• 0

    posted a message on [16x] Rillian's WIP Textures
    Quote from Hoodoo



    They fit. I just find they don't have the same relief as your others textures, from far they're a bit blurry. The pattern is great.
    Cobble continue to interest me, I love the way you draw the light.


    The cobble does? Are you sure we're talking about the same block?
    Posted in: Resource Pack Discussion
  • 4

    posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    Quote from FailStoner

    Ok is this better
    Thanks for the tutorialthat helped me but now i use GIMP\

    ALso does anyone like this pack ? I don't see any even though there is nice comments


    In all honesty, this is not a pack I would pick up. It doesn't really have any sort of theme to it, no consistency in texture style or palette. The textures themselves are borderline marginal, and while you're improving, I don't see anything here that makes me say "Wow, this is amazing and I should download this!"

    Texturing is something where you sit and you do it for hours and hours and you don't ask someone to critique at every 10-minute step of the way. Sometimes you just have to sit there and figure things out for yourself, and just practice, and you'll get better and better. Until then, I would not recommend releasing a texture pack with the hope that people will download it and it will be popular.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    It'd be nicer if you didn't take it in 3rd person view so we could see the texture better. But it's an improvement from your last texture.
    Posted in: WIP Resource Pack
  • 1

    posted a message on [1.20.2] [32x] MetalTxus' Uncertainty
    Quote from MetalTxus

    About the matter with the name I just can't get to find a proper name :(


    Why not "MetalTxus' Textures" or something like that? It's not like your name has a whole bunch of numbers in it or anything, so it's certainly fine to use as a name for a pack.
    Posted in: Resource Packs
  • 0

    posted a message on [16x] Rillian's WIP Textures
    Quote from Poersch



    Nice. :) Could you inform me when you've released your resourcepack..?


    I will. Thank you.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from TrueGamer97

    It kind of makes me think of pancakes.


    Delicious buttery sun sensors.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x] Rillian's WIP Textures
    Quote from Poersch

    Looks great! :D Can I add your pack to my compatibility list?


    Certainly, although I'm wondering if you'd feel better adding it once the pack is finished. There's not even any download for it yet.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [16x] Rillian's WIP Textures
    Quote from Hoodoo

    Cobble and plank are great, nothing to say about it. I feel dirt and stone being inconsistent, they lack of depth, or are too smooth.
    Sand is very effective.
    Grass color remind me of Frenden's, with the turquoise hue.
    Tree looks like a cardboard to me, not bark. Needs some relief.
    Cheers!


    Thanks! Yeah, my grass color reminded me of Frenden's as well. I kind of changed it to a deeper green (along with a few other hues). I might sharen up the stone and dirt. Although I liked them like that. Do they really not fit?


    Quote from macadamia238

    In the better foliage mod images the second image makes the leaves look all fluffy and realistic, beautiful. And a question, are log tops assigned by CTM?


    The log tops are not assigned by CTM. In 1.6, log tops (as well as birch leaves) have separate textures.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Visual_Argonian

    Did some more stuff....Crates are Sponges, Bookshelves have some randomized stuff in them, the Cobble/Mossy Cobble no longer resembles Stone Brick, and Cobble has a small bit of Cracked CTM. Should get some better colours for the books though :|



    I like your randomized cobble. For the bookshelves, I'd recommend you randomize the actual books. Right now, it's still very much the exact same books in the shelves.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x] Rillian's WIP Textures
    Howdy y'all,

    So I started a 16x pack, and I've been playing around with color and texture, trying to go for something stylized and fairly simple; however, I wouldn't describe what I've got as a "simple" pack. Tell me what you think. Feedback, both warm and cold is appreciated.

    SCROLL DOWN THE THREAD FOR UPDATES.

















    Here's all the textures I've completed to date:




    (From Left to Right)
    Row 1: Stone, Cobble, Mossy Cobble, Stone Slab top and side, Stone Bricks
    Row 2: All Ores, Dirt, Grass Side
    Row 3: Snow Side, Snow Top, Grass Top, Tall Grass, Fern, All Planks (Oak, Birch, Spruce, Jungle),
    Row 4: Logs and Tops (Oak, Birch, Spruce, Jungle), Sand
    Row 5: Leaves (Oak, Birch, Spruce, Jungle)
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    Quote from FailStoner

    So how i am suppose to solve it?


    I'm not exactly a teacher. But I'd recommend looking at some tutorials, and in general, looking at the shapes you're making compared to real life reference pictures, and other Minecraft texture packs.
    Posted in: WIP Resource Pack
  • 0

    posted a message on Texture Artists' Union
    Quote from Protocol_Gaming

    Um... I made gold ore with my tablet.

    Does it look too different from my other ores?




    I know it has bad tiling, but I'm trying too see if the style is different.


    Only once you mention it does it seem like it sticks out. I.E. Good job. I like it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    Quote from FailStoner

    Hey guys, I am sorry that there is no cobblestone texture in the update. It's because it didn't look good But now i finished the cobblestone texture give me feedback and make sure to +1



    You've got a tiling issue with that cobblestone, both with the long horizontal line near the top of the texture, and with the diagonal line right next to that. But besides that, I think you need to clean up your textures. Your cobble doesn't really look anything like cobblestone, but more like random noise.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [Preview] RukuCraft This is my FIRST ever Resource Pack (16x16) I have made! Give me honest opinions on it! :D
    The obsidian and logs (more here) look totally different from your other textures, being that they look far superior in texture (the logs themselves are obviously a higher resolution as well). Are you sure you made all of these textures yourself?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.6.2] [WIP] Faithful 128x128 Pack
    Quote from FailStoner

    I am pretty sure that you runned a filter because why does it tile this badly?

    I am pretty sure that you runned a filter because why does it tile this badly?


    He would have *ran* a filter through Photoshop (or Gimp), not *runned* one. Secondly, the textures don't tile badly. They simply look like a cheap edit of default textures, and thus are not well designed (being that they're ugly default ones that have had the paint daubs filter applied loosely in Adobe PS). But they tile just as well as default textures.
    Posted in: Resource Pack Discussion
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