- Rikaelus
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Member for 13 years, 2 months, and 20 days
Last active Thu, Feb, 4 2016 18:59:50
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May 24, 2011Rikaelus posted a message on Minecraft Patch Notes - Version 1.6I still want to know what the water/glass bug was. If that "fix" breaks all my drowning traps, I will be most disappointed. Nothing I ever read suggested that particular behavior was a bug.Posted in: News
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May 23, 2011Rikaelus posted a message on Minecraft Patch Notes - Version 1.6Posted in: NewsAdded Nether support to multiplayer
Yeah. Bukkit has provided that for a while now, along with as many separate worlds as you want, with a plethora of plugins to handle moving between them. So no big thing there. My biggest concern is that this will break the hell out of Bukkit and those plugins, making SMP unplayable until Bukkit can compensate.
Added craftable maps
Will be cool if/when we don't have F3, I guess.
Added hatches
Sweet.
Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
Sweet. Does it mean these chunks, once loaded, will continue to function, too? (ie, furnaces burning, mobs spawning, etc.)
Made booster tracks speedier
Can't argue with that. Will make it easier to handle inclines.
Severely nerfed fire so it spread slower, and doesn’t spread infinitely
After accidentally starting a fsking huge forest fire across the map once, yay!
Fixed not being able to target blocks when at x or z pos 1000
THANK GOD. I built right along that line and this bug has been driving me NUTS.
Fixed a system clock change messing up the game speed
Will this get rid of all the server messages? If so: THANK YOU.
Fixed fire hurting through wall corners
Yay!
Fixed water interacting strangely with glass
Uhm. Does this imply that water dropping faster along glass was a bug? Is this going to break all my mob drowming traps?
Fixed minecarts next to each other causing extreme velocities (sorry!)
Kinda feel bad for people who got all into these boosters but... come on... they're an eyesore. I love me some powered rails.
Fixed animals only spawning near light during the night
That was unintentional? =/
That made for good night time mob farming. - To post a comment, please login.
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If your cart is stopping immediately and not falling backwards, either, it's probably on top of an unpowered Powered Rail--those stop carts.
With the increased Powered Rail speed boost added in 1.6, you only need a Powered Rail every fourth rail up the slope. It also helps to have the cart at or near top speed when the incline begins. To go from 0m/s to 8m/s you need 3 Powered Rail segments together.
In other words... read the wiki.
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Bucket of
Varies if I'm doing something specific.
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Yeah, saw this happening with Bukkit's multiworld support, too. I went to my "World 2" and saw, in the distance, my skybridge from "World 1". It disappeared as I moved closer to it, however, and the chunk was reloaded.
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Anyway...
Servers like that without tools like WorldGuard are just asking to be burned to the ground...
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1. Monsters that are out to harm, and destroy blocks in the process, ie, Creepers.
In my opinion they're fine in single-player but I prefer to disable their terrain/structure damage in SMP, since the damage they cause to terrain accumulates over time and because one persons' irresponsibility can damage another persons' structures.
2. Mobs that do what players can do
If there are to be mobs that can build on their own, I think it'd be important for them to stay in defined areas so their construction doesn't mean the destruction or manipulation of players' structures. But that would mean they're some way's away in chunks that would normally not be loaded, so wouldn't be able to work anyway unless the server software has to open all their chunks, too, and support their work 24/7--a potentially significant burden on server processing and memory use.
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Hmm. Good point, when phrased that way. I won't argue against them removing that capability. Players and mobs hould still be able to swim up still water, though, which mobs also seem to be having trouble doing since 1.6. Which I honestly can't explain, since ascension rate seems fine in natural lakes/oceans.
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I'll agree only in so far as the way they "fixed" it seems to have effects spanning much farther than boat elevators and water ladders.
Either the entire fix or part of the fix seems to have included making the downward force of falling water stronger, which has had the effect of making it so mobs can't swim up even short waterfalls before they drown. Even as a player the ascension seems noticeably slower than before.
In fact... it seems they can't even swim up my mob elevators which has layered still water. I had a creeper drown in one yesterday instead of swimming up it.
Edit: Or not. Further testing reveals the mob elevators are working. Still not sure about the drowning traps, but it did kill a pig just now... maybe that's working again, too.
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Whut?
Although... the combined references of the moon and Creepers gave me an idea. The "Creeper Moon". Every X days, or at random, a Creeper's face is seen on the moon and during that night only Creepers spawn. :ohmy.gif:
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First came tunnels, then a Helms Deep-like fortress, then a skybridge, then a huge dome, then a mountaintop outpost, then a lighthouse/mobtrap/farm, and now--in a fresh world--a fortress encompassing everything I've learned.
If you're after some great purpose, there really isn't one. Its appeal is mostly the appeal one would get from Legos. To build. To create. And Minecraft adds in the Survival/collection element to make building a bit more rewarding.
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I kinda doubt that's all legal...
At a minimum you're violating their copyright by using their images, if not also their page layout.
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Oh what I'd give for a bucket of lava...
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If they had the same "unintentional" feel as boosters, boat elevators, water ladders, the south/west lava/fire "rule", etc., no... absolutely not. I'd never use and certainly not rely on anything that functionally obscure.
The most obscure thing I've come to rely on is mobs being able to swim up falling water, which by all accounts seemed completely intentional. And then they change the behavior of that with 1.6 and, no.. I'm not happy about that at all. There was never any indication or even suggestion that was unintentional.
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Pro tip: Don't use mods that make things easier