• 1

    posted a message on [Feature] Post-Locking to Prevent Necro-Posting
    This suggestion is fairly simple:

    On many forums and websites (this one perhaps included, I'm not sure), when a user goes inactive for a period of time (six months, a year, whatever), their account is temporarily deactivated, and they simply have to verify through email if they wish to reactivate after a period of inactivity. I've noticed lots that people will manage to dig up topics that are anywhere from 8 months to 3 years old (where that was the age of the last post before theirs), and it will make it to the front page; nothing will be contributed to the topic except for"The download doesn't work" or"Can I use this [build/texture map/mod] in my YouTube video?" thus making this anecro-post.

    My suggestion is simply to have an auto-lock feature that temporarily locks a thread when the last post was created six months ago; if the OP wishes to unlock their post, they simply have to open the topic and hit a button that says to unlock it, thus allowing it to be relevant again.

    This idea would be wonderful in my opinion, as it would:

    • Spare members frustration who get unnecessary notifications about topics that were all but dead
    • Allow newer, more relevant topics to shine on the front page, instead of having tons of topics filled with old information, and then"Can I use this in my Let's Play?"
    • Save mods from having to manually lock posts because people decided to necro-post; this would get rid of it all together, for the most part.
    Posted in: Feedback Archive
  • 0

    posted a message on Texture Artists' Union
    Quote from macadamia238

    Eek! A beta of a new Minecraft Forums!
    Has some flaws with it... And it looks like a bucket fill!


    I don't see the differences... Wait, I found it. I actually kinda like it. It seems more streamlined.

    EDIT: Why in the new Beta has the TAU thread been deleted?
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Cynips

    Does this "model change" of item textures will affect items like they are now? I mean, if I draw all textures of items and after that I realize they're unusable, I will certainly be angry...


    I hope not. If it does, chances are there will be a basic converter.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from krisCrash

    Models?! I don't like where this is going. I like my blocks and dumb-ass sprites.


    Beat me to it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from XSSheep

    Hey guys, which tall grass do you prefer? (also new brick texture)

    1 is the current/old texture, 2 is a remake of that texture with a bit more contrast, 3 is a version of 2 but with softer edges/more anti-aliasing on the tips of the grass


    I like No.3 the best. It seems like a nice compromise between the other 2.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x][1.7.x]The Countryside[WIP v0.3]
    Hmm, you may be right about the sandstone, now that I've gotten Quartz done. I'll see to fit it in with the next update.

    EDIT: Are you sure? Check this out:
    Posted in: WIP Resource Pack
  • 0

    posted a message on Texture Artists' Union
    Quote from Cynips

    Really nice! I love this color!

    Quote from markacashion

    Looks great!!!


    Thanks guys! If y'all wouldn't mind heading over to my WIP pack thread (here), downloading, and giving me further feedback, I would really really appreciate it.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [16x][1.7.x]The Countryside[WIP v0.3]
    Update!

    Changelog:

    New Textures:
    • Hardened Clay
    • Stained Clay
    • Stained Glass
    • Ores (except for quartz)
    • Skybox (clouds replaced with realistic gradient)
    • Colormap (Birch!)
    • Lightmap!
    • Quartz (Except for the ore)


    Revised Textures:
    • Wool
    • Wooden Planks (now each type of plank is different)
    • Tall Grass
    • Cobblestone (lots of random CTM)
    • Grass Top
    Here's a couple of screenshots. Download in the OP.


    Posted in: WIP Resource Pack
  • 0

    posted a message on The VoxelBox Mega-Release Topic!
    So is TVB back online yet?
    Posted in: Maps
  • 8

    posted a message on Texture Artists' Union
    Quartz (block, pillar, chiseled). How about it?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from 13thMurder



    The gold looks like a jack o' lantern face.


    I don't see it. Yeah, like if a 3-year-old made a jack-o-lantern then maybe.

    EDIT: Although I could totally use it for a jack-o-lantern face, since the current one I'm using is pretty bad.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Ores galores!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from samohtj

    Tell them to turn off mipmapping. Any odd resolutions can't do mipmapping at all, sadly.


    My hero! Thank you very much.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Ctm files will not work.
    Quote from Mightyjak11

    Gonna help?


    This double posting thing should stop; don't expect help, just be happy for it. How many tiles do you actually have? If you only have three tiles in the folder, and specify 0-6, then the mod will fill in the valve checkerboard pattern for tiles 3-6 since they don't exist in the folder.

    Second, since you're renaming the file "grass_top.properties", you don't need to include "faces=top" in the properties file (since the tile that you're applying CTM to is already just a top tile).
    Posted in: Resource Pack Help
  • 2

    posted a message on Texture Artists' Union
    Quote from Taiine

    I should live stream my texturing some time.


    Yes please. Also, new grass texture (and random CTM for it):


    Opinions?
    Posted in: Resource Pack Discussion
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