmanager file, i failed 10 times :( I need premade ranks plz someone help me

    Ranks I want :

    Worst to Best

    C-Block
    B-Block
    A-Block
    Citizen
    Killer
    Free
    Cop
    Guard
    Warden
    SexOffender
    CoOwner
    Owner


    Going to be outright honest and harsh. If you can't create a simple permissions config, then there is no way you'll be able to create an entire server. Play some other servers and research good practices in the meantime and try again in a year or two when you gain more knowledge on running a server.
    Posted in: Discussion
  • 0

    posted a message on which one of these runs minecraft faster ?
    As a general rule bigger = better. For example, the macbook pro has all bigger numbers than the air. So pro is better.

    Obviously though, if you have a few grand to spend on one of these, you should probably google what everything means, and not blindly buy something based on answers in a Minecraft forum, just a suggestion.
    Posted in: Hardware & Software Support
  • 0

    posted a message on Minecraft clones
    Here is one someone made in Unity3D (You will need the webplayer, but if you play lots online games im guessing u'll have it already)

    MCClone
    Posted in: Discussion
  • 1

    posted a message on How do you Join someone's Realms Server.?
    Open minecraft, login, click multiplayer, click add server, copy and paste the ip into the field, name the sever if you want (optional), press done, click on the server you added in the list, and finally click Join Server.

    Alternativley, you can click direct connect, copy paste the ip into the field, and then click join server.

    Note: You cannot play online unless you're premium and have purchased the game.

    Edit: The above method can get you on servers on the site u linked above, but realms is not available yet.
    Posted in: Discussion
  • To post a comment, please .