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    posted a message on stone keep curtain wall help
    Quote from Aexalon

    You're looking at the wrong wikipedia page.
    http://en.wikipedia....(fortification), not
    http://en.wikipedia....ki/Curtain_wall.


    Learn something new every day. I wasn't referencing Wikipedia by the way. I'm an architecture student, so curtain walls today are a completely different thing than what they were for castles apparently.
    Posted in: Screenshots
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    posted a message on stone keep curtain wall help
    It doesn't look too busy, but could use some texture variation (i.e. mixing in some stone brick/regular stone into the cobble wall might help, or even adding some wooden structural support).

    On a related note, why would a stone keep need a curtain wall? A curtain wall is a non-structural, non-defense wall that only serves to keep out wind and strong sunlight.
    Posted in: Screenshots
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    posted a message on Rillian's Guide to Realistic Homes - 11 Easy Steps!
    Hey everyone,

    For this tutorial I will be using JohnSmith texture pack, and Tekkit Classic, because it has RedPower 2 on it. Without further ado, let's begin this realistic home tutorial:

    STEP 1:
    Excavate the site. You must have a clear site on which to build your home.



    STEP 2:
    Pour the foundation. You'll need a cement mixer. For this home, we'll use a Stem Wall foundation, because this home will be a wood frame construction. If you want to build a concrete slab home, you will have to visit another tutorial.



    STEP 3:
    Set the sub-floor joists. This is required to have a nice sturdy floor.



    STEP 4:
    Build the floor! Wooden floors are much warmer than concrete ones and are typically prefered in residential construction.



    STEP 5:
    Set the wall frames. This will give the walls easy structure, and will be covered up in later steps.



    STEP 6:
    Install the insulation panels, and the drywall inside of the house. These are needed for comfort and even heating in the home.




    STEP 7:
    Nail in the ceiling rafters and beams to support the roof. This is the framework for a sturdy roof that won't collapse prematurely (safe up to Class 4 hurricanes and tornadoes).



    Step 8:
    After installing the roof insulation material (not shown), clad the roof in its final material. Then install the wall facades.




    STEP 9:
    Install the skirting boards, both base and crown moulding. This helps prevent water damage, although should be coupled by getting a sealing paint and primer. Then plaster the ceiling if desired.




    STEP 10:
    Wire the lighting, and HVAC and plumbing systems (not shown).



    STEP 11:
    Hang the doors and windows, and install your door and window frames.







    And there you have it! All done. Please note that this process could take anywhere from months to years depending on the complexity of the design and the skill and morale of the contractor and his crew. If there are any questions, feel free to ask, and I will do my best to answer!
    Posted in: Screenshots
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Quote from iLikeGaming782

    Some updates on my pack, 7 new textures!

    Stone:
    Wood Planks (not too sure about these):
    Cobble:
    Bedrock:
    Sand:
    Iron Ore:
    Coal ore:
    All tiled and at 400%. C&C?


    • Stone: Not bad, but it seems too clumpy for my personal tastes. Looks a lot more like cobble.
    • Wood Planks: I like these. Good job.
    • Cobble's nice.
    • I can't tell the difference between bedrock and cobble other than maybe a slight darkness change.
    • Sand's awesome.
    • Iron ore looks a bit too red; the color almost seems like it'd be better as the dirt color in your pack.
    • Coal's neat though.
    Posted in: Resource Pack Discussion
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    posted a message on Cobwebs as Animated Smoke Texture?
    Conquest has a metadata texture (usable with CTM) for cobwebs that does exactly what you're describing.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Fuzzlechan

    Goodlyay -> Not at all on topic, but what is trinitrotoluene? I could draw it with ease, but I can't recall what it's used for. xD


    Trinitrotoluene is the name of an explosive compound that's usually shortened to TNT.
    Posted in: Resource Pack Discussion
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    posted a message on The Alpha Pack Challenge- Winners Announced!
    Zamaj, your OP is broken.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from eleazzaar
    There's no mention of a beaver on twitter or reddit, so i'm gonna call it: Beaver = "false rumor" unless somebody has a credible link? A conveniently 404ed link doesn't count. ;P


    Quote from corner_g
    That beaver is official, by Mojang, and will be added to the game? It is way too big for a beaver! It's the size of a cow! I hope so. It doesn't look like Mojang's work. And frankly, a beaver would add nothing to the game. Plus, why would Mojang add an entire new mechanic to wood for beavers that is also useless to the player?


    I do believe the beaver is one of the mobs for Deonyi's modding project, "A Country Life" (check his sig).
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from samohtj

    Podzol? Really? Weird. They're really different materials. Is it the kind of lumpy striations? It's not supposed to look like stone as much as hardened, baked clay (which is what it is). I may have to make a different version for the mesa biome, or use a different idea altogether.


    Yeah I think it's the striations.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from samohtj

    I did all the colors of stained clay today. I also fixed up the regular hardened clay that I posted a while ago.


    From the pics, your brown stained clay (or is it normal stained clay?) reminds me more of podzol than clay.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Bluberrypie478

    I've started making new textures for a new pack. Any feedback so far?
    This is, on left: Grass side and dirt, grass top, stone, mossy cobblestone, & cobblestone.
    On right: Mossy, cracked, and regular stone bricks.
    -snip-


    I'm in love with your grass side and stone bricks. Cobblestone, not so much. Maybe it's the two colors that conflict for me?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Final brick texture. Going to move onto new textures now, might start playing with CTM soon. Here's a download of the textures I've got right now. Experiment and give feedback if you wish.

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Antiqua



    Like this:




    That's where the whole "super high contrast" bit starts to come in, which doesn't really meld with my pack. But how's this for a medium?

    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Antiqua



    I feel like it's a little too pinky. Try going a tan?


    The mortar or the bricks? The bricks are currently an orange-red. If I went with a tan on the mortar, wouldn't it basically look like the first image?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from samohtj

    On a different note, I've been working on stained clay for my main pack. I went for a kind of stacked shale look, based on the environment where it's found in the wild. It was a look I wanted to use for a long time, even before the mesa biomes became a thing. I've only got the one color for now, and I want to make a separate CTM image for the top. Any thoughts on it so far?


    Pretty neat tiling, and cool idea. The only thing that might ruin it is that clumpy lighter part near the top that fades into the darker part, but the CTM sheet might help that.
    Posted in: Resource Pack Discussion
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